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Zamieszczono 6 kwietnia 2016 o 11:18

The game is a linear story FPS using innovative methods of voice recognition to issue commands to your allies, set in 2080 where humanoid robots are frowned upon. You take on the role of a spec ops agent who needs to be taught how to shoot and communicate with his allies IN THE FIELD. The game is very user-unfriendly and afraid to let you find things out on your own to a degree where it doesn't let you walk around in an elevator, doesn't let you move until you and your friend are done talking instead of allowing you to walk down a hallway, despite having the aim assist turned off the aiming reticle still follows the enemies around on its own, it forces you out of cover to shoot the enemies behind you which also opens you up to the fire from the enemies ahead of you and FORCES YOU TO QUIT THE GAME AND LAUNCH A SEPARATE CONTROL PANEL TO ADJUST CONTROLS, SETTINGS, GRAPHICS AND EVEN AUDIO. If you can get past these flaws the final straw is the dumbass allied AI which keeps running into your line of fire - a flaw normally inconsequential, except for the fact that Friendly Fire makes your allies HATE you and be less effective in combat on top of not following your orders, like "get back" which could potentially SAVE THEIR LIFE.
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