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Recent reviews by Metrolysis

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No one has rated this review as helpful yet
5.9 hrs on record (4.1 hrs at review time)
Bought this game two years ago on a slow PC that I could never make good use out of. However, now that I have a new, faster computer I can vouch for the fact that this game is great. It's a unique take on the first person shooter genre that can be quite difficult at times, but all-the-more satisfying when you finally beat a arduous level and see the now-iconic "SUPER. HOT." screen, like the shining light of El Dorado after a long, tiresome trek through the amazon rainforest (or, what's left of it, at least). This game's mechanic is put to good use, in a way that allows players to find unique solutions to presented problems. However, the level design is quite good at making the game challenging enough that players won't get bored. The game is also visually stunning, with rich reds that stand out amongst its blank, yet beautiful palate.

Overall, SuperHot is a game absolutely worth your money. I would highly recommend it.
Posted 6 September, 2019.
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No one has rated this review as helpful yet
325.6 hrs on record (316.3 hrs at review time)
9/6/2019 - On June 25th, 2012, a 10-year-old me, having just discovered Valve, Steam and its vast library of games, wrote a short, simple, eight-word-review of the game "Team Fortress 2." This review simply read:

"This is great!!!!! this game is really fun."

Despite the fact that this boy was legally too young to play M-rated games like this one, he quite enjoyed it. He loved the unique visual style, the sharp gameplay and the sheer amount of love that seemed to be put in to every aspect of this game, despite not knowing what probably around 35% of those words meant.

Seven years later, as I was entering my final year of high school, I discovered this review. I had long since set the review to "Friends Only," I'm presuming out of embarrassment for the innocent child that was my 2012 self. However, after finally discovering this review for the first time again, and looking to improve my argumentative writing skills after regretfully not taking AP Lang, I have decided to elaborate.

Team Fortress 2 is a video game set in the 1960s. Not in its gameplay, no, but in its tone and story—or, what there is of one. The story isn't important to the game whatsoever, and that's what might make it so universally beloved. In this game, you may play as one of nine classes. Each class has their individual features that make them unique; for example, the Spy has quite a few very Spy-like abilities, such as to turn invisible, or to disguise his/herself as a player on the opposite team. Each class has a brilliant voice actor behind each and every line of theirs, giving each team member their own humorous sense of character despite the games virtually nonexistent story.

This game is often praised by people for its variety of gamemodes to choose from, such as Capture the Flag (or in this case [no pun intended], the briefcase), Payload and King of the Hill. Modders tend to appreciate this factor in particular because it has lead to a wide variety of different kinds of maps to be made for the game, serving all sorts of different in-game purposes. However, even ignoring all the fan-made maps still gives you a wide variety of nostalgic, cold war-like maps that help further envelop you in each gamemode.

My only real issue with the game is the countless microtransactions. Almost every weapon you can get in this game requires you to pay money for it. However, to be fair, it's not nearly as obnoxious about it as a lot of video games, so I usually don't mind.

In summary, Team Fortress 2 is a witty, free-to-play, fun-to-play video game that, despite numerous microtransactions, still manages to make me giddy more than half a decade after I originally installed it. Its graphics feel like a living Norman Rockwell painting. Its characters and voice acting fills the game
Posted 25 June, 2012. Last edited 7 September, 2019.
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