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Recent reviews by NevaKee

Showing 1-10 of 10 entries
1 person found this review helpful
49.1 hrs on record (10.2 hrs at review time)
Just one more stage...
Posted 9 December, 2022.
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21.8 hrs on record (21.2 hrs at review time)
Damn, it is an absolute blast, love the mixing of "guess the price of stuff you found in the dungeons", and the combat / exploring / rogue lite. It scratches all the right itches, though the story is a bit weak, and the interaction with other characters is extremely limited. I liked the ending though :)
Posted 4 July, 2020.
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1 person found this review helpful
67.1 hrs on record (40.0 hrs at review time)
I love the setting of this game, and I love the way it mixes investigation and puzzle solving in court.

The formula has a lot of potential, and I am actually a bit shocked I never found these games before. Guess not being a Nintendo kid except for the original gameboy is the reason.

It feels like the way a proper JAG / CSI / NCIS game should have been created.
Posted 30 November, 2019.
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No one has rated this review as helpful yet
265.9 hrs on record (224.2 hrs at review time)
A fantastic gem of a game, so chill, and it really has that just one more turn/day.
Posted 29 June, 2019.
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33.1 hrs on record
Oh boy, a new game from Zachtronics where I get to hack my own body.
I really love this game, threw 35 hours in it in the first 2,5 days, before taking a break since it started to feel too much as work during my vacation.

I will go back and finish it, stopped at synchronised sending out pager messages, though it is mostly done. I just needed a break.
Posted 22 November, 2018.
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15.7 hrs on record
A neat little RPG with at story that reminds one of elements from Final Fantasy VII, IX and X.
Posted 3 March, 2018.
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4.7 hrs on record
Great little game, with a cute story and interesting game mechanics.

It can be a bit hard at times to see what you need to do, and in the start of the game I can recommend fiddling with the gamma settings (Video -> extra settings I think it was).
Posted 25 May, 2015.
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No one has rated this review as helpful yet
3.2 hrs on record
Awesome littel platform/adventure game with interesting mechanics and an extremely good soundtrack!
Posted 29 December, 2014.
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7.6 hrs on record
Blasted through this one in about 7 hours.

The game is good, nice characters (although not that strong).
The gameplay is good, combat works nice, but it is a bit repetetive. The level design is tunneled, but it is really well made.

The story is good, even if a bit cliche at times, but at least it does not take it self too seriously.

Then there is the cloud, a freaky hoverbordish floatin disc, that the main character get to use from time to time, and each time it is really fun. (well almost everytime... looking at you rihno, I was terrible at dodging)
Posted 15 November, 2014.
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13 people found this review helpful
10.8 hrs on record
TL;DR the story has potential, but suffers from mediocre dialog, and flat characters. The animations and character graphics are bad. The puzzles are varied with some interesting mechanics, but not necessarily hard. It has a solid length.

Recommended to people who really like adventures and people who can get past some bad dialog.

Well backed the game on kickstarter, played through it.. The graphics are rather bad (or the characters are), and the animations are awful.

That would be ok if the story was solid, but it really isn't. The idea is good, the premise is ok, but the execution and dialog is medicore. Well the dialog is at times really bad, corny and too predictable.

The characters are awkward but not in a good way, and they are rather two dimensional and uninteresting. I'm reminded of the scientist Joshua from the Runaway series, though perhaps not that irritating (really felt that it hurt runaway 2 that he had a more prominent role).

The protagonist Malachi is not very likable, but that is intentional. He suffer from bland/poorly executed character development. It is a bit like the classic windows progress bar, it comes in weird chunks and it is not entirely sure how far it has to go. The character development is a classic "Taming of the Shrew", but then again what isn't.

The interaction between characters are bland and lack depth. There is a weird chemistry between the main characters, which "left unexplained" but with rather heavy suggestions. I would have prefered if the story either had aimed at Watson/Holmes buddies relation, or a more serious approach with deeper meaning.

The FITA and the baddie seems like they have been slapped together in a hurry, as they do not offer much other than trying to frame the story.

The story is rather predictable once the scene is set, with a few twists here and there. The last chapter feels both rushed and drawn out, especially the last puzzle since the highlight feature is turned off and it suffers from the slow transitions between scenes.

I found the puzzles in general to be quite nice, with good variations. I did get stuck a couple of times which is nice enough, but for the most part they were pretty straight forward. Some of the puzzles does suffer a bit from "no that is not the right order" syndrome. Such as why do I need to climb an object in order to get to the object i'm interested in, especially as Malachi says "I need to climb box first", please just do it. It is however just minor inconveniences.

I really like the compare/analyze historical people mechanic, that is the guess who this person is puzzles, not the overly negative, shallow and nonsensical "look at that tramp" analysis of the characters in order to get the obvious clue for conversations.

The historical comparison is a nice mechanic, and there are a lot of interesting historical facts in them , well also some mythical "facts". It worked for me all the way up until the last part of the game, where the historical characters began to be too modern, and not enough "space" to support the idea behind the moebius pattern.

Some reviews on the net talks about game breaking glitches, I did not run into any, but the slow and glitchy animations were a nuisance at times.

The music is quite good and provide a nice ambiance.

All in all Moebius has a lot of interesting ideas and mechanics, but suffer from poor execution, shallow characters and not enough polish. As a point and click adventure game there are two areas you should focus on, the story, the characters and the puzzles, and both characters and story feel rough.

I do not regret having backed the game, but do hope that Pinkerton Road will listen to the critique and do better with their next game(s) because the potential is there. I know it was created on a tight budget, and for that I can forgive a lot of things and i would probably score it at 5/10 leaning at 6/10 due to the analysis puzzles.
Posted 25 April, 2014. Last edited 25 April, 2014.
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Showing 1-10 of 10 entries