8
Products
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196
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Recent reviews by grizzly

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
13.6 hrs on record (11.0 hrs at review time)
stinky port, but a great game. definitely worth playing. check your specs before buying
Posted 1 January.
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1 person found this review helpful
6.8 hrs on record
Overall: Incredible game, worth playing.

I played using the NoVR mod by GB_2.


The NoVR mod: This mod is good but it's not perfect and I did have problems. jumping over objects, movement wasn't fluid, mouse movement felt really bad (never felt accurate micro adjusting). opening doors/interacting with objects is kind of hit or miss, also picking up items to put into your invent had issues for me. It wouldn't put the item into the invent, then I noticed if I had 1 item in the invent sometimes it would pick up an item. idk.. Also you can out of bounds insanely easy. Crouch jump height is OP. maybe it's just for the mod though. It was fun to jump on everything, it felt like I was climbing a COD4 map.

Graphically beautiful, also the physics are incredible. shake up a soft drink bottle and watch the carbonation, does that really matter for gameplay? No, but it's cool to see a video game actually have that level of physics and laws that apply in game.

Story was great.

As of right now I have to say this is my favourite half life game I've ever played. They did great.

My next playthrough will be on VR. In the future.
Posted 14 September, 2023.
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No one has rated this review as helpful yet
0.0 hrs on record
Really good, solid action, great fights
Posted 13 July, 2023.
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No one has rated this review as helpful yet
26.4 hrs on record (17.5 hrs at review time)
Overall Review:
difficulty: UV
chainsaw weak demons for ammo, thank me later.

100% worth buying on sale, not worth the full price IMO. The combat system is very unique and you have to spend time learning it, rather than most FPS games where if your fundamental mechanics are already good, there's no need for learning.

After 6 hours of game time I finally started to feel more comfortable with the combat mechanics and the game became enjoyable. Until then, it was a grind and I didn't like it.


My initial thoughts playing this game:

The combat in this game is overwhelming, too many abilities that remove the intuitiveness of what DOOM is supposed to be.

Why couldn't they just create a new franchise with this new combat system. It feels like I'm trying to 360 tre flip FS rail grind manualing while holding my ballsack on my chin.

This is like the pro skater of doom games. It feels like an RPG game to me, there's just so much going on. Why can't I melee kill weak demons to get my health back, I have to waste 1 bullet to get a glory kill? Really?

Why do I have to grenade cacodemons when their mouth is open or else I'm just emptying mag after mag and shell after shell, then realizing I have no ammo and that I should've chainsawed the cacodemon. Die, respawn, shoot the grenade and it misses, then wasting all of my ammo and then die to an imp because I should've double dashed and jumped with no ammo because I wasted it all and had to hunt the map for ammo.. I just don't get it, where did they go wrong?

mechanically horrible, the rest is great.

Afterthoughts:

combat:

The problem that I had with the combat is that it requires FPS players to learn these new mechanics, rather than allowing FPS players that have already mastered fundamental mechanics to thrive.

Everybody learns at different paces. For me it took 6/7 hours to finally feel somewhat comfortable and not overwhelmed by the amount of mechanics this game has.

It took me half the game to finally realize that using a chainsaw on weak demons drops significant ammo and by doing so prevents the issue of not having any ammo throughout the levels. It was also at this time in the game that I maxed out the heavy rifle and the game finally felt more manageable.

The dash mechanic:

The entire game requires you to jump and dash throughout most fights and I disliked the dash mechanic. It never felt like it fit in the game in my opinion. If instead we had skill based idtech strafing just like quake, I'd be really happy with that. But shifting through demons waiting for the sound queue to do it again.. I just really disliked it. It never felt satisfying to me and the game forces you to do it due to the way demons are programmed. (if you don't dash, you will get hit because your movement speed is always slower than all of the demons in this game)

Demon weak points:

Every demon in doom games have specific weaknesses like super shotgunning pinkys or plasma gunning revenants in doom 2.

This style of shooting, which is to focus on specific parts of a demon is unique to this game. At first, well really for the first half of the game, I hated it. Blowing up Mancubus's rockets and Rev rockets were annoying to me. I can respect the change they made. Personally I just prefer the older style of DOOM and the way the demons work in those games.

Initially The grenade mechanic on cacodemons really concerned me, as you learn this weak point at the start of the game and in my mind all I was thinking: So.. every demon that I fight is going to have some weak point that I have to focus on?

This made me really overwhelmed for awhile until I realized that this grenade mechanic is unique only to cacodemons. (thank god)

Movement issues:

Just like doom 2016 holding left/right directional keys while running forward lowers your movement speed... why...
e.g W+D, W+A. this encourages dashing or holding W only and that is some noob ♥♥♥♥.

Optimization:

This game ran flawlessly on my system, easily reaching 250fps stable. Really well done.

Graphics:
Incredible, just like DOOM 2016. The glory kills are insanely well made, the art design of this game is ♥♥♥♥♥♥♥ insane.

Music:
Personally I liked DOOM 2016's soundtrack compared to this. But still a great soundtrack.
Posted 11 July, 2023. Last edited 12 July, 2023.
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No one has rated this review as helpful yet
17.0 hrs on record (7.3 hrs at review time)
if this game is on sale, you will not regret buying it. i almost wish i didn't pick nightmare for 1st play through, but at least it's a challenge.

cons:
capped at 200fps (wish i had 250fps)
glitches out sometimes. i fell out of the map once.

pros:
soundtrack is great
guns feel really satisfying
mobs are well modelled
glory kill mechanic is well made
its doom, you blow demons heads off
Posted 7 July, 2023.
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No one has rated this review as helpful yet
7.0 hrs on record
Good story but these mechanics are D0G$H1T. Recommend playing but just be ready to fail interactive parts of the game that you're doing correctly. Also M&KB is way better than controller. Maybe all of these reviewers that say M&KB sucks are using 1600+ dpi.. fine on 400 dpi for the most part.
Posted 18 February, 2023. Last edited 18 February, 2023.
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No one has rated this review as helpful yet
545.9 hrs on record (16.5 hrs at review time)
Early Access Review
hello, my name is phantasy
Posted 1 February, 2018.
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No one has rated this review as helpful yet
1,900.0 hrs on record (841.8 hrs at review time)
Played Since 07, still a great game.
Posted 29 October, 2011.
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Showing 1-8 of 8 entries