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Recent reviews by Munphfee

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Showing 1-10 of 24 entries
No one has rated this review as helpful yet
482.9 hrs on record (214.4 hrs at review time)
Early Access Review
So far so good. What a fun! Love it :D

Edit #1: 24h played, Still in love.
Edit #2: 48h played. Uninstalled OSRS.
Edit #3: 72h played. Level 404. Time for other games not found.
Edit #4: 96h played. Leaderboards are now a thing. I manage to keep myself in top 3.5k players, heh.
Edit #5: 120h played. My first cape unlocked. I am now caped alchemyst. Far far from capped one.
Edit #6: 144h played. So much Vegetable Stew. It is everywhere! Rivers are full of Vegetable Stew! Is it becoming sentient?!
Edit #7: 168h played. All teleports opened, beam me up, Scotty!
Edit #8: 192h played: I must say that I like the graphics of this game. It just fits.
Posted 6 November, 2024. Last edited 21 December, 2024.
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9 people found this review helpful
275.1 hrs on record
Early Access Review
Captain of Industry is a strategic factory-building game developed by the small yet really talented game studio MaFi Games, offering a distinctive approach compared to its counterparts.

Set on a tropical island, players are tasked with managing resources, constructing a thriving society, and navigating challenges in this engaging gameplay experience.

Your starting point includes a harbor, a small village as a habitat for citizens, and a fleet of trucks for transportation. With a bit of food, a capital ship anchored at the harbor, and an old ruin left behind from previous inhabitants of the island, your journey begins.

One of your first steps should be to secure more food for your people to prevent their demise. However, the path to building a farm is not one click away, you will need to do several additional steps. Instead of finding it among the available construction options, you turn to a research lab, a hub for planning not only the farm but also a multitude of other essential structures.

Creating a farm requires building materials, and although some are available at the harbor, you’ll soon find them insufficient. To produce more, you delve into the island’s resources, including iron and wood.

Trees can be felled with a tree cutter tractor, but mining iron ore demands a machine shop for crafting excavators, followed by smelters to extract iron. The game’s realism shines as excavators not only mine resources but also unearth dirt, rocks, and slag, altering the island’s landscape dynamically.

As you progress, gasoline becomes a crucial resource to power your vehicles. Discovering oil on the island opens up the opportunity to build oil rigs and refineries. However, progress brings its own set of challenges, including toxic water, accumulating trash, and the impact of weather on farm production.

Captain of Industry excels in intertwining production chains, creating a delicate balance where the success of one process hinges on another. The game demands constant expansion, intricate production chains, and the operation of numerous machines, providing a captivating and immersive experience.

Trading with other islands is possible, albeit in limited quantities initially, pushing players towards self-sufficiency. Beware of the “death spiral,” where a shortage of one resource triggers a cascade of failures, potentially leading to the collapse of your entire economy.

For those who overcome the challenges, Captain of Industry unfolds opportunities to refine uranium, craft microchips, build data centers, and even launch rockets into space.

Captain of Industry presents a formidable challenge, particularly on advanced maps and higher difficulty settings.

The game’s visual appeal is striking, radiating a vibrant summer ambiance with meticulous attention to detail in every structure and machine. The auditory experience is equally commendable, with well-placed sounds and an outstanding original soundtrack by the renowned artist Ondřej. Matejka.

Despite occasional game crashes, the technical aspects are acceptable, considering the game’s active development at the time of this review.

For enthusiasts of games like Factorio, Infinifactory, or Dyson Sphere Program, Captain of Industry promises a captivating addition to your collection. However, be forewarned: it’s the kind of game that effortlessly turns twenty minutes into two hours. Allocate ample free time for this immersive experience.

Posted 23 March, 2024. Last edited 17 September, 2024.
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2 people found this review helpful
38.7 hrs on record
Prague, the capital city of my country, isn’t often featured as the setting for video game stories. Neither do you often hear the Czech language in games not produced domestically, as dubbing is typically tailored for a global audience.However, in Deus Ex: Mankind Divided, with its great, eventhou a bit short playtrough, you can experience both.

I’ve played this game from start to finish several times, and I’m certain I’ll want to go through it again sometime.It’s the combination of its setting, cyberpunk theme, and gaming mechanics that repeatedly captivates me.While some may not favor this installment as much as others in the Deus Ex series, for me, it stands as one of the best.

In Mankind Divided, you assume the role of Adam Jensen, a covert operative familiar to those who’ve played previous games in the series.Even if you’re new to the series, you’ll easily immerse yourself in the storytelling. The game even offers a nicely done summary for players who may not remember events from previous parts. This is a thoughtful touch from the developers, by the way.

The game is played mainly from a first-person perspective but isn’t solely a shooter. You can actually traverse the entire game without killing anybody, though it can be a bit challenging, something I’ve never achieved myself.You have access to a plethora of equipment and weapons, from classic pistols to special augmentations that enhance your character in various useful ways. Clever mechanisms prevent your character from feeling overpowered throughout the game.

Your enemies are somewhat intelligent and can cooperate with each other, take cover behind obstacles, but can also sometimes behave foolishly. Nonetheless, the developers have done good work on them, and if you approach them carelessly, they can easily overwhelm you.

With its cyberpunk setting, you’ll expect elements like hacking, mechanized and overarmed police, and a stark wealth disparity, and you’ll find all of these in the game.You’ll visit the opulent apartments of the wealthy, where affluence emanates from every item, while moments later, you’ll traverse dirty streets teeming with drug-addled denizens.

The future Prague depicted in the game is a den of corruption, inhabited by people willing to exploit others for their gain.But it’s not just differences in wealth; the entire society is divided. Some are purists, rejecting all technological augmentations, while others would kill for a more advanced mechanical eye. This theme is skillfully portrayed.

Sure, Mankind Divided is several years old now, but we’ve yet to receive a worthy successor. Compared to more recent cyberpunk games, especially those with ‘punk’ and ‘cyber’ in the name (yes, that one), the graphics may seem a bit dated, but they’re still very well done. Most importantly, the game captures the right spirit, crucial for games of this type.

And if you ask me whether it’s still worth getting into this game, I’ll say yes, definitely. Even almost a decade after its release, it remains a great gaming piece that shouldn’t be missing in your gaming library.

( This review was originally published on my Medium profile https://medium.com/@munphf )
Posted 14 March, 2024.
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4 people found this review helpful
30.2 hrs on record
Early Access Review
Greetings, Spacefarers!
I must be a lucky person, or I do not know, but as I started with Space Haven just the day before the Alpha 18 version was released, my insights for this review are based on this one. I cannot compare the game with the versions before, so I will not tell you what is new there or what new features I like.

Nevertheless, with my limited knowledge about the previous state of the game, I fully enjoyed over thirty hours in this game in the previous weeks, so let me share my thoughts so far.

Yes, that’s right, Space Haven is now available in early access version, but it already offers a lot of gameplay. Some games released in this fashion lack content, depth, and are simply there to lure some players, but this is definitely not the case with this game.

After the start, there was a prompt to register and information that it is an early alpha version and the possibility (but not requirement) to create your account for the game. This is a nice touch, as your saves can be saved on the cloud this way. And I really appreciate that it is not mandatory, as it often is in other products.


Immediately upon starting the game, I was surprised by one thing that I was not expecting at all — an excellent soundtrack! Or at least the intro music, or how to call it. The initial tones created such a big wow effect, yet the in-game music is something you will not listen to outside of the game. But it has big potential.

I only hope that the final soundtrack will be more like this initial part as it is really awesome.

When you browse the menus, you can select to start a normal game or go through tutorials. I selected the second option to learn something. And it was only good.

Tutorials are done very effectively, step by step, and they will teach you the basics of everything. The early grasp of the gaming mechanics could be a bit complicated, as you can quite easily get lost in all the icons, menus, and the game mechanics.


Within the first few hours of play, I was a bit skeptical if I would ever like the game. Sure, the tutorials taught me what to do, but when I started my own game, I felt like I was just repeating the same steps, everything lined up, and there was a feeling of “that’s it?” for some time.

Oh, how wrong I was!

When some initial machines and rooms were established, I decided to search through the near wreck of some spaceship, and when my brave spacemen were done with the checkup, I ordered them to immediately dismantle the whole thing.

From this moment, they were all occupied, and there was still much to do. Suddenly, the space for cargo was full, it was required to constantly process all the scrap they salvaged, and everything simply started to be more and more interesting and fun.

After a while, I finished building the research station, and one of my crew started working on inventions. Firstly, the research tree looks a bit empty; it looks like there is not much (in comparison to other games) to research, but maybe it is not necessarily bad.

Each available research seems to be pretty significant, adding new stuff to be built and thus unlocking new mechanics to the game.


When you clear the first sector, it is time to boot up your hyperjumpers and look up on the star map where else one can go. There are plenty of places around, each providing new challenges to do. Be it more shipwrecks, other space travelers to get quests from or trade with, or even some kind of aliens await you out there.

So, I was ready to go explore the space around, thinking that nothing wrong could happen.

I jumped into the place which promised a lot of free resources, another ship to dismantle, and even some station floating around with possible trade opportunities.

What I overlooked (or maybe better to say didn’t know that I should watch for) was the presence of the possibility of flying asteroids and that the temperature would be over 375°C.

After a while there, trying to maximize my defenses, I understood that I would really need a lot more devices to keep the temperature within my ship on somehow suitable levels and that I really should build a way to keep spreading fires from spreading that fast… But it is not only about the dangers of the fire.

As you know, we are in a spaceship, and your crew requires oxygen to breathe, and your machines will also not operate properly if the room is full of smoke. So, you will need to get rid of deadly exhausts, somehow. You can wait till your loyal air cleaner does its work, but this could take eons. Or, you can open vents and let it all out of your ship.

However, with the second option, not only fumes will be vented but also precious oxygen. It is a valuable lesson to build your ship with this in mind — isolation of living quarters from other parts of the ship is vital there.


Over time, you will grow your own crops, mine minerals, chop human meat for more food… Ermm, I mean you will do whatever you find useful so everyone will survive.

And everyone should not only survive all their biological needs, you also need to take a look at their sanity. Kind of well-being is also important.

Each of your colonists has its own personality, background, and they will also have some relations to others. They will tell you if they do not like something or fall into a coma in case they lack oxygen.

Sure, you can ignore this, don’t care about what your crew thinks, but do not be surprised that their productivity will go down and they will simply not like each other, which could lead to serious consequences.

The space you can explore with your ship is really big. I already traveled only in its fraction, and I cannot wait to see what else awaits for discovery.

Everything has a feeling that you are really in space, the floating asteroids and remnants of other ships remind you that your vessel is really fragile and that day-to-day survival is not guaranteed.


And even though I wanted to avoid this part, I really must mention that Space Haven is often called “Rimworld in Space.”

Yes, there are some similarities, like both games are kind of colony management, in both you need to gather resources, take care of the thoughts of your colonists, you will fight the enemies. But ultimately both are really different games.

Space Haven is not a copy of Rimworld at all. It has its own unique soul and interesting mechanics.

What both of these games have in common is the fact that your gaming sessions can prolong from several minutes to long hours, grasping your attention with the urge to “only finish this part and I quit” while you will repeat the same again and again only to find you spending another hour with it.

Finally, what are my final thoughts on Space Haven? So far I am really satisfied with the game flow, with the replayability and overall this game leaves a good mood when I play it.

Sure, there are bits here and there that would benefit if they are polished. I would welcome a bit more intuitive UI and maybe a bit more detailed graphics (especially in close zooms in) but all of these are subjective only.


If I should stop here and tell you about the graphics for a minute I must say that it fits the overall game pretty well. Sure, it is not any fancy photorealistic 3D game, but I am sure that such a design would not even fit this game.

Maybe yes, something similar is now going to try Prison Architect 2, and we will see how it will be playable, but for Space Haven, this “isometric” graphics (pardon me if I described it wrongly) is nice and everything is really clear and organized.

Objectively, if you like colony management games and you don’t mind occasional challenges with the possibility that all your colonists will die in disastrous death, I can only recommend Space Haven to you.

( This review was originally published on my Medium profile https://medium.com/@munphf )
Posted 12 March, 2024.
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No one has rated this review as helpful yet
0.6 hrs on record
Every now and then, a nostalgic itch beckons me back to the cherished pastime of my youth: playing those beloved games from days gone by. In the realm of gaming nostalgia, there’s a treasure trove of titles that we fondly remember from our past. Yet, upon revisiting them, the experience often falls short of our nostalgic expectations.

It’s a bittersweet journey, where the games of our youth may not quite live up to the rosy memories we’ve held onto for so long. However, Knights and Merchants defies this trend. It stands out as a medieval strategy game crafted with precision, designed to rival the likes of The Settlers.

Within the realm of Knights and Merchants, you assume the pivotal role of leading a village of humble peasants. Your primary objective? To thwart the ambitions of the formidable baron who seeks to seize your lands. Yet, your journey doesn’t end there; you must also set forth to conquer the very lands the baron once held dominion over.

To do this, you will need to build up your village, raise armies, and march towards them. However, this is not just a simple standard real-time strategy game as you are used to.

The economy plays a pivotal role in Knights and Merchants, underscoring its significance and adding layers of complexity to the gameplay. For example, if you would like to have some archers in your army, you will need to prepare several things.
Archers are equipped with a bow, leather jacket, and of course, you will need someone who will take these equipment on them.

To craft bows, you will need wooden planks. To get wooden planks, you will need to get wood from trees. Trees are limited, so you will need a forester to grow them back. So, for a sustainable production of bows, you’ll find yourself requiring the operation of at least three distinct buildings. The leather jacket is the second part of the archers’ equipment, as you will need cured leather for them, and leather itself is taken from pigs you can grow. And the pigs will eat grain which is grown on farms.

So again, for jackets, you will need another three different buildings.

Lastly, you need to assign some peasant to become a conscript, and this is done in school, and school to produce such specialists requires gold. Luckily, you will not need to produce gold from the start as it is once again a bit complicated process, but in later phases, you will not dodge it.

Every single product needs to be also delivered between these buildings, so you need to build clever production chains, otherwise, everything will be too slow.

Next to the archers, you can have arbalests, men with axes and shields, and even knights on horses. So, you can imagine that your economy needs to be really complex to sustain all of these.

And I haven’t even spoken about the fact that all your people need to eat regularly. Your peasants who do delivery jobs and who work in specialized buildings will simply go to the tavern (which needs to be supplied with foods like cheap wine, bread, or sausages), but your armed forces need to be fed directly in the field, so someone needs to bring the food for them.

The armed conflicts are fun but sometimes a bit tedious. In Knights and Merchants, the rock-paper-scissors rule is applied — I mean one unit is good in fighting another unit but is weak against another one. For example, archers are good against infantry but weak against horsemen. Horsemen are good against archers but bad against pikemen and so on.

What I love about this game is the graphics style and the original soundtrack. Unfortunately, the true original one was already replaced with a bit different songs — and it is just not it. It was most probably due to some rights or something; I have not done any research on why that happened. There is a way to get the old one though.

Knights and Merchants is one of my favorite games from my childhood, and since it is still really good and well playable even today, I can only recommend you to try it.

You can get it for just a couple of bucks, but it can provide hours and hours of fun. So, here we go, brave axemen and fierce knights, to battle for honor and more wine!


( This review was originally published on my Medium profile https://medium.com/@munphf )
Posted 7 March, 2024.
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52.2 hrs on record
Early Access Review
So, finally, I’ve managed to carve out a precious sliver of time to immerse myself in the intricate world of Dyson Sphere Program.

It stands tall among recent favorites like Factorio and Captain of Industry, forming a trifecta of captivating “factory construction games.”

Dyson Sphere Program, unlike its counterparts, doesn’t confine players to a solitary island or planet. Instead, it thrusts them into a sprawling cosmos, with multiple planets awaiting exploration simultaneously.

Our journey begins on one such planet, accompanied by the steadfast companion, Ikarus — a robotic marvel capable of construction, mining, flight, and a myriad of other tasks. Yet, to unleash Ikarus’s full potential, fuel is the key. Fuel sources vary from rudimentary wood and coal to more sophisticated materials and batteries.

However, the allure of distant planets beckons with promises of untapped resources. Each world serves as a canvas for industrial ambitions, where sprawling mining operations can be established on one side, while towering power plants emerge on the other. It’s a delicate dance, strategically orchestrated to optimize productivity, all while bearing in mind the celestial bodies’ rotational dynamics.

But why venture beyond the confines of one planet? The answer lies in the scarcity of resources. Individual planets offer only a fraction of what’s needed to achieve the ultimate goal: the construction of a Dyson Sphere — a colossal megastructure encircling the local star.
This monumental undertaking demands nothing short of unwavering dedication and patience, with progress measured in countless (well, maybe a bit less) hours of meticulous planning and execution.

A recent update has injected fresh complexity into the gameplay, introducing spaceborne threats hostile to expansive structures. To confront these adversaries, players must employ cunning strategy and fortify their defenses, ensuring the safety of their burgeoning cosmic empire.

Delving into the intricate web of production chains reveals a familiar yet enthralling experience, steeped in a science fiction ambiance. While the setting may be otherworldly, the fundamental mechanics remain deeply satisfying.

Witnessing the seamless orchestration of sprawling factories is a spectacle unto itself, made all the more mesmerizing by the game’s vibrant and captivating color palette.

So, when is the opportune moment to embark on this cosmic odyssey?

Without hesitation, I say now.

With its immersive gameplay and boundless potential, Dyson Sphere Program offers not mere hours, but entire galaxies of enjoyment, waiting to be explored and conquered.

( This review was originally published on my Medium profile https://medium.com/@munphf )
Posted 2 March, 2024.
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4 people found this review helpful
20.8 hrs on record (19.6 hrs at review time)
Early Access Review
Are you someone who’s always had grand aspirations? Perhaps you remember your childhood days, playing football with friends, engaging in games of cops and robbers, or even pretending to run your own shop, trading shiny rocks for leaves from nearby bushes. If the latter sounds familiar, then you might just find the Big Ambitions game intriguing, where you can build your very own retail empire.

Let’s delve a bit deeper into what this game offers without diving too deeply into its narrative or campaign elements, as my approach typically involves jumping straight into sandbox mode with difficulty settings cranked to the max. If you’re curious about the story aspect, I’ll have to point you towards other sources. However, if you’re interested in a bit of personal insight, read on.

Firstly, it’s essential to note that the game is still in its early access phase, much like many titles these days. However, it’s evident that Big Ambitions is in its fledgling stages, with players eagerly awaiting teasers for the next update. Despite its unfinished state and the need for polish, the game still manages to offer plenty of fun, especially for those with an entrepreneurial spirit.

You begin the game as essentially a nobody, albeit with the freedom to craft your own background and personality within the virtual world, limited only by the bounds of your imagination, right? However, nothing changes the fact that you’re broke. I’m particularly fond of such zero-to-hero storylines, as I always relish the challenge they present. So, one of your initial tasks is to secure a job at a local grocery store to cover your basic expenses. Once you have some cash in hand, you can venture to the nearby bank to secure a small loan and kickstart your journey to becoming the town’s biggest tycoon.

The town is ripe with various buildings available for rent, each serving different purposes, from retail stores to warehouses. But before you rush into leasing your first space, take a moment to strategize. What will your business focus on? Will you sell flowers, jewelry, or perhaps dive into the fast-food or grocery market? Or maybe you’re keen on launching an office for a team of web developers? The choice is yours, but careful planning is essential.

Consider the competition and demand in your chosen location. Will there be a demand for your products or services, is there a even a small gap in the business around waiting to be filled, or are you entering an oversaturated market? Is the nearest warehouse conveniently located for restocking, or will you spend hours traversing the city for supplies?

Once you’ve secured your dream location, it’s time to invest in furniture and inventory. Shelves, desks, counters, and shopping baskets don’t come cheap, nor do the goods you intend to sell. And remember, as your business grows, so too will the need for additional staff and services. Will you hire employees to assist with day-to-day operations, or perhaps outsource delivery services to streamline your logistics?

But the journey doesn’t end there — far from it. As your empire expands, so too will the opportunities for growth and innovation. From opening additional storefronts to establishing your own warehouse and headquarters with hiring managers and tax consultants, the sky’s the limit. But do not forget about the ever-looming specter of taxes — a necessary evil in the world of business. Taxes are a real concern, and setting them in your sandbox settings too high or too low can have significant repercussions. But fear not, for with careful planning and strategic decision-making, you’ll navigate these challenges with ease.

In terms of visuals and technical aspects, Big Ambitions doesn’t boast cutting-edge graphics, but it doesn’t necessarily need to. It evokes a nostalgic charm reminiscent of early GTA games, which adds to its appeal. Despite being in early access, the game runs smoothly with minimal bugs or crashes, making for an enjoyable experience overall.

Big Ambitions is shaping up to be a fantastic game, albeit niche, with the potential for deeper features as updates roll out. So, if you’ve ever dreamt of running your own retail empire, this game might just be your ticket to success.

So, are you ready to embark on the journey from rags to riches? Have you ever dreamt of building your own retail empire from the ground up? Do you want to start planning your strategies, scouting locations, and stocking up on inventory? The retail world awaits, and with determination and savvy business acumen, you can turn your Big Ambitions into a reality!

( This review was originally published on my Medium profile https://medium.com/@munphf )
Posted 19 February, 2024. Last edited 1 March, 2024.
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No one has rated this review as helpful yet
280.4 hrs on record (238.8 hrs at review time)
Early Access Review
So, this is a little complicated product.

It is there over 10 years. The graphics side is not the top notch one and there is practically zero story to follow at the first sight.

On the other hand. Graphics fits and you will not take it account after a while. It is fully up to you what the story will be. The very basic premise is there: there is no chance to survival, this is story about you and how you died.

You will try to survive for a day, week, month... and you will die most stupid ways you can imagine. Are you too loud and aggro too many, hungry, zombies? Set up your generator inside and suffocate because its exhausts? Starvation, dehydration, laceration, malnutrition, poisoning, exploding microwave, falling from highrise, real life fatigue, infection from untended wounds, cold weather, hot weather, fever...

And then, you will find yourself surviving for x-th month in a row, with so nicely fortified base, with loads of food, self sufficient farm and sustainable source of water only to die again on something totally stupid.

Please not, one can get bored playing single player after a while, especially if you are not RolePlaying type of player who could set his own game-goals. But there is also multiplayer where whole game gets absolutely different feeling. Plus there are some mods. And I mean SOME (a lot) mods you will subscribe to and after a while you will almost forget that they are not part of vanilla game. Ten, fifty and even maybe hundreds of mods available around can modify your experience and give you much more what you can do in this game.

Sure, Project Zomboid have its flaws, it is far from ideal, a lot of stuff is unfinished and without mods it can feel a bit empty, but it is a great zombie themed game.

(at the time of this review 230+ hours in, playing 16x population, hardest possible settings living on outskirts of Raven Creek with mods wrapped around Hydrocraft while waiting for update 42)
Posted 16 January, 2024.
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1 person found this review funny
82.7 hrs on record (43.8 hrs at review time)
Early Access Review
I was not sure about this game for long time, but finally decided to test it and whoa - what a hit.

After watchigf some YT videos beforehand I went straight to 8,5dmg for puppets and 15x numbers of them - in SP it is kind like Project Zomboid in 3D and on steroids :).

One bad decision, two-three hits from puppets and u are gone.. Woods full of wolves, night pitch dark... Even bad shadow makes me frigtened 😂.

So far -

Cons: not all features in game, crafting could be much deeper, missing agresive npcs roaming around (wanna horde at my base please)

Pros: best countryside cycling simulator around, metabolism mechanics, single player fully enjoyable game
Posted 10 April, 2023. Last edited 18 April, 2023.
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No one has rated this review as helpful yet
30.9 hrs on record (15.0 hrs at review time)
Early Access Review
So far so good :)
Posted 20 February, 2023.
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