14 people found this review helpful
1 person found this review funny
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Not Recommended
0.0 hrs last two weeks / 32.3 hrs on record (21.0 hrs at review time)
Posted: 15 Aug, 2023 @ 10:21am
Updated: 17 Aug, 2023 @ 4:17am

Sadly, review changed from positive to negative. This is very cool and awesome game, but made by complete morons disconnected from community - there's literally ZERO contact between authors and their community. The game is filled with a cosmic amount of ill-considered things, where the player is forced to guess what the author had on mind. Example: whole location is flat as ♥♥♥♥, but in one corner you have to jump using F to get the most important item in the lore. You don't even know there's option to jump there. So you are looking around location for 2 hours and after that you are making huge facepalm that simple F button in the corner, not the button, but the place where you can simply jump - blocked you from playing further.

In addition, a lot of locations in which it is not foreseen that the player can enter there without having a story item. So? So you can't leave this location! Killing yourself there and respawning in the city doesn't work either. The bosses are probably the most annoying. You give him an hour of preparation, fight fiercely to find out that the boss is spawning and you can't defeat him because something is missing in the main storyline. But game will not tell you what. Go guess. The aforementioned disconnection of the authors from the community proves one thing - the trailers show us the game in cooperation, but the authors don't give a ♥♥♥♥ that players demand save progress between sessions.

So they can continue playing with someone else or alone. Maybe it was too hard to do, but still. The game looks majestic in multiplayer mode, but in fact it is unplayable in multiplayer. Very heavy damage somewhere in the space between the cerebral hemispheres proves one thing - the authors changed the location of a very important item, the hookshoot. Now getting it is incredibly stupid - as I mentioned, you just have to... jump off in one place in a large location... when we don't do that in the entire location. So you don't expect there's tiny place to jump off. As you can see, this caused a lot of negative reviews, because people are thinking how to get this item having it at hand, you just have to press F in one place throughout the location.

I would really like to love this game - pixel art, huge locations, puzzles, complex passages, great playable characters (skills + items), artifacts, secrets, lore, story, exploration. Wow, I want it in mmorpg form. However, this game can not be liked by the cretinism of the authors - go do the quest. But where? How? I visited the whole world, every hole, location, I go back through these empty locations back again for long hours, I got stuck in places where I can't enter without quest items dozens of times. Not because I don't have item. Just because you can ENTER location, but you CAN'T leave it as you don't have quest items. This means that this title can be put on the shelf and forget about...

Craskshell, ♥♥♥♥ you. And everything around you with you included.
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