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Közzétéve: 2023. júl. 5., 4:05
Frissítve: 2023. júl. 5., 4:17

"I have been the unwitting beneficiary of this kind of generosity of the universe.”
我一直摄取宇宙的慷慨馈赠而不自知.
" (A few months later) And a huge variety of ideas became apparent that I hadn't seenbefore.
The ideas had **always been there**, but **before I hadn't been able to see them and now I could see them.”
(几个月后)谜题设计的好点子如潺潺泉水般涌现出来, 这些好点子一直都在那, 在我眼前我却视而不见, 而现在 我看得真真切切
'And there wasn't much of a difference between the two times except for my approach.”
发生变化的不是谜题设计 而是我自己
"It was very clearly the case that more ideas came out of the development process,and ended up in the final game, than I put into it as a designer.”
我的游戏设计经历是一次绝佳的实例, 最后游戏中的那些谜题设计, 是开发过程中自己并发出来的, 而非我作为游戏设计师提前构思好放进去的
"The process of designing the gameplay for this game was more -like discovering thingsthat alread exist,than it was like creating something new and arbitrary.”
设计谜题关卡的过程, 更像是”文章本天成,妙手偶得之”, 而不是我主观创造预先想好
"And another way to say that is that there was an extent to which this game designed itself.”
换言之 , 这款游戏在自己设计自己


非常感激,在我这渺小的一生,在我正值青春的时候能与这样的一部作品产生交集.
作为一个中国人,从小接触中国原始宗教道教,却折服于吹哥通过这个模拟的演绎方式所折服,
吹哥属于把道教的精神表达演绎的比师傅演绎中国功夫还深的多,
从他自己C++开发自己游戏引擎到游戏的表现都在贯彻着面向对象(OOP)的思维哲学,把传统的道教思维融入到现代程序中,以模拟角度的方式演绎给参与游戏的人.以一种非常直观的反馈来给你描述面向一个概念事物他的组成,存在的意义,和他的链接.


游戏玩的进去的话建议录屏,因为这段奇妙的经历会比很多游戏的情况更值得回味,只属于你的那种.
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