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0.0 ч. за последние две недели / 30.1 ч. всего
Опубликовано: 4 июн. 2021 г. в 3:21

So it looks like Alone in the Dark or Resident Evil (or maybe Alan Wake / Evil Within more recently), right? But, well, it isn't. This game is more alike classical Sierra adventures e.g. King's Quest or Space Quest, where you pick up every item you can and run back and forth and try everything on everythig and, each time you make a mistake, you die. In those games you could save anywhere. Here all you have is autosave and when you die, you die - you have to pick a different character. This might sound interesting, but then you notice, that to keep this going, game introduces disposable characters in every chapter and stats that each character have are largely useless (they are more like lives, really). This hurts story and immersion. Also there are no enemies except QTE. Things that you learn not to do in first chapter, because they result in your character's death, turns out you should do later on. It's like this game was designed to be suffering. This will make you either play on low difficulty or look up a walkthrough. Still recommendation from me, because it was made by a small team and I know how hard it is to get any game done and I just love AITD too much and enjoyed all the refferences. In decimal I would give it 6/10. And I hope that they'll make a sequel which would be more alike classic survival horror games.
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