3
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Recent reviews by Maple

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
247.2 hrs on record (246.4 hrs at review time)
Imagine a game that functions.
Now that game has everything tied to its FPS, inexplicably making it worse for no discernable reason.
Congratulations! You're looking at it.
Posted 31 August, 2024.
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42 people found this review helpful
80.1 hrs on record (35.8 hrs at review time)
I'm not going to get into the details of Skul, I don't think I'm qualified for that, but just based off my experience with the game and past roguelikes...I feel Skul is an example of a roguelike that refuses to let you get one over on it, if that makes sense. It's a good game, do not get me wrong. Please play it. It just has a key flaw that has been making me want to stop playing it recently. Also, if you are a dev, PLEASE read this or respond or something. It'd mean the world to me.

It promises broken builds or cheesy strats or just really strong damage, but will always outscale you to the point where your damage doesn't feel fun or your skills feel borderline useless: From boss immunities shutting down status or blizzard builds entirely, to being seemingly incapable of ever maxxing out some of the large-scale set bonuses (I have yet to ever hit 5 Faeries. Despite forcing it as hard as I can any time I get 2+ of the items. Lord help you if you want a max tactics or empire setup...), to just scaling out Boss HPs so much (or damage scaling them; Truth be told, I can't tell) that even with some of the strongest items the game has to offer you often feel heavily lacking...

I just don't find myself feeling strong in the game, not for long.

Furthermore, the game...has some early design weirdness, with some skulls just being flat garbage even when upgraded to legendary (Demon King's Guard felt like a bad unique, not a legendary skull...), making it feel like you need to get lucky and roll Archlich + Magic Boosters to feel strong. They do plan on addressing this with some of the more notable offenders (Archer, Water Elemental, Raksha or whatever the stompy boy is called) based off the dev diaries just...idk.

Overall, I hope a Dev sees this: If you add in ways to make it so I can break this game or just, get set bonuses, make it so legendary items actually feel strong and not just kinda boosted stat-uniques/rares, make it so you can feel powerful this games amazing. The promise of future support has me hopeful for balance reworks, but right now, whenever I leave the game I just have a sour taste in my mouth. It's good enough for me to recommend it to others, but that's as much as I can do.
Posted 10 January, 2022.
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No one has rated this review as helpful yet
31.1 hrs on record (28.9 hrs at review time)
Made me eat my words on wanting to 100% it by throwing me in a RNG Fire and then making me play Desert Bus 2: Hallway Edition.

10/10

Note: The light sensitivity warning is not a joke. If you are epileptic or sensitive bright lights/colors, DO NOT GO FOR THIS.
Posted 30 October, 2021.
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Showing 1-3 of 3 entries