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Recent reviews by melwil

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
50.7 hrs on record (16.0 hrs at review time)
Early Access Review
This game does exactly what it says on the tin! I have enjoyed the game so far, and I think the devs made a great sequel to the first game here.

You still have all the worry free factory building that was there in the first game, but the challenge of it is sharpened with more restriction and planning needed. I also enjoy that the speed of the levels is a bit slower, and that there are many challenges to keep you building instead of long periods of waiting.

Would recommend to anyone who enjoys a factory game!
Posted 17 August, 2024.
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No one has rated this review as helpful yet
74.0 hrs on record (25.9 hrs at review time)
Shapez.io was actually a lot of fun!

Completed it in a day, but I'm very frustrated with the incredibly lacking bandwidth at the hub. Coming from factorio, I can't help myself with the optimized builds, but even with a pretty sharp focus on proper amounts and trying to adapt production to each tier of research and the next level cost, it would sometimes take a long time to just wait for the amounts to be inserted before you could go on. I could have duplicated my builds many times over and completed the game in a few hours, but literally had to have it running for hours because the game required like hundreds of thousands of shapez, and the hub could take a max of 300 items per seoncd or so around level 14-18. This became a non-issue on the last levels where you needed no other shapez and could use all the input lanes on the 40-50k or so shapez, since there's no research at the end.

You could "cheat" here and gain some extra head room by surrounding your hub with an intricate maze of balancers and mergers, since they have double bandwidth, but it's a bandaid solution and doesn't allow the scaling I'm dreaming about.

Also, for the end game, having a 4 lane stacker input to merge 4 different shapez at once would have been sooo nice.

I realise the game is new, and there might be more to come here.

Finally suggestions: I'd really love to be able to copy a shape key from the stored shapez page. Couldn't find a way to do that, and manually typing out a key is.. Frustrating.

Also, I'm pretty sure balancers and mergers don't actually have twice the capacity of belts. Something is definitely wonky, and you lose some throughput if two full belts are sent through a merger/balancer.

And last; Can we zoom out further to take better screenshots of the entire setup? It's very limited at the moment.

All in all definitely worth a purchase!
Posted 9 August, 2020. Last edited 9 August, 2020.
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No one has rated this review as helpful yet
47.2 hrs on record
One of the best games I've ever come across. Amazing scenery, goes from amazement, to fear, to problem solving all the time while playing it.

Has a cool story, excellent game play and very cool progressive tools.
Posted 4 July, 2019.
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2 people found this review helpful
3,296.3 hrs on record (622.4 hrs at review time)
Early Access Review
One of the best games I have ever played. Hands down.

I loved Games like Terraria and Minecraft, where you consume and create your own worlds. Factorio is similar, but still different. This game is all about automation, and making a system which creates everything you may need. The end game often involves similarities to TTD, with managing a vast amount of trains, except you also have to make the production, the stations and the loading of trains.

There are so many possible ways to go about this game, and the multiplayer is an awesome way to play with friends.

The community for this game is also exceptional. There's a plethora of mods out there which can change almost every aspect of the game. From the simple solution to tediousness, to adding mindboggling amounts of tediousness if you enjoy that sort of thing.

If you like technical challenges, and/or you enjoy city builder games, this is on another level.
Posted 13 January, 2018.
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Showing 1-4 of 4 entries