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𝘛𝘩𝘦 𝘣𝘰𝘺 𝘸𝘩𝘰 𝘸𝘢𝘯𝘵𝘴 𝘵𝘰 𝘣𝘦𝘤𝘰𝘮𝘦 𝘢 𝘭𝘰𝘨

ᴍᴜsɪᴄ [drogunkin.bandcamp.com]
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Unlike the town of genius, the ambitions of the village family are more mundane and brought their child to the end. The ghost town Silent Hill and Biohazard franchise about flesh whose spirit has vanished. I have no illusion that the first is supposedly an arthouse. Both products are entertainment content. Both have dialogues stamped with Silicon Valley phrases. The plot of Silent Hills keeps silence, allowing the player to fill what is happening with his own meaning, to be an accomplice. In RE, if something unexplained happens, it is based on the B movie genre. Hence, when you hear the words from SH heroes, it sound sacred. When you hear the words from RE heroes, it can cause a grin. "Here he said it again!"

What are we more afraid of, silence or laughter, the unknown or ourselves? Does a horror game work if it doesn't cause fear? I am not wondering why we want to play scary games. It is clear that such games evoke emotions in us, something like that is needed to stir oneself up. You probably know people who can't eat horror content. They abruptly pause the game, and the screen is at risk of being broken by a gamepad. These people are full of feelings and do not need extra adrenaline. Therefore, I greet you, my friend, a seasoned dryasdust. We are here to find life where it usually does not exist. In games.

As a child, I did not finish playing the first RE games, I turned it off because of excitement. Today I perceive them as an anime action. RE4 which repulsed many with its non-canonicity, seems to be the most correct solution where more time is allocated for shooting and gameplay. Time allocated to the player. After all, when you know at what moment a bird will fly out of the clock, it will not scare you. The developers of old REs know every corner with a clock, will such a game be made with a soul? Returning to the city in the fog, which makes it possible to introduce your own attitude. And now the franchise falls into the hands of a more ambitious director. He fills the silence with his personal story. Without a doubt, this film can be called independent. Wouldn't Kojima supplant the gamer with his story?! I feel superfluous at the dining table of the RE7 attraction. The family in front of me has flesh, but they lack soulful conversations with vodka. I won't show off when a big butcher is chasing me, it tickles my heels. But the best thing I experienced in this demo is the optional search for a secret coin. That's where the real challenge is. It's a shame that these kinds of puzzles are no longer central to industrial whales.

Not a bad game at least, because this is one of the few first-person walking simulators in which you can shoot.
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コメント
YaaMaaha 2020年5月26日 7時11分 
мне стыдно за то, что я написала ранее!
YaaMaaha 2018年11月24日 9時48分 
kakashka poevshaya kashki s kartoshkoy :steammocking:
LonlyFans 2016年8月7日 11時22分 
Я не против игрока
Меж меня меж тебя
Но когда игрок один
Невозможно победить