22
Products
reviewed
358
Products
in account

Recent reviews by Lemmy

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Showing 1-10 of 22 entries
2 people found this review helpful
127.3 hrs on record (50.9 hrs at review time)
Friendly reminder that this PvE game comes with a kernel-level anticheat that can do whatever the ♥♥♥♥ it wants with your PC and your data whenever you run the game. Might want to add that to your reviews.
Posted 4 May.
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1 person found this review helpful
1 person found this review funny
151.7 hrs on record (14.2 hrs at review time)
The best thing for miners since they sold the Tomboy Mine to the Rothschilds in 1897.
Posted 6 July, 2022.
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3 people found this review helpful
627.3 hrs on record (21.5 hrs at review time)
Early Access Review
Well it's not exactly Minecraft, but it's alright.
Posted 19 February, 2021.
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16 people found this review helpful
3
3,974.1 hrs on record (1,370.7 hrs at review time)
The sun is setting for this game. With most of the game's free content removed or scheduled to be sunset and/or removed soon, its superb gunplay and visuals just aren't really cutting it anymore. For a game that is presented as a "Looter Shooter", the recent massive reduction to its loot pool has removed the loot aspect to a great extent. Bungie had this terrible idea when they would put an expiration date on all the loot you get in hopes to have the players on an endless treadmill of grinding the same limited amount of things over and over while they could just do the bare minimum, apparently. Most of the weapons in the game are now impossible to obtain and if you got them before when they were obtainable, then they are useless now. Same with a lot of the activities that were removed - things that offered great variety to the game are now just gone forever. With only a handful of replacements both in terms of loot and playable content you are basically left with two options - buy a season pass every ~3 months and pursue the seasonal content - or buy the new DLC that's worth about half its price.
Posted 11 November, 2020.
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6 people found this review helpful
0.0 hrs on record
This was already a pretty bad and shallow expansion to start with, with a way too short story campaign that only consisted of few actual story missions, the rest was centered around bounties and whatnot. But now all the legendary gear in this expansion has been "sunset" so that everything you get in this DLC will be obsolite when you obtain it - you can't even use it in nightmare hunts that come with the DLC. The only worthy things that remain as parts of this DLC are two of the most powerful Exotic weapons in the game, one of which requires players to do a raid, meaning that most of them will never obtain it anyway.
I have no idea how does Bungie even have the audacity to ask 25 bucks for this when all you get is a mediocre story, obsolete gear you can't even use in most of the game's content (or what remains of it after they removed most of it with the release of Beyond light) and a quest for a great exotic. Shadowkeep might be a good 5$ DLC, not a 25$ one.
Posted 11 November, 2020.
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9 people found this review helpful
1 person found this review funny
0.8 hrs on record
I refunded it because I couldn't run it properly even though I have a decent PC that ran DOOM2016 just fine at 50-60 FPS. Now that I learned they added in DENUVO I'm so glad that I refunded it when I still could.
Posted 17 May, 2020.
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7 people found this review helpful
14.1 hrs on record
This game was DOOM 2016 before it was cool. The gameplay is absolutely superb. Lots of funny oneliners, plenty of secrets and easter eggs to be found. Great gameplay is however dragged down by the incredible time you spend looking for the right door to go through or the right button to press, most levels resemble a maze. I also spent a lot of time reloading after I dashed down a flight of stairs and died. Doesn't matter how much of a drop there is, if any. Stairs + dash = death. The gameplay which consists more of swinging your katana than shooting your guns is however so good and so much fun that you almost forget about all the drawbacks.

Good game overall, well worth playing.
Posted 7 July, 2019.
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6 people found this review helpful
263.0 hrs on record (261.3 hrs at review time)
Awesome game. The gameplay is fun, there's a whole load of quests to be played with lots of them offering different choices and results. The story is pretty good and the overall lore of the game is fantastic. There really is no reason not to play this game, even now, almost eight years after the game's initial release. There are also two story DLCs and both of them are great. The amount of items and weapons in the game is just astonishing and all the side quests will keep you busy for days. The only things that are dragging the game down is sometime atrocious inventory management and the low varieties of NPC looks.
Posted 30 June, 2019.
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5 people found this review helpful
23.3 hrs on record (0.5 hrs at review time)
>EnHAnceD eDitION
>After 10 long years
>Still no option to toggle aiming down sights

3/10 at least it's not on EBIN store and comes with an FOV slider
Posted 3 April, 2019. Last edited 3 December, 2019.
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3 people found this review helpful
12.1 hrs on record (9.4 hrs at review time)
Negative incentives will be the downfall of this once great game.
This game is grindy. Very, very grindy. To help with the grind, players previously had a set of weekly challenges that greatly helped all players in getting the much needed resources to craft some of the incredible amount of items available in the game. However, recent changes to this system mean that to complete challenges, players have to be in a clan. And everyone in that clan has to play to get enough challenges done and unlock more levels of challanges by scoring points in battles because one player can't unlock them without treating the game like a job (or two jobs at the same time).
Instead of making these new challenges extra above the existing ones, they just removed all the existing challenges completely to force players into clans. Then after overwhelmingly negative reactions, they decided to give a third of the old challanges back to the solo players again, like throwing scraps to the plebs.
If they had combined both systems and effectively doubled the amount of resources players could get through challenges, they would be prased by all players in the game without any damage to the game's economy as it currently suffers from inflation of the game's main currency and more resources could only mitigate this (and thus make equipment more accessible to all players).

What's more, the developers can't help themselves and instead of fixing the most prominent and OP exploits in the game, they balance the rest of the game around it. This has over the years lead for the game's meta to consist of almost nothing but toxicity. If you want to be competitive in the endgame, you have basically no choice other than playing the crème de la crème of absolute cancer. Forget Mad Max cars and cool tanks and trucks, you'll get your butt kicked by either melee builds that drive into you and you can't do anything about it - or you'll face builds on hovers and mechanical legs that have superior mobility and far easier controls.

I pity those developers of this game that made the absolutely stunning audio-visual side of this game only for some marketing manager from Gaijin to come up and say "We need to get more money! Push more players towards spending cash if they want to stay competitive! The 29 tick servers and my third divorce settlement aren't going to pay for themselves!"

#FreeTheBlueprints
Posted 5 September, 2017. Last edited 13 September, 2023.
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Showing 1-10 of 22 entries