5
Products
reviewed
433
Products
in account

Recent reviews by manitcor

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
80.4 hrs on record (13.5 hrs at review time)
Early Access Review
Really solid RTS style strategy builder, dont let the pretty colors fool you, this one has the potential to be an intense gaming system. Fun to play, solid mechanic the team is clearly focusing on first.

I don't buy EA as much as I used to, if you like RTS games, this one will keep you happily entertained for the money!
Posted 2 October, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
11.7 hrs on record (11.2 hrs at review time)
Fantastic game love it, pleasant mix of puzzles stealth and platform skill. Any one of these elements could have been a game entirely, mixing it up with the narrative and stunning visuals makes for a great game for the whole family.
Posted 24 July, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.9 hrs on record (16.9 hrs at review time)
Its a fun game with a bunch of little crash bugs some that can cause you to lose a lot of work (autosave does not work when game time is on pause). Save often if you get involved in this one!
Posted 7 February, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
4.5 hrs on record (2.8 hrs at review time)
Needs more levels for the price, does not have to have a story to it, Katamari had 0 story. As others have said approx 2 hours of play so a bit expensive even on steam sale. Fun concept though and if you are looking for something a bit different and light its a nice distraction.
Posted 23 December, 2018.
Was this review helpful? Yes No Funny Award
40 people found this review helpful
1 person found this review funny
97.6 hrs on record (97.6 hrs at review time)
This game is not entirely what it seems on its surface. I see a lot of players around the 25 hour mark calling the game garbage due to colonists not eating. Having read those and some other reviews I decided to charge ahead past the 25 hour mark and took the death of my 160+ colony by starvation not as the games fault but my own.

There are supply chains for everything including the food and they must be fulfilled or the consumers of those supply chains will starve. For most chains in the game this can be irritating (production of spares or processors is too slow) but in some cases such as the food and O2 supply chain things can get deadly quickly.

In the case of the food supply chain; Food stocks alone are not enough to feed your colonists. Colonists do not eat raw vita-meat and veggies, these must be prepared into meals. In early game it is perfectly fine for a colonist to grab the veggies and meat from a nearby storage and put them into the preparer and wait for the machine to be complete however as your colony grows in number and size this becomes to costly of a process for any given single colonist and can result in some folks going to bed hungry particularly if you do not have enough machines and/or your food storage is too far from the canteen.

To deal with this first take advantage of the meal processors, they do not just process but STORE ready-to-eat meals. Have enough processors so that the completed meals on hand at any given time is at least 1/2 of your population. Second keeps those machines stocked AT ALL TIMES. Colonists cannot do this as the colony grows they have many other jobs so have little time to move material. Get a robot factory going as soon as you can (this can be a pain) and focus on building as many carrier robots as possible. Ideally have at least 2/3 as many carriers as you do colonists. If you notice 5-10 carriers idling with little to do then you finally have enough. This ensures all carry duties are handled by robots. Be sure you have enough robots so they can handle trade too, taking colonists off task to carry things is really the biggest killer of your colony.

The game is not without bugs and I would like a bit more instrumentation and prioritization options esp. with regards to storage which is likely my biggest complaint; prioritizing storage/retrieval of items based upon relative distance of the consumer or producer is simple and effective but produces some pain such as having to draw down food or metal stocks lower than desired to clear local stores without rebuilding or a long period of having a disabled local storage structure can be painful and risky. A simple whitelist/blacklist filter along with the distance prioritization would go a long way to making this better and storage would be much less of a pain. Also when I disable a structure I would like it to be cleared out more quickly. It should not take a week when I have idle carriers.

Overall I think this is a well made base building game with some interesting mechanics and shows surprising nuance in an overall simple interface. I have certainly gotten enough time out of it to call the game worth it.

My biggest tip to new players, the pace is hectic until you get to self-sustained. After that, SLOW DOWN and think about what you need. Chances are you are failing by expanding prior to having all the infrastructure in place.
Posted 8 July, 2017.
Was this review helpful? Yes No Funny Award
Showing 1-5 of 5 entries