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63 of 123 (51%) achievements earned:
Personal Achievements
 

Level 2

Achieved level 2.
Unlocked 21 Jul, 2013 @ 3:51pm

Level 3

Achieved Level 3.
Unlocked 25 Jul, 2013 @ 3:47pm

Farming

Have humans complete a Granary Project.
Unlocked 19 Jul, 2013 @ 10:50pm

Commerce

Have humans complete a Trader Project.
Unlocked 20 Jul, 2013 @ 6:55pm

Metal Casting

Have humans complete a Metal Casting Project.
Unlocked 20 Jul, 2013 @ 11:36pm

Writing

Have humans complete a School Project.
Unlocked 19 Jul, 2013 @ 11:17pm

Paganism

Have humans complete a Shrine Project.
Unlocked 19 Jul, 2013 @ 11:12pm

Traditional Medicine

Have humans complete a Druid Project.
Unlocked 19 Jul, 2013 @ 11:37pm

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
Unlocked 20 Jul, 2013 @ 7:16pm

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
Unlocked 20 Jul, 2013 @ 7:16pm

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Unlocked 20 Jul, 2013 @ 7:16pm

Genesis Era

Finish an Era with 250 Prosperity.
Unlocked 20 Jul, 2013 @ 7:16pm

Calendar

Have humans complete a Plantation Project.
Unlocked 26 Jul, 2013 @ 2:58pm

Theology

Have humans complete a Temple Project.
Unlocked 21 Jul, 2013 @ 12:10am

Construction

Have humans complete a Workshop Project.
Unlocked 22 Jul, 2013 @ 3:54am

Alchemy

Have humans complete an Alchemist Project.
Unlocked 21 Jul, 2013 @ 10:11pm

Education

Have humans complete a University Project.
Unlocked 25 Jul, 2013 @ 2:54pm

Trade Route

Have humans complete a Market Project.
Unlocked 21 Jul, 2013 @ 2:43pm

Classical Era

Finish an Era with 450 Prosperity.
Unlocked 21 Jul, 2013 @ 12:18am

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Unlocked 23 Jul, 2013 @ 4:00pm

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Unlocked 21 Jul, 2013 @ 3:51pm

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Unlocked 21 Jul, 2013 @ 2:22pm

Vitality

Finish an Era with a village which has at least 50 of each Resource.
Unlocked 22 Jul, 2013 @ 4:07am

Feudalism

Have humans complete a Mill Project.
Unlocked 22 Jul, 2013 @ 3:58am

Currency

Have humans complete a Customs House Project.
Unlocked 25 Jul, 2013 @ 3:34pm

Theocracy

Have humans complete a Sacrifice Altar Project.
Unlocked 20 Jul, 2013 @ 1:45am

Fascism

Have humans complete a Barracks Project.
Unlocked 21 Jul, 2013 @ 10:03pm

Geology

Have humans complete a Geologist Project.
Unlocked 29 Oct, 2013 @ 5:39pm

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Unlocked 29 Oct, 2013 @ 7:29pm

Civilized

Finish an Era with a Village which has 250 Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Unlocked 21 Jul, 2013 @ 3:51pm

Specialization

Finish an Era with a completed upgraded Project.
Unlocked 21 Jul, 2013 @ 12:18am

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
Unlocked 22 Jul, 2013 @ 4:07am

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
Unlocked 21 Jul, 2013 @ 12:18am

The First Era

Finish the first Era.
Unlocked 19 Jul, 2013 @ 10:41pm

A New Beginning

Finish the second Era.
Unlocked 19 Jul, 2013 @ 11:12pm

A New Threat

Finish the third Era.
Unlocked 19 Jul, 2013 @ 11:30pm

Developing Era

Finish an Era with 800 Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Vibrant Era

Finish an Era with 1000 Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Booming Era

Finish an Era with 1200 Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Fantastic Era

Finish an Era with 1600 Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Golden Era

Finish an Era with 2000 Prosperity.
Unlocked 29 Oct, 2013 @ 7:29pm

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
Unlocked 22 Jul, 2013 @ 4:07am

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
Unlocked 29 Oct, 2013 @ 7:28pm

Great Development

Finish an Era with a Completed Great Project.
Unlocked 25 Jul, 2013 @ 3:47pm

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
Unlocked 29 Oct, 2013 @ 7:28pm

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
Unlocked 29 Oct, 2013 @ 7:29pm

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Unlocked 29 Oct, 2013 @ 7:29pm

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Unlocked 25 Jul, 2013 @ 3:47pm

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Unlocked 29 Oct, 2013 @ 7:29pm

Capital

Finish an Era with a Village which has 650 Village Prosperity.
Unlocked 29 Oct, 2013 @ 7:29pm

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Unlocked 29 Oct, 2013 @ 7:28pm

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Unlocked 29 Oct, 2013 @ 7:28pm

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
Unlocked 29 Oct, 2013 @ 7:28pm

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
Unlocked 29 Oct, 2013 @ 7:28pm

Sailing

Complete a Fishing Docks Project.
Unlocked 25 Jul, 2013 @ 2:51pm

Shipwrighting

Have humans complete a Harbor Project.
Unlocked 25 Jul, 2013 @ 3:07pm

Entertainment

Have humans complete a Circus Project.
Unlocked 25 Jul, 2013 @ 3:44pm

Astronomy

Have humans complete an Observatory Project.
Unlocked 29 Oct, 2013 @ 6:03pm

Colonization

Have humans complete a Hamlet Project.
Unlocked 28 Oct, 2013 @ 8:55pm



Chosen People

Finish an Era with only one Village which has 175 Prosperity.

Questionable Ethics

Have humans complete a Mad Scientist Project.

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

World Economy

Finish an Era with at least 3 Completed Great Projects.

Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era

Finish an Era with 3500 Prosperity.

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Navigation

Have humans complete a Lighthouse Project.

Lords of the Sea

Have humans complete an Island Town Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Modern Medicine

Have humans complete an Apothecary Project.

Universal Healthcare

Have humans complete a Hospital Project.

Alloys

Have humans complete a Blast Furnace Project.

Machinery

Have humans complete a Factory Project.

Scientific Method

Have humans complete a Laboratory Project.

Long Live the King!

Have humans complete a Castle Project.

Venture Capital

Have humans complete a Bank Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

Après-Ski

Have humans complete a Tavern Project.

Fantastic View

Have humans complete a Nature Park Project.

Famous Victor

Have humans complete a Historic Point Project.

For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.