4
Products
reviewed
255
Products
in account

Recent reviews by L. S. Postai

Showing 1-4 of 4 entries
3 people found this review helpful
1.7 hrs on record
A great atmosphere and a story that makes you want to chase every clue to try to understand what is happening. It looks like a good mix between Black Mirror and The Blair Witch Project. Looking forward to Monumental Collab’s next projects.
Posted 22 October, 2023.
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No one has rated this review as helpful yet
21.4 hrs on record
A true masterpiece that not only surpasses the excellent first game, but brings all the best in gameplay, graphics, and, especially, narrative. Such an incredible ending, it will surely stay in my memory forever.
Posted 19 March, 2020.
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No one has rated this review as helpful yet
11.9 hrs on record
With a rich sci-fi universe that remembers Alien, beautiful pixel art and an amazing memorable soundtrack, the game delivers a great experience. Trace is one of the best characters I've seen in a videogame, and the story lives up to its protagonist, with amazing twists, cutscenes and iconic characters.

The game never tells you where to go, like Metroid games did, and it works in most of the game.

The biggest problem of the game, in my opinion, is feedback. The game tries to be as close as possible to a SNES game, and it succeeds very well, but there are some problems like:
- What kind of rock you can destroy and what kind you can't? There are no pattern in this interactable objects, and in some moments you can destroy a rock that is exactly the same as the one you can't.
- Enemies have no anticipation of attacks, then you end up being forced to take damage without having time to react and try to dodge. I know that, like SNES games, the difficulty is something very present, but this becomes rather frustrating if you die and have to go back to the last save point, which is on the other side of the map and go all the way over again.
- The level design could be good if the player had more mobility options, but the game doesn't help you in anyway. If you jump too soon, you hit the ceiling. If you jump too late, you fall, and the game does not have something like a double jump or the hand to reach the highest platform, as it is very well done in Dead Cells, for example.
- The feedback from when the player takes damage is so poor that you can barely notice.
- In some stage is difficult to identify where you can go because the background and the foregound are pretty similar.
- And so much more...

Axiom Verge could be one of my favorite games, as it captures the essence of what makes games like Super Metroid great, but fails to improve itself with today's technology, choosing, instead, to be more nostalgic.
Posted 9 January, 2019. Last edited 5 March, 2019.
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1 person found this review helpful
3.4 hrs on record
The most beautiful experience I've played since Ori and the Blind Forest. It's astonishing art, fluid gameplay, and powerful sound make it a must-have item in your library.
Posted 20 December, 2018. Last edited 5 March, 2019.
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Showing 1-4 of 4 entries