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Recent reviews by nicorzF104

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
43.6 hrs on record
This game is BROKEN. It is completely UNPLAYABLE. The creator doesn't care about it, so this Steam page is a fraud.
Posted 26 January.
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No one has rated this review as helpful yet
30.6 hrs on record (8.0 hrs at review time)
Massive improvement to Game Dev Tycoon, could be called a spiritual successor (review in development)
Posted 21 November, 2022.
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1 person found this review helpful
34.6 hrs on record
My opinion about this game has been changing throughout the 35 hours I've played it until the moment I'm writing this. It's not bad, it's just not enough.

For me, the reference on the genre is not Motorsport Manager, but Grand Prix World, a 1998 season management video game released by MicroProse. Well, in the first few days I thought it was inferior, but that some things were better than GPW. My biggest points on this were both setup perfectioning and development focus on car parts. I thought it was very interesting to configure your new parts for better performance on some tracks, so I thought of focusing (let's say) in high-speed corners with rear wing and low-speed corners with front wing. And the car setup part during the weekend seemed similar to MM, but harder, so it was pretty interesting. I don't talk about graphics because obviously, a game released 25 years ago is much worse than F1M on that side. Implementing team radios, even though they're repetitive, is quite original.

The rest is very inferior. Strategies are always the same, and when it rains, it's very easy to pit first and gain lots of positions since AI usually pits one or none of their drivers in the first lap of rain, which is the one where if you keep your cars out, you can be dead last in the next lap. Driver and staff contracts are weird to manage, you can't say 'I will hire this guy for next season' because the moment when you hire someone, his contract comes to effect immediately, and you're forced to pay a lot of money in some cases to release your current employee. Sponsors are non-existent, you can only decide some things for which they will pay you more but on which you don't have to do anything. At first I thought you could negotiate them from season 2 onwards, but there is nothing about that here, which is pretty dissapointing (since the tutorial says you can do it). Driver and staff development isn't any realistic, I don't think giving them points is the best idea, giving them some potential rating like in FIFA games could be much more useful if it was implemented correctly. HQs are basically MM remastered, regulation changes are quite basic and that's all in the team management side. When you move from one season to another, you can change engine suppliers, but engines are always the same every season and at the same price, not even changing values in reliability (which I understand would be the point since real engines are frozen until 2026).

And then, race management comes to place. Probably the messiest part of the game, there are countless bugs or irrealistic things. DRS trains last for the whole race, you can keep up with new tyre holders with your driver on 40-50% until your tyres get to 30-35%; in the rain, when pitting for inters or wets, you can't overtake cars on slicks and all cars but one or two stay on single line behind them, so if you avoid backmarkers you can easily finish in the first positions and even win the race, especially on monsoon conditions. Apart from this, both fuel and ERS management are nonsense, you can be saving fuel and on -5 laps and pushing hard with +2 laps, it's just very random. And then with ERS you can put overtake mode and your drivers will start trying overtakes in the most unusual places, most times backing up and losing a whole second or even more if it happens in the middle of a straight. Finally, you can't unlap yourself, which is stupid in a Formula One officially licensed game.

This game has a lot of potential... if his reference wasn't Motorsport Manager. Even though it has its flaws, I consider it to be better, but it's miles behind Grand Prix World. Most fans who never played a racing management game or who played Motorsport Manager and F1 Manager from EA will consider this to be a nice game, since both of those games lacked depth and were ridiculous as you could have the best drivers and staff in the first day of your career. But most classic people who know Grand Prix World exists will probably agree with what I said.

For those who don't know, GPW had the only ever existing (and obviously best) sponsor negotiation system of all-time in a game of this genre, very strict conditions for driver and staff contracts, and a 10-year-long career mode on which just making Minardi or Tyrrell score points could take you two seasons perfectly, obviously much more to win or even contend a championship. I still don't get why F1M doesn't follow those steps.

And to finish: NO, ALL BUGS OR ISSUES NAMED PREVIOUSLY AREN'T FIXED WITH PATCHES. THAT IS THE PROBLEM OF RELEASING A GAME WHEN IT'S NOT EVEN FINISHED.
Posted 13 September, 2022.
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No one has rated this review as helpful yet
6.7 hrs on record (5.0 hrs at review time)
Durante un par de años he sido reacio a probarlo, pero Automobilista 2 me ha enganchado desde el primer momento. Es un gran salto partiendo de un juego tan arcade como su predecesor, y cualquier coche, base o DLC, merece la pena. Además, tiene una IA en condiciones, la he probado sobre todo con el Formula Ultimate 2022 y con los CART de 1998 y son muy respetuosos, rara vez cometen errores defendiendo o atacando y da gusto correr con ellos.
Posted 3 August, 2022. Last edited 3 August, 2022.
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Showing 1-4 of 4 entries