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Recent reviews by EXTERMINATE EXTERMINATE!

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2 people found this review helpful
302.5 hrs on record (146.2 hrs at review time)
Insanely addicting
But I wont recommend this because of the sheer frustration levels I feel now

After many hours of play there is now ONE single thing bothering me:
- a ghost being right on top of Pac-Man the millisecond a powerup ends and killing Pac-Man, instead of ghost being killed by the power-up

This happens all the time - it happens way too often
I'm not talking 2, 3 or 5 dots later - this is NOT power-up ran out and bad luck - got stuck between ghosts
I mean literally not even a single dot being munched, power-up over and Pac-Man is dead
How even?


bugs / issues noted:
( sorted by level of concern )

- dead Pac-Man milliseconds after power-up runs out - happens too many times, way - way too many
- single player "continue" option - where is it in the PC port? WHERE?
- can't fire "load out" power-ups on demand with keys 1, 2, 3 as labeled in load out screen - starting to think "load out" is a lie
- touch a kill power-up and close by ghost still kills Pac - maybe an issue of touch prioritization
- sometimes continuous dot chain is broken when eating one or more of: fruits, ghosts, coins or power-ups - why?
- dot chain is broken for sure when eating ghosts turned into cherries, even if a continuous line of dots exist
- corner turns - you don't avoid ghosts like arcade Pac-Man -- back in the day if a ghost was hot on your tail and you turned a corner or two you gained some distance
- laser has some flaw where sometimes you die when laser is active - do not use lasers, however, the green beam is good
- controls are very "muddy" - can move joystick and no immediate response - this is Pac-Man not super mario, Pac should respond instantly
- control should be tight enough to "jiggle" on one dot place and not break continuous chain
- died with cherries power-up once - ghost behind the one that killed pac was turned into cherries - how is that?
- seen one case where blue ghost killed Pac-Man -- huh?
- seen regular ghosts - not glitchy and not yet for sue / funky, do buggy stuff, but I have no specific examples
- tunnel exit invulernable fail - died less than 1 second out of the tunnel
- even more: a flashing monster just exiting tunnel also killed pac
- after some hours playing the normal "random" power-ups stop appearing and you only see the "load out" influenced random power-ups in maze
- blue ghost scores from Pac-Man: 200, 400, 800, 1600 - since this game has 1 dot = 1 pt in stead of 10 pts, ghost scores: 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, ... etc.
- missing bonus items - galaxians, bells, keys - perhaps they didn't play the game past the melon level ?

Maybe all from the 256 glitch?
Posted 6 January, 2019.
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