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Recente recensies door 6ix

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17 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
329.3 uur in totaal (299.8 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
My friend suggested me this game and i bought it. at the beggining this game was not enjoyable for me. Then i started playing Battle Royale and Zombie survival. That was okay and game was going good for me so far and then i came across the ♥♥♥♥♥♥♥♥ hackers every and every game and of course im not forgetting about the major bugs like you can stuck inside the ground for ever and that happens randomly also if you crouch behind the wall then you have to walk somewhere else to get up otherwise you will be in the same position and if someone rush into you then you are most likely dead. Also this game is weird that creators of this game mostly thinks about getting money from somewhere and they always add a crate in every major updates (in a month generally). Besides, they must add a rank system that players can play on their ♥♥♥♥♥♥♥♥ levels. I have 300 hours in this game and yesterday's night a guy who had 1239 hours in this game (he told me) just shot me 2 times from a really far distance and i was dead instantly and i tought that was an hacker and he said bla bla bla. So don't be suprised if you will die instantly by a shot from nowhere. GG
Geplaatst 25 januari 2016.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
5,836.2 uur in totaal (4,960.2 uur op moment van beoordeling)
There's a lot of changes that make the game far simpler. The introduction of the backpack and TP slot made inventory management simpler. A fair amount of heroes like Chen, Meepo, and Visage all got ability changes that made them much simpler to play (less active abilities/micro requirements, more passives). The free wards/couriers, free starting TP's, constant reduction of TP costs, increased passive gold etc. made gold management easier and homogenized the different roles a fair bit. Multiple couriers made courier priority/management nonexistent. The bar that shows exactly how long a stun lasts, the deny indicator above heroes, a lot of other small changes like that - I'm not arguing that they're all inherently bad, but they certainly all make the game less complex.
Geplaatst 5 maart 2013. Laatst gewijzigd 11 december 2019.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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