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Recent reviews by Nuuu_

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Showing 1-10 of 21 entries
3 people found this review helpful
0.9 hrs on record
Good game but every time you kill something the main character goes like "WELCOME TO THE GUN SHOW BABY" or some ♥♥♥♥ its extremely irritating and it completely takes me out of the experience. Everything that isn't that is good though.
Posted 26 July, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
its like some rich dude paid a buncha fiver people to make a game and just threw everything together poorly
Posted 14 February, 2024.
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1 person found this review helpful
75.2 hrs on record (37.9 hrs at review time)
Such a refreshing and creative game
Posted 4 February, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
1.5 hrs on record (0.8 hrs at review time)
This happened to my buddy eric the other day.
Posted 19 January, 2021. Last edited 4 April, 2021.
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No one has rated this review as helpful yet
54.7 hrs on record (1.7 hrs at review time)
good
Posted 14 January, 2021.
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No one has rated this review as helpful yet
19.9 hrs on record (18.1 hrs at review time)
wood needed
Posted 29 July, 2020. Last edited 29 July, 2020.
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2 people found this review helpful
1,516.0 hrs on record (1,319.5 hrs at review time)
CS:GO Review
I feel this game gets way more hate than it deserves. Not that literally everyone hates it, but I think this game is a classic and should be more respected than it is. I have yet to see a legitimate reason to hate this game. Of course it’s fine if you don’t like csgo, It’s not for everyone. but you could say that about literally any game. However that’s not what I'm talking about here.

I find that some people just are set on “csgo bad” for no good reason. They don’t say “it’s not for me” or “I just don't find it fun”. Rather they insist the game is just objectively awful. It could be simply that the game is popular and people hate popular things. It could be out of spite because of the skins and the disgusting amount of money valve is making off them. It could be the “toxic” community. Sure you can hate it for that, but if you are willing and care enough to see a different perspective than read on. Even back when skins were at their peak and the community was at its peak in terms of toxicity, I do not see that making the game bad at all. You do not have to buy the skins if you don't want to, they don't give you a competitive advantage as I'm sure you know. (It's more of a contest to see who is more of a tool than anything). And toxicity-wise, I actually found recently the community is getting a lot nicer recently, (that might be for reasons i’ll get into later) but if it really does become a problem, you can always just mute other people. They're obviously not saying anything you want to hear. If they are harassing, hacking, griefing, etc you can always report them. From experience, I know Valve does listen to the reports. They even give you a little notification when someone you reported has been punished. I admit, they aren’t perfect. But If you’re looking for perfection then you’d be hard pressed to find that in a game as popular as this.

About what this game does right. It’s cheap… well it’s free now. And you have to pay for “prime matchmaking” if you want to be put with everyone else that paid for the game. That does sound bad at first. After all, making the game free opens it up to more cheaters right? That’s what most of the negative reviews talk about. Yet those people have yet to look into why this decision was made. Csgo has something called a “trust factor”. Your trust factor is determined by loads of things from how long you’ve played the game, how many matches you’ve played, your account standing (friends, amount of games on your account, etc) and other things to make sure you didn’t just create the account to cheat so your main account wouldn’t be banned. Those who have a low trust factor and no prime will be put into a pool of players of the same account standing. Same with prime and low trust factor, no prime and high trust factor, and prime and high trust factor. This is Valve's solution to isolating the cheaters from the trustworthy players.

Now let’s say you have a brand new steam account and want to play counter strike for the first time. You see csgo is free and you download the game. You will be put into a low trust factor and no prime and will more likely come across cheaters with throwaway accounts. (not to say that it is even as common as people say it is) if cheaters and toxic players start becoming a problem and you like the game enough, you can buy the “prime status upgrade” which matches you with better, more trustworthy players because they spent money on the game. Cheaters are (less likely) be in the game when there is a paywall because they have to buy a new account every time they get banned. (not to say they don’t do that anyways) now, would you rather have a free option or have a mandatory price. The paywall didn’t stop cheaters before the game went free to play as much as some would think. There’s a whole community of cheaters that buy and sell accounts that have the game or just have enough money to buy the game every time.
For those who are mad that they keep getting cheaters in their competitive games as free players and want a better experience with the game, the game really isn’t that expensive. If you can’t afford it, it’s either that you are under 18 and can’t get a job and shouldn’t be playing the game anyways (not that I didn’t play the game when I was a kid lol) or you are above 18 and don’t have money in which case just get a job! I find it hard to believe that someone doesn’t have 15 dollars but has enough money for a computer capable of running the game.


Tl;dr: Making csgo go free to play actually improved the cheater situation for some users by having a trust factor system. More trustworthy players are separated from less trustworthy players. If a new player wants to gain trust then they can buy the game.

This game is super polished and has tons and tons of depth and little quirks to master and impress your friends with with a very high skill ceiling. Yes the game is hard, yes it isn’t very forgiving to newer players (skill-wise). But that’s what makes it fun.

Tl;dr: game good. community and cheaters not as bad a people say it is.
Posted 18 May, 2020. Last edited 18 May, 2020.
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1 person found this review helpful
61.3 hrs on record (17.9 hrs at review time)
The only VR game worth playing currently if you're not a nerd.
Posted 24 March, 2020.
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No one has rated this review as helpful yet
1.2 hrs on record
inferior to the playstation 2 version
Posted 16 January, 2020.
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3 people found this review helpful
21.7 hrs on record (13.9 hrs at review time)
Gahh... I feel very mixed about this game. I'm not sure if I should or shouldn't recommend it. I guess the first thing I should say is I managed to run this on my 1050ti with my Ryzen 5 2600 6 core 3.4 GHz. at times the game was barely playable so I was really scraping the bottom with performance but I feel my experience wasn't because of my limited computer.

This game is physics based, that's for sure. and the game does everything in its power to tell you it's physics based. yeah we get it SLZ, you have great physics. you don't have to make the first 2 painstaking hours of of the game about jerking yourselfs off for how good the physics are. I don't have much more to say about this topic other than the first 2 hours of the game feel like they were made for someone who is new to VR despite there being warnings for people to not play this as their first VR game.

I have heard many other people complain about motion sickness, even people who have spent hundreds of hours in VR previously. I didn't feel motion sick at all playing boneworks but just be aware if you easily get motion sick than this game may not be for you, SLZ didn't put comfort into mind when making this game, they put realism.

The gunplay is disappointing. The recoil is comically unrealistic and unsatisfying, the gun automatically ♥♥♥♥♥ after you reload and pull the trigger and you have already ♥♥♥♥♥♥ the gun once, you can't hit the bolt release on guns that have a bolt release. these may seem like minor nit-picks, but coming from H3VR (Hotdogs Horseshoes & Handgrenades) and the game claiming to be the most realistic VR game so far it's a shame. Although I like how the hands move as you grip the gun in different ways.

The story is blah blah corporation bad and some weird stuff happens at the end that it doesn't explain clearly and just looks like the end of an artsy story without real rhyme or reason. It’s not very good. And it’s a damn shame because I feel a good story would have made everything you do much more meaningful. You are not just killing that enemy because it’s attacking you, you are killing the enemy because he murdered and raped your entire family and has been all smug and everything to make you hate that enemy down to every fiber of your being and that makes you really really mad so you smash it’s stupid head in the wall really hard and impale it’s foot with a claymore and stick that claymore into a ceiling above a large casm so the weight of said enemy will eventually cause the claymore to fall and the enemy along with it but I digress.

The controls are alright. People say that it doesn’t feel like you are controlling a human, but a ragdoll that flops around all over the place. While that is true, the game controls a lot less like that if you restrain yourself a bit. If you force your hand to go through a wall or a solid object then of course it’s gonna complain and flop all over the place. Although, even then it still acts a bit wonky sometimes. Many people hear the idea of restraining themselves and think it’s stupid and say it’s still the game being glitchy and to that I wouldn’t even blame you.

Also another thing. Who in the everliving flying flapjacks forgot to put in a save system??? These levels are around an hour or so long and for some people playing through a game like this for that long is unheard of. Either they just straight up forgot, or they decided to deal with it later because they wanted to release before Christmas.

Some misc bad stuff

- The holster points are hard to reach and don't always work
- You have to press the trigger and the grip button to pick something up and when picking
up a gun I am used to pressing trigger and grip so it starts firing immediately when
grabbed
- The default smooth locomotion has an option that adds dead zones so you can't move
diagonally correctly.
- The 1911’s sights are not zeroed
- The level design has many problems
- The puzzles are either boring or tedious
- Sandbox mode sucks and no, archiving weapons doesn’t make me want to play the story
mode more.
- There are only like 5 types of enemies

And now for some good stuff.

- The soundtrack is okay
- The autoscale option is the only reason I can play this game
(I can't really say much for the graphics because I had to turn them down for performance reasons.)

I can go on for hours talking about Bonework’s problems. But because of how new this technology is, I will restrain myself from being any harder on the game. But ♥♥♥♥♥♥♥♥ is this a chore to play at times.

If you are new to VR and are basically immune to motion sickness and have the patience of an average half-life player than $30 aint that bad of a price for a game like this.
Posted 21 December, 2019. Last edited 21 December, 2019.
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Showing 1-10 of 21 entries