19
Products
reviewed
675
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Recent reviews by Max

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Showing 1-10 of 19 entries
1 person found this review helpful
3.0 hrs on record
Early Access Review
A love letter to both crime noir and boomer "shooters", although this is more of a fighter nonetheless punching dirtbags is very satisfying. The visual artsyle is great, the comic strip cinematics are really well done and fun to watch, the best since Max Payne 1 and 2. Going through the first episode will take you up to 3 hours, but for the price of 10 bucks it's already worth the experience.

I am super confident that the 1.0 release will join one of the Greats with your Turbo Overkills, Dusks, Selacos and Cultics.
Posted 14 June, 2024.
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1 person found this review helpful
20.1 hrs on record (18.8 hrs at review time)
One of the few games where I had so much fun and enjoyment I was genuinely smiling most of my playthrough. I can't believe they've done it and made a sequel that's a genuine improvement on everything that made the first game so memorable.

Probably the most amazing thing about Psychonauts 2 is that compared to its' predecesor, its' quality and creativity is consistent throughout the whole adventure. There's never a dull moment, a level that feels weaker. While we may not have standouts like some of the popular 'brains' from the first game, it just means in 2, they're all fun to play through and memorable for their own right.

So much care went into making sure that these levels are not also enjoyable but also woven into the story and this game does it with a lot more confidence than the first game which speaks a lot about its' improved writing as well. Seriously, all the characters and their dialogue are great (Raz is still one of the best if not the best video game protagonists), there are so many moments when I ended up chuckling!

If you are a fan of the first game, don't even think about it and grab this, you will not be disappointed. If you are and you are looking for a cool platformer with a focus on exploration and story with themes of psychic meddling and solving mental issues, mixed in with Bond-esque spy bits and a soundtrack to match, give this a shot (better yet, start with the first game).


Psychonauts really is the Incredibles of gaming.
Posted 27 August, 2021.
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1 person found this review helpful
27.0 hrs on record
An incredible journey for any fans of either Star Wars or action adventure games.

Very satisfying combat based on the popular Sekiro: Shadows Die Twice (though more accessible and less difficult) with metroid-vania styled exploration and an captivating story in style of Indiana Jones/Uncharted/Tomb Raider with a band of intriguing characters.

Definitely the best Star Wars game I've played since Jedi Academy. Can't recommend it enough, despite a few bugs and performance issues (annoying stutters).
Posted 29 November, 2020.
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1 person found this review helpful
43.1 hrs on record (3.3 hrs at review time)
Yes, it's as fun as everyone says it is and yes, if you have fun watching other people play it, you will have fun playing it yourself without a doubt.

So in short, it may not be the 'best' game of the year, but it's certainly one of the most fun ones.
Posted 13 August, 2020.
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14 people found this review helpful
38.2 hrs on record
A return to form for the series after the experimental and mostly failed Absolution, HITMAN (Season One) follows our favourite emotionless Master Assassin on a globethrotting journey, visiting exotic and varied enough levels that range from very well to averagely executed.

Truth be told this title is a little obsolete now considering the "sequel" pretty much has all of the content this game has to offer packaged into it via 'remastered' (slightly altered) levels but regardless it's a good game and a step in a much better direction. I don't think we've reached Blood Money levels yet, but we're nearly there.
Posted 1 June, 2020.
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4 people found this review helpful
7.0 hrs on record (1.8 hrs at review time)
It's been a while since I've played a game that leaves such a bad first impression as Generation Zero does, which is funny because Avalance's earlier title Mad Max is the opposite, starts off very strong and engaging though as the game goes on you might get worn out by it sooner or later. This, on the other hand, looks, sounds and smells like garbage that you left in your apartment for a week and are too lazy to take it out. There's no music to speak of (oddly it only seems to be locked in to radio items that serve as distraction tools and those only last a few seconds long, not to mention they don't seem to work very well) and it's really hard to immerse yourself in a world that is incredibly flat and bland. On paper the idea of a 80s Swedish town might sound interesting, it certainly was to me but once you start playing it looks like an amateurish Minecraft level. The game is set up for you to explore locations and learn about the story via location narrative like in Fallout but how can you get invested in anything where every single building looks exactly the same as the one you visited 2 minutes ago?

I've started on the hardest difficulty and maybe that was the mistake because combat is about exciting as the aforementioned world is. You shoot your rust-covered (for some reason) guns and unload clips upon clips on robots that sometimes just spawn and swarm you out of nowhere, but hey! You can sometimes make them suicide one another so they kill you and themselves! But not to worry, dying is completely fine in this game because if you do get killed you can just respawn in the nearest location. You might lose some exp but that's about it. Way to make the player feel endangered by the robots guys, great job Avalanche!!!

I could go on but I think it's enough for me to say that the game is a hardpass. I really do wonder how some people might become fans of this, I guess they really like Sweden and robots a lot(?) but I just wasn't able to find anything exciting in this game. For me, it feels like soulless project put together without cohesive ideas and passion. It's cool that it's a coop game, we need more of those but it's bad that it's a really terrible coop game.
Posted 29 April, 2020.
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2 people found this review helpful
34.6 hrs on record (32.2 hrs at review time)
The third entry of the Rebooted Lara series, Shadow of the Tomb Raider follows Lara straight after her shenanigans in Siberia and on the hunt for Trinity, an organisation of mustache-twirliving villains, nasty henchmen and egomaniacs with Big Plans. Curiously, despite this backdrop with Lara's motivation being to stop Trinity for good and also kind of save the world because she accidentally started a cataclysm, the game is far lighter on combat though the Tomb Raider is still a man-killing Terminator who mows down people left and right on her path without much effort nor remorse.

On the graphical side of things, the game is as gorgerous as Rise was. The thick and lush Peruvian jungles are brought to life realistically, with ambiance and realistic shadow work that immerses you easily in this setting. Unfortunately, the game still suffers from some horrible lip-syncing and rather subpar animations both in and out of cutscenes, especially when compared to the series' main competitor, Uncharted.

The story and writing are as forgettable as they were in the prievious game, it's merely just an excuse to have Lara go from place to place and uncover more artifacts, but as always the collectibles are indeed interesting to find and learn about, the player has the chance to learn quite a bit about the Incan or Mayan culture and mythos.

On the gameplay front, as previously mentioned, combat is far less sporadic than in the previous game with the bigger focus put on exploration, platforming and puzzle solving, though I found that the tombs itself are still rather luckluster in terms of their puzzle creativity, none really requiring the player to stop and think for a moment about the solution. Again, a let down when you compare the game to the latest Uncharted entries which upped its game considerably on that front. The shooting is... functional, not much can be said about that and the same goes for stealth, which has had a few lite mechanics added such as allowing Lara to cover herself in mud for camouflage, though the core remains - you hide in grass, wait for enemy to come and press F. It's basic stuff, but it works fine.

Overall it's a solid entry, though the game barely bothers to do much to adress problems of the previous game. For example, platforming is still a massive pain and is still the cause of the most deaths because it's simply badly integrated into the game. The game falsely registered many of Lara's jumps or simply forgets to have her grab a ledge that she's supposted to grab, not to mention the animations often clip out awkwardly during the climbing sections which is a bit of an oversight for such a big AAA title. We should expect more.

Worth it on a sale, definitely grab this if you enjoyed Rise. If you didin't, I doubt you'll like this one as it's pretty much more of the same. Having less gunfights doesn't really make the game feel drastically diffrent, I'm sorry to ruin the developers' vision.
Posted 29 February, 2020.
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3 people found this review helpful
41.2 hrs on record
Following the major success and revival of the FPS genre which was stagnated with generic military shooters that either were or tried to copy Call of Duty, Doom Guy (or as he's now known, Slayer) joins his brother-in-genre Blazko in the quest to make shooters great again. Where Wolfenstein: The New Order delighted in its down-to-earth story and surprisingly deep characters combined with high-octane action and a bit of "stealth", Doom does what Doom always did best - supply you with an arsenal of guns that are not only all satisfying and fun to use, but also have their own strategic appliance in every combat scenario.

It's the best possible way of mixing the old with the new. Doom excels at thrusting the player into a large kill room, giving you a wide array of tools to deal with the demons present within but when the action starts, it's clear that your goal isn't just to slaugher everything to progress - your aim is to execute them in style and brutal glory as the Slayer himself would. Sure, there are boss fights in this game, but the ultimate boss is you and each combat encounter plays your very own boss themes which were masterfully crafted by Mick Gordon to amp up the viscera on the screen.

It's truly a joy and blast to play every second of its surprisingly long campaign. Shame about its' rather lackluster multiplayer which tried to imitate the likes of Halo more instead of Quake, but it's not like id hasn't released a proper Quake multiplayer game for you to enjoy, right?
Posted 7 February, 2020. Last edited 7 February, 2020.
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6 people found this review helpful
1 person found this review funny
64.1 hrs on record
A prequel of a cult classic and one of the best in gaming, Human Revolution is an absolute must play for fans of the Deus Ex franchise, connesouirs of good gaming and all Augmented people.

Posted 4 August, 2019.
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Showing 1-10 of 19 entries