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Análises recentes de Deng Xiaoping

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Exibindo entradas 1–10 de 17
2 pessoas acharam esta análise útil
4.2 horas registradas
0/10
Publicada em 13 de fevereiro de 2024.
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31 pessoas acharam esta análise útil
30.0 horas registradas
Did they seriously remove Linux Support 7 Years after adding it?
What an absolute joke.
Publicada em 10 de junho de 2023.
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3 pessoas acharam esta análise útil
33.0 horas registradas
They removed the Peer 2 Peer Multiplayer from the Windows Version. Multiplayer is still playable on Linux but only with other Linux clients. Did they just forget removing it from the Linux Version? What a joke.
Publicada em 25 de fevereiro de 2023.
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6 pessoas acharam esta análise útil
91.4 horas registradas (12.3 horas no momento da análise)
This game has nothing going for it. It's as if they made it bad on purpose.

The economy is probably this games best part but it's not very good or interesting either.
All you do is build buildings and watch you GDP go up, occasionally glancing at the Market Prices to see which buildings would Impact the Economy the most.
Common Markets are an Improvement upon Vic 2 though only barely since Spheres of Influence performed basically the same purpose. The World Market is represented by Manual Trades which get tedious fast if you play a smaller Nation that doesn't have access to some rarer Resources you need later into the Game, which ironically makes blobbing an easy and fast way to improve your Economy, if only War wasn't as Terrible.

War is just broken, there is no other way to put it. Only one Battle per Front at a Time makes Troop count meaningless and only Quality matter. Micro is annoying since generals randomly give up fronts returning to HQ or abandon it in Favor of going somewhere else entirely. You cannot easily defend against naval invasions and AI just doesn't bother allowing you to win any war you want as long as you have a passable Fleet. Not that it matters since the AI goes out of it's way to make stupid decisions in Peace Deals like Austria giving Bohemia to Prussia in exchange for Prussia to release a German Minor (which Prussians annexed shortly after either way) in a War Austria was clearly winning with Prussia at -90 War Support.

There's basically no Diplomacy. Diplomatic plays are by far the least fleshed out part of the Game and your other Diplomatic options are inviting someone to your common Market, Making trade deals and improving/damaging relations which allows you to do the former two.

Can't wait for the War and Diplomacy DLC (multiple)
Publicada em 26 de outubro de 2022.
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1 pessoa achou esta análise útil
3.4 horas registradas
Hopper round up
Publicada em 14 de setembro de 2022.
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2 pessoas acharam esta análise útil
504.0 horas registradas (213.0 horas no momento da análise)
The most realistic and brutal simulation of economics ever portrayed in a video Game.
It's an immensely dynamic System with an abundance of unexpected outcomes.
For Instance you may Outlaw Slavery as the Netherlands which results in the British losing their War against the French as you are the only Country in their political sphere supplying them Sulfur, needed to produce ammunition, which was incidentally extracted by said slaves in your Indonesian colonies.

The Population System to this date remains unrivaled by any other Game.
When a Soldier dies in Battle there's one less resident in your country.
When your Soldier Pops grow too affluent too many of them will upgrade to Officers bloating your Countries Command Structure beyond any benefit, Officers of course do not fight.

You could talk Hours about how Systems and Mechanics interact in Victoria II, Economics and Pops go hand in hand and most mechanics build around them, making a complex but elegant Masterpiece of a Strategy Game. (judging by newer Paradox games maybe by accident)
Publicada em 4 de janeiro de 2022.
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7 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
296.1 horas registradas (12.9 horas no momento da análise)
You sit around doing nothing so you get to click flavor text decision once in a while.
The worst paradox Game purely because it's the only one that will make you fall asleep before it let's you do anything.

it pains me that the guy who made this is now in charge of Victoria....
Publicada em 25 de dezembro de 2021.
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45 pessoas acharam esta análise útil
20 pessoas acharam esta análise engraçada
4
255.0 horas registradas (165.8 horas no momento da análise)
If you like increasing numbers to be bigger numbers then optimize the increase of numbers to grow more efficiently to facilitate the increase increase of new numbers to then be optimized for maximum increase of possible numbers to then find out your whole factory was just bottlenecked by one misplaced belt in a sea of literal millions of belts and none of what have you've been doing for the past 6 hours was necessary, then this game was made for you.
Publicada em 10 de março de 2021.
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3 pessoas acharam esta análise útil
38.5 horas registradas
One of the worst Games I've wasted my time on this year.

The state of this game on a technical perspective is a joke. I'm baffled how this got released to the public in the sorry, bug-ridden state it is in now.
There isn't even a good game worth suffering through below the seemingly endless amount of graphical glitches, bugs and the memory leak which forces you to restart the game every so often.

The writing is painfully bad and cringeworthy to the point where it becomes frustrating to keep playing.
It's not a Cyberpunk Game it's a roadtrip with a bunch of edgy teenagers. Keanu Reeve's Character "Johnny Silverhand" isn't far off from "Coldsteel the Hedgehog". I fail to comprehend how someone can excuse his writing as anything more than a sorry attempt at a cool edgy character after the Flashback Scene where you watch Johnny play a Guitar Solo with his robotic arm shortly before getting off stage and telling his groupies that they are wasting their lives following him.
The vague anti-consumerist attitude most characters have towards big corporations is also rich coming from a 300 million Dollar Game and about as shallow as you'd expect from one. It's surprising how little this supposedly dystopian cyberpunk game has to say. I'd be a shame if people started to actually think while playing because then they'd maybe notice what they where playing and boot up a good game instead.

Night cities visual design completely falls apart during the day (who could have seen it coming) and the southern parts and outskirts look like Sacramento, California. A mild clash of visuals with the dense vertical well designed city centre.

When the Game actually frees you from it's dialogue, driving and first person cutscenes the gameplay is actually pretty good, gunplay is fun, movement builds are satisfying and overall the leveldesign isn't too bad either. it's just a shame that there aren't many longer encounter/dungeons and almost all are in the first few missions of the game (the ones they showed in the pre-release footage which incidentally are also the best after which the mission design becomes mostly linear and honestly boring).

I guess the Game's pretty during night and the Car designs are really cool. So there's that.
Publicada em 29 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
2,047.6 horas registradas (2,010.1 horas no momento da análise)
cl_righthand 0
Publicada em 17 de julho de 2018. Última edição em 2 de outubro de 2023.
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Exibindo entradas 1–10 de 17