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Tích cực
0.0 tiếng trong hai tuần trước / 12.9 giờ được ghi nhận
Đăng ngày: 28 Thg11, 2016 @ 4:17am

Let me get three paragraphs out of the way real fast.. This game's pretty old, and I'm pretty sure it was experimental at the time. I got it when I was a kid in an age where online multiplayer was flaky at best, and downloadable games of this scale were unfathomable.

As a result, I had few "big" games and played the few that I had *constantly*. I've become relatively good at Perimeter, but it took months since I had absolutely no help from anyone else.

What people say about the tutorial is true; it's enough to tell you that you can click things, and that's basically it. You're really on your own and need to be able to handle adventure games without Googling to be able to cope with this RTS.


If you're all good with that, then we can go on to specifics!

So, Perimeter basically has no real story. A "modern" gamer probably won't enjoy this title. The game was designed during the golden years of RTS games, so all of the attention is geared towards the actual gameplay and graphics. The gameplay is fairly unique; less-so today, but especially unique for when it came out: It's about 33% territory control and 66% Poker. I don't know what the missing 1% is, but I'm sure it's nifty!

In a typical game of Perimeter, normal "battles" will last under 5 minutes per enemy. Decisions are fast and unforgiving. Against a computer it's easy to hold out for an indefinite amount of time, but another player will typically make it impossible to keep things at a stalemate. The campaign stuff might last longer, but that's primarily because they keep throwing new wrenches into things.

Territory control isn't usually what makes someone /win/, but it sure causes people to /lose/. The "Poker" element comes in by having all units be made of three basic units, and being able to morph between other units at will. The "mix" of units in a morph isn't shown to your opponents, so "hiding" units in other units can be helpy.


All in all, this is a quirky, unique, and (for me) very addictive RTS from when RTS games were *awesome*. "Perimeter 2" is absolute trash in comparison and a very poor attempt to bring a golden age RTS into more modern times; truly, Perimeter will only appeal to a very small subset of RTS fans. The game's not even $5 if memory serves, so if you think you're the kind of person who likes this stuff, give it a shot!
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