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Recensioni recenti di CatMik

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2 persone hanno trovato utile questa recensione
93.9 ore in totale (36.0 ore al momento della recensione)
It's very refreshing to play a game like this. It's a simple, mobility-based 2D shooter that is fun even for a low-skill scrub like me. The mechanics and balancing are very distinct on paper, and it's got a lot of knick-knacks and interactions that are fun to discover.
It also has a sense of humor and personality, never taking itself too seriously, but still offering rich lore for those of you who like digging through that kinda stuff!

The game's free, with a premium option if you want to support it, but it doesn't lock any mechanics out for the free users. I heard it's been abandoned, but eh, I enjoy playing with the dozen or so guys that sometimes pop up.
Pubblicata in data 2 febbraio.
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1 persona ha trovato utile questa recensione
2.7 ore in totale
This is an adorable little game that took me less than a week to complete; but it's been enjoyable!

The pros are obvious: Simple concept, simple gameplay, adorable graphics, nice blend of stealth and action. Cleaning up is satisfying, and the story is conveyed well. The tense music gives each round a sense of urgency. The variety in the things you have to clean up is pretty inventive! The difficulty in getting the highest rating on each stage is tight, but not unfair. I've been able to complete each stage with enough practive, without the madness consuming me from inside.
The cons are minor: The game is only 7 short stages long, the callendar starts on a Sunday, there's a few minor hiccups with the engine. (Nothing a restart didn't fix.)

If you've got nothing better to do, this game is a good way to spend your time. I'd pay up to 10€ for a DLC/sequel if there was one!
Pubblicata in data 19 giugno 2024.
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3 persone hanno trovato utile questa recensione
42.8 ore in totale (14.8 ore al momento della recensione)
I started playing from the demo, and continued my save file from there. Huge mistake, both because I missed out on act 1 of the story and because...
If you started playing from the demo, you will encounter a game-breaking bug. Start a new save file to prevent being locked!
That said, the game itself is pretty damn fun, balancing difficulty and thrill quite nicely! There are a FEW twitchy missions but it's nothing you shouldn't be able to trial-and-eror your way through on the very rare ocasion it happens.
Pubblicata in data 11 maggio 2024.
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Nessuno ha ancora trovato utile questa recensione
2.7 ore in totale (1.8 ore al momento della recensione)
Recensione della versione in accesso anticipato
I found this game on Steam while I was starved for RTS games. I didn't expect a resource management simulator, but this was easy enough to get into that I had no issues accepting it.
It's a very simplistic game at its core. However, after a simple start, it tends to get a lot more complex, enough to where even the most basic of sustainable economies is a balancing act AND a race against the clock, but once you build up the core economy, you can start expanding and exploring.
There doesn't appear to be an end-game goal, and that's fine. Not everything needs to be hypercompetative.

The game offers multiplayer support, but I'm a perpetual loaner, so I haven't tried it.

Pros:
+ Simple, free, fun.
+ Reasonably good tutourial
+ Minimalistic UI lends itself nicely to the colourful view.
+ Autosave on by default. Handy.

Cons:
- Lack of a pause button even in singleplayer.
- I don't know if I'm doing it wrong, but for some reason, I just can't grasp how ferrying resources between planets works.
- QoL: Despite how useful it would be, there is no dedicated "statistics" button on the main UI while on-planet. In order to access an overview of a planet's production and consumption, you have to open the menu from a Space Port.
Pubblicata in data 22 gennaio 2023.
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2 persone hanno trovato utile questa recensione
648.2 ore in totale (309.6 ore al momento della recensione)
The X-Com of Real Time strategy games!
Pubblicata in data 29 novembre 2019.
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Nessuno ha ancora trovato utile questa recensione
1.2 ore in totale (0.7 ore al momento della recensione)
Pretty good physics game with just as many frustrating features about its perspective as it has anti-frustration features.
Pubblicata in data 21 agosto 2019.
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21 persone hanno trovato utile questa recensione
10.2 ore in totale
Summary: One of Scott's pre-FNAF creations, a mixed platformer/action RPG. Features a desolate amosphere and a depressing but (At least for me) engaging story

Pros: Relatively bug-free, decently fun. Exploration and learning the game's mechanics were a blast. Solid story with a twist. (Admittedly, one that I was able to mostly figure out - but that's a good thing, there's plenty hints that suggest it before the reveal). Full of secrets that are fun to discover.

Cons: Despite being under a time limit, you need to explore and grind a while, and you are likely to miss the fact that your days are numbered. Game isn't very friendly towards monitors with the wrong aspect ratio, and lacks a pause function. Lack of options screen. Escape exits the game, which is annoying when all you wanna do is get out of a shop menu that you can't walk out of.

Not for everyone: The dark story and awkward engine make this a game without much universal appeal, but if you're into the kinda atmosphere and ellaborate, mechnical graphics TDH has to offer, this game will provide you with a decent amount of fun. Also, Freddy cameo in one of the backgrounds.
Pubblicata in data 20 maggio 2018.
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Nessuno ha ancora trovato utile questa recensione
225.1 ore in totale (219.5 ore al momento della recensione)
Recensione della versione in accesso anticipato
It used to be good, but then they introduced the dreaded loot boxes.
Still, if you can get past the now-abysmal rewards system and lack of your own eingieering skill and creativity...
Pubblicata in data 24 novembre 2016.
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Nessuno ha ancora trovato utile questa recensione
1.4 ore in totale
Recensione della versione in accesso anticipato
Decent for mobiles, or for burning your life away 5 minues at a time.
Not much of a PC title, but it's decently fun.
Haven't found a 100% broken strategy yet.

And it's actually alt+Tab friendly and even though it keeps trying to gouge your wallet out of your skull, it's not intrusive or obnoxious about it.
Pubblicata in data 16 novembre 2016.
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Nessuno ha ancora trovato utile questa recensione
1.4 ore in totale
The game is a linear story FPS using innovative methods of voice recognition to issue commands to your allies, set in 2080 where humanoid robots are frowned upon. You take on the role of a spec ops agent who needs to be taught how to shoot and communicate with his allies IN THE FIELD. The game is very user-unfriendly and afraid to let you find things out on your own to a degree where it doesn't let you walk around in an elevator, doesn't let you move until you and your friend are done talking instead of allowing you to walk down a hallway, despite having the aim assist turned off the aiming reticle still follows the enemies around on its own, it forces you out of cover to shoot the enemies behind you which also opens you up to the fire from the enemies ahead of you and FORCES YOU TO QUIT THE GAME AND LAUNCH A SEPARATE CONTROL PANEL TO ADJUST CONTROLS, SETTINGS, GRAPHICS AND EVEN AUDIO. If you can get past these flaws the final straw is the dumbass allied AI which keeps running into your line of fire - a flaw normally inconsequential, except for the fact that Friendly Fire makes your allies HATE you and be less effective in combat on top of not following your orders, like "get back" which could potentially SAVE THEIR LIFE.
Pubblicata in data 6 aprile 2016.
Questa recensione ti è stata utile? No Divertente Premio
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