15
Products
reviewed
576
Products
in account

Recent reviews by Niak

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Showing 1-10 of 15 entries
1 person found this review helpful
1 person found this review funny
1,684.3 hrs on record
ride rat
life good
rat fight back
kill rat
rat gone
think about rat
regret
Posted 11 June, 2023.
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1 person found this review helpful
1 person found this review funny
1,810.1 hrs on record
I walk
I see
I shoot
I miss
I die
I quit
Posted 11 June, 2023.
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1 person found this review helpful
2,508.0 hrs on record (2,235.2 hrs at review time)
Do you have depression? Do you have anxiety? Do you get sporadic panic attacks throughout the day? Are you a racist, xenophobe who knows how to curse in 12 different languages? Do you and your friends fight all the time? Are you addicted to nicotine? Fear not. This game will give you all the above.
Posted 11 June, 2023.
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No one has rated this review as helpful yet
2,618.0 hrs on record (2,345.2 hrs at review time)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ♡
Posted 11 June, 2023.
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No one has rated this review as helpful yet
2,706.3 hrs on record (2,433.5 hrs at review time)
I only played it a little but it's pretty fun
Posted 15 April, 2023. Last edited 11 June, 2023.
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1 person found this review helpful
1,825.3 hrs on record
Early Access Review
Awesome aim trainer. I've been using Kovaaks for awhile now, but I recently came across Aim Lab and decided to give it a shot. So far I've really liked it, and have found it easier to improve, or at least see my improvement in Aim Lab. I still use Kovaaks for specific exercises, and to benchmark my improvements on specific tasks, but for most of my practice I've switched over to Aim Lab.

Aim Lab Pros:
-Free. Can't beat that.

-Much more detailed feedback. Instead of just showing you accuracy, kills, and score, it shows things like where one the screen you are more/less accurate, as well as time to kill, and precision.

-Practice feels more focused. Exercises are broken up into categories like "speed", "precision" and "tracking", with similar exercises in each category that focus on those specific aspects. I've found this makes it easier for me to spend some time focused on improving my precision with small targets, and other time focused on being faster with larger targets that disappear sooner, while still feeling consistency between the different exercises.

-Much better trend tracking. In Kovaaks the only history it shows you is your previous high score. This makes it difficult to see the improvement unless you are consistently making new high scores, or loading your logs into an external program to track. In Aim Lab, after every exercise it shows you a history of your score, accuracy, and time to kill, which makes it way easier to see that, even if I'm not setting a new high score, even my bad days are better than my old good days, or that I'm improving my accuracy instead. It also helps me to see when I need to take a break if my scores are dropping instead of going up. This feature is huge for me, and has helped me stay more consistent and motivated.

-Built in ranking system, broken up into categories. On the main screen Aim Lab shows an overall score for "Flicking", "Tracking", "Speed", "Precision", "Perception", and "Cognition", as well as an overall rank like "Ruby I". Having these individual areas listed out helps me to know which areas I should focus on to improve my overall aim, and these categories align with the exercise categories to make it easy to find exercises that will help a specific aspect of my aim. Additionally, having all of these helps me see my improvement, and feel more motivated to keep practicing.

-AI Exercises. These exercises tune aspects of the difficulty based on your performance in other exercises, this helps keep you training at the edge, and helps force you to push yourself a little bit and work on specific weaknesses. For example if you are really good at hitting medium targets, it might give you slightly smaller targets, or it might make them disappear faster, or put them in spots you struggle to hit. These are harder to see your improvement on since the difficulty scales, but I think they are an awesome way to be able to push yourself.

-Video Content. Before every exercise, there is a short video describing how to approach each exercise. I found this really helpful to know what I should be focusing on within the exercise.

Aim Lab Cons:
-Much fewer exercises. At this moment Aim Lab has a lot less options for exercises, and some of the areas feel weaker to me, for example there aren't a lot of pure tracking exercises(One of the things I still pull up Kovaaks for) but I also understand they are right now working on a custom content creator, which hopefully should resolve this issue in the future.

-Sometimes it can feel slow to go between exercises, because you have to navigate in an out of menus. I've played with playlists a little bit, but I don't really use them much because I've kept my training fairly dynamic.

General Feedback:
I've really liked what I've seen so far, especially for early access, they are off to a really solid start. I'm really looking forward to seeing where Aim Lab goes in the future. There are some features I would love to see, though I don't know whether they will actually happen.

-Aim Lab offers some recommended trainings, I'm not sure whether these are recommended for me specifically, or just a pre-populated list. I would really love to see a dynamic recommended playlist, tailored to me that helps me maximize my own improvement, and adjusts based on future performance and weaknesses. Something like a personal coach, guiding me through the exercises I should be doing. I don't know how realistic this is, but it would be an awesome feature.

-More variety within some of the categories, especially tracking. Most of the tracking exercises are closer to target switching, and I would love to see some variety like long/short strafes, etc. Maybe even an AI mode that adapts to your specific tracking weaknesses.
Posted 15 April, 2023. Last edited 11 June, 2023.
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No one has rated this review as helpful yet
2,548.8 hrs on record
This is my review. 5 stars.

It is an amazing game which is ridiculously underrated as a game for silly reasons.

This is what this game has that I think makes it so great... and cooking:

Treasure map hunting. Buy a map, hunt for treasure. Sometimes you can find collectibles.

Finding hidden treasures(collectables) that can be very hard to locate with an in game sound assisting you to locate. (same mechanics but different than treasure maps. each world map has a set number of specific treasures hidden each being a collectible)

Tons of secret achievements(there are guides don't worry)

Regular achievements(like climbing on the roof. there's a whole section for just climbing on things)

Reoccuring mini game events that are brightly colored and adorable. I am very bad at these. Help me.

Zero pay to win. ☆☆☆☆☆

Sexy cosmetics to buy. You can make any character a fox ;)

Variety of mounts, I have a carriage, and wings, and there's this bunny....

Beautiful graphics, no… gorgeous graphics.

Brilliant ability mechanics that require learning your character

Dungeons/raids/bosses have tons of mechanics in order to beat (don't stand in stuff... unless it's the white one... or the blue one with the arrows.. or .. there's a lot)

Like to do every solo? lol. They have little companions that can assist you later on in game so you can solo some low level dungeons. Not sure how effective this is for higher levels but I use them to grind lower level dungeons solo for silk for fishing clothes.

PvP is still alive through player dedication which is a big testament to how good and fun it is.

PvP events are varied and fun with rewards such as titles and outfits, even a mount for one event(I want this).

There's an in game event that's pvp where your alliance can participate by claiming a crashed comet, when event is live, and capturing 3 points to win it while others might be trying to kill you. this spits out fragments every 3 hours for you to grab and at the weekly reset grants you socketing material to share with alliance. when you claim a comet your alliance name is broadcast across everyone's screen. I like this.


Plenty of pve/pvp Alliances willing to help out new players.

In game fishing with weekly leaderboard for tournament.

in fact tons of leaderboards so you can pick what you like and be the best at that(fishing, cards, achievements, dungeon completion speeds, heartstrings, alliance activity, treasure maps)

Cooking which I was not a fan of

A leveling system that levels you as you progress instead of by grinding useless trash mobs and pointless quests for hours. It gives you tutorial quests that are actually effective at taking you through the game

actually good storyline(if you don't like it then you're silly)

a tv show if you want more SoL (no joke it corresponds with in game characters in the card game)

Game of Eternity: an in game card game that is both my favorite and a daily/weekly giving rewards. you can level up your cards to have extra abilities by crafting them from fragments in game or receiving as rewards. I have one that swaps out one of your cards into my hand in exchange >:)

You can gift shop items to friends, this is useful for your poor friends who wear ugly clothes.

there is a beautiful friendship mechanic in game that allows you to learn bonus abilities (extra dmg or whatever) as your friendship increases, eventually allowing a hand tailored title above your heads with sworn friendships.

There's a chat channel just for friends so you can shout them all at once. or make a chat group for just the ones you want to yell at.

There's a faction channel so you can rally the troops for pvp without alerting Mysticism mwahahahaha.

A mentor/apprentice mechanic that grants rewards upon playing together and accomplishing specific objectives. Different than friendship by supplying rewards instead of Stat bonuses.

Alliances(guilds) can have pacts or feuds with other Alliances

There's a bounty system I don't understand

There's a nemesis system. I only have one... I'd like more.

There are 3 factions you choose from, Qin(neutral), Mysticism(red), Heaven's Children(blue). you first are Qin, then you get to pick one of the other two to be able to pvp, or you decline and stay neutral and no one will come kill you.

You can duel people.

There is PvE gear and PvP gear and you can have different sets of gear set up for easily switching.

In game screenshot photo mode for taking those fantastic pics you see in screenshot section on steam.

Housing: you get a floating island that you can fill with your crap

Animals you can find in the wild and take home to your residence such as chickens. We all need more chickens. (also foxes, a tanuki looking raccoon, wolves, cats, turtles)

There is fishing gear to craft.

Defeating bosses sometimes drops little models of them to put in your floating island house.

There is an in-game guide for every boss and every dungeon and every raid so you don't have to feel clueless.

Your residence is one of a bunch of floating islands per residence map, so you can have neighbors! but on their own floating island over there

There are temporary hot springs you can buy, place on ground and you and your friends can interact with so it looks like you're sitting in it. This was surprisingly nice for screenshots and down time.

There is resource gathering. Plant or mineral just one skill to level up.

You have a pet that follows you that has a few obtainable skins, the good ones you build from collecting a set number of fragments of it.

There is a season pass. This offers some useful rewards, mostly some unique cosmetics and pet. There is a free version and paid. Cosmetics are in paid.

Plenty of repeatable quests that you unlock and can do at your leisure called Biographies where often enough you're doing something weird or reliving someone's memory.

Plenty of dailies and weeklies including special bosses that pop up in the world that require a bunch of people.

3.0 has no set date and devs are silent. This is frustrating since China is apparently at 5.0.

I think that sums it up.

This is my review. I waited until over a 1000 hours before sharing because you can't play an mmorpg after 2 hours and say if it's good that's just silly.
Posted 15 April, 2023. Last edited 11 June, 2023.
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1 person found this review helpful
3,394.7 hrs on record (3,121.9 hrs at review time)
It's not about killing zombies, it's about protecting three idiots that do everything in their power to die.
Posted 15 April, 2023. Last edited 11 June, 2023.
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No one has rated this review as helpful yet
3,050.4 hrs on record (2,777.6 hrs at review time)
This is the game the never, ever ends. I picked this game up thinking I wouldn't like it having never played a previous TES game before. Sat in my Library untouched for about a month or two, and finally took the plunge.

I was wrong. I was so very, very wrong.

This is probably the best purchase I've ever made on steam. Add in the unlimited potential of modding, and it's an adventure that continues forever. I've probably restarted over a hundred times by now with a new character, and still only have beaten Alduin once. ONCE. There's still so much more do to and explore that I'm still discovering quests and areas and little hidden things. I still can't believe how much there is to do and I'm still finding more.

At it stands I'll probably wake up one day having lost all touch with reality and actually start seeing the world as Skyrim with how much I've played.

And I'm totally ok with that.
Posted 15 April, 2023. Last edited 11 June, 2023.
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1 person found this review helpful
1 person found this review funny
3,398.2 hrs on record (3,125.4 hrs at review time)
>plays survivor
>killers seem overpowered

>plays killer
>survivors seem overpowered
Posted 15 April, 2023. Last edited 11 June, 2023.
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Showing 1-10 of 15 entries