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Reseñas recientes de nautilus

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Mostrando 1-10 de 11 aportaciones
Nadie ha calificado esta reseña como útil todavía
1,103.4 h registradas (1,066.4 h cuando escribió la reseña)
in honor of my 1066'th hour of playtime I'm officially requesting the Normans be added to the game as a playable civ.

The game kinda sucks tho it's probably not worth buying.
Publicada el 21 de marzo de 2024.
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Nadie ha calificado esta reseña como útil todavía
191.4 h registradas (190.9 h cuando escribió la reseña)
Reseña de acceso anticipado
Great game, even in Early Access. Satisfying gameplay loops and encourages creativity.
Publicada el 27 de agosto de 2023.
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Nadie ha calificado esta reseña como útil todavía
30.7 h registradas (19.5 h cuando escribió la reseña)
Reseña de acceso anticipado
Fun game, addictive, but some systems lack polish, and overall it's a bit lacking in originality.

It's very similar to other games of the genre like Banished and Dawn of Man. If you like those games, this one is worth checking out. It's not very difficult but it will keep your attention for a while, and it's fun to watch your settlement grow.

Some of the game systems which might benefit from more polish are trade, estates, and villager promotions.

Trade is kind of unsatisfying because it seems like you can never buy or sell as much as you'd like from other villages. I end up with massive stockpiles of some resources even though I've set them to be traded away. Similar situation for buying -- I only get very small amounts of the resources I need from other villages.

Estates are a neat idea but the implementation isn't as fleshed out as it could be. The Kingdom missions don't really fit with the rest of the game, it feels like a weird minigame that doesn't quite belong. Labor and Clergy estates are pretty straightforward, and a nice twist on the tech-tree concept, but the ways you gain favor with those estates aren't really very interesting or challenging -- it's basically just waiting for an envoy to arrive and then sending off whatever resources they need, while also building up certain buildings in your own village to get more splendor. I think there's potential with this system but it needs to be more fully fleshed out.

I think the villager promotion system is a bit wonky because there doesn't seem to be any good way to meet the villagers' needs at certain promotion levels. It's really hard to get the materials needed to satisfy certain tiers of villager because of the difficulty of obtaining iron. I'm constantly struggling to provide enough common goods and candles to my commoners, so I end up not promoting most villagers past serf level. It's also not clear to me what benefit it serves to promote the villagers in the first place, since keeping them at serf-level seems to be just fine.
Publicada el 28 de junio de 2022.
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Nadie ha calificado esta reseña como útil todavía
2,272.8 h registradas (175.2 h cuando escribió la reseña)
I would say it's the best game I've ever played, but calling it a game doesn't feel quite right. It's more like work of art.
Publicada el 26 de marzo de 2022.
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A 2 personas les pareció útil esta reseña
130.3 h registradas (124.9 h cuando escribió la reseña)
GTA 2077
Publicada el 3 de agosto de 2021. Última edición: 3 de agosto de 2021.
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Nadie ha calificado esta reseña como útil todavía
937.2 h registradas (878.7 h cuando escribió la reseña)
git gud
Publicada el 13 de mayo de 2021.
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Nadie ha calificado esta reseña como útil todavía
173.5 h registradas (160.1 h cuando escribió la reseña)
Brilliant, one-of-a-kind game. You can really feel the love in this one. I came for the open ended survival crafting experience, but stayed for the awesome world.
Publicada el 8 de enero de 2021.
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Nadie ha calificado esta reseña como útil todavía
117.7 h registradas (101.5 h cuando escribió la reseña)
It has its quirks and bugs, but overall this is a pretty solid game. Holds up well even after 8 years. Haven't played XCOM 2 yet, so I can't say how it compares. This game can be extremely difficult and frustrating at times, but, personally, I find that it's difficulty makes success all the more rewarding. I think the best approach with this game is to "fail faster" -- don't worry about not knowing what you're doing, just experiment and find a strategy that works for you. Oh, and save often!

Publicada el 28 de noviembre de 2020.
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Nadie ha calificado esta reseña como útil todavía
106.8 h registradas (12.6 h cuando escribió la reseña)
NOTE: my Steam playtime does not reflect my actual playtime. More on that later.

This was the first video game I cried over. The game is very immersive, and full of vivid personalities, so, by the time the late-game rolled around, I was fully emotionally invested. Some scenes in this game will tug on your heartstrings; others will give you a tug somewhere else; but the writing is of excellent quality, a few quirks notwithstanding.

When I first played this game, it was a torrented copy -- but after playing it, I was so moved, that I never torrented another game again. CD Projekt Red really earned my respect with this game and I couldn't recommend it highly enough. Combat feels great. Exploration? Nailed it. Looting? Nailed it. Story? Perfect. Very solid game and still holds up 4 years later.
Publicada el 4 de septiembre de 2020.
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Nadie ha calificado esta reseña como útil todavía
90.2 h registradas (28.8 h cuando escribió la reseña)
Very enjoyable game, but I would have liked to see the designers take more risks and push the envelope a bit more. 9/10
Publicada el 8 de julio de 2020.
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Mostrando 1-10 de 11 aportaciones