Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I'm an expert guys, trust me.
Even worse there are some enemy that can dispel with 100% success unless the characters are built with exteremely high resistance.
Its fun to build character in this game. But the game itself, particularly the second half the game, is just so bad.
This resembles a more dynamic and realistic fightingsystem and I am 99,9% sure that if that was possible on tabletop (where there are multiple players that make decisions), it wouldnt be turnbased.
I think if you compare the Multiplayer of Original Sin with e.g. Ice Wind Dale, you can see how messy realtimecombat gets with multiple players, while turn based is doing just fine.
If you're casual you shouldn't pick anything higher than Normal in the first place.
not saying "some" of your points aren't valid either just that your points are coming from the wrong mindset.
Can you fathom the fact that most of us RPG gamers prefer real time? That's what made games like Icewind Dale, Pillars of Eternity, Tyranny popular. We don't have enough real life time to order every sword swing and slingshot shot. There is pause function for doing spells and tactics which is very easy to use.