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0.0 год. за 2 тижні / 16.2 год. загалом
Додано: 8 черв. о 14:20

I played until reaching "Deadwatch" and there, again, getting confronted with the fact I didn't "power creep" enough.

Something I really dislike about these kind of games is grinding, when it's not something you necessarily expect. If I clear out all sidequests, all monsters on the map of my level range, and all monsters and siderooms in all dungeons, I should be leveled enough that I can match a dungeon on an equal level, with perhaps making higher difficulties only achievable to those who want to put the time and effort in. I can't agree with the 'choice' that after you've done a dungeon, you immediately have to do it again on a higher difficulty to be adequately leveled enough to continue with the next step.

That plus a dungeon exploring that becomes more important the longer you continue, but always met with performance issues, and upgrades for characters that differ greatly in difficulty in how to achieve it, makes it just not fun to continue anymore. Although versus the point above, it's something you can easely power through

So no, the game was enjoyable but that design choice made the game not for me. And if you don't like that either, not for you.
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