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Reseñas recientes de Cylinth

Mostrando 1-7 de 7 aportaciones
Nadie ha calificado esta reseña como útil todavía
105.7 h registradas (67.8 h cuando escribió la reseña)
We did it.
Publicada el 6 de mayo.
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A 1 persona le pareció útil esta reseña
3 personas encontraron divertida esta reseña
2,870.5 h registradas (1,511.5 h cuando escribió la reseña)
Do you like relying on four useless idiots for your success?
Publicada el 4 de octubre de 2018. Última edición: 4 de octubre de 2018.
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A 62 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
143.1 h registradas (88.0 h cuando escribió la reseña)
I picked up Morrowind,about a year ago, after completing all of Oblivion and the story of vanilla Skyrim. For a game from early 2000, there is a massive bulk of content crammed into a seemingly small world. Morrowind is incredibly dense and full of depth, the entire game taking place on an island of the Morrowind province (excluding the Solthsteim DLC segment and Mournhold DLC area)without the Tamriel Rebuilt lore friendly community made expansion which has been in development since before the games release. And then there's combat and weapons,skills and armor. Consider this, Skyrim has three weapon based skills: one handed, two handed, and archery, and two armor skills:light and heavy. Oblivion had different weaponm skill entirely: Blunt, Blade, Unarmed, and Archery, and also only had light and heavy armors. Skyrim used five pieces to an armor set (helm, armor, gauntlest/bracers, shield, and boots), Oblivion used six (helm, cuirass, greaves, gauntlets/bacers, shield, and boots), and in neither game can you wear clothes under your armor, or a cloak/robe over your armor or clothes. Morrowind offers a more specialized variety of weapon skills for more types of weapons (short blade, long blade, blunt, axe, SPEAR, not archery but marksman, and hand-to-hand) and offeres weapons to suit, including (varying for each material): tanto, dagger, wakisashi,short sword, katana, longsword, sabre, broadsword, claymore, dai-katana, spear, pike, halberd, war axe, battle axe, maace, club, staff(the kind you hit things with), hammer, crossbow, bow, throwing knife, throwing star, and dart, each weapon dealing more damage with it's appropriate attack type, for instance; a slashing attack with a mace, is generaly ineffective, but a thrust with a spear or halberd would deal the wepons highest possible damage on a succesful hit (before considering the plethora of stat configuring and calculating). The simple element of having mutiple attack types is more in depth than Skyrim or Oblivion, considering that you can "charge" each attack type. Morrowind's armor is another animal entirely having oh so many elemnents, and boasting more types than its succesors, having skills for: light, heavy, medium, and UNARMORED), while allowing the player to mix cuirass, greaves, boots, gauntlets/bracers, pauldrons, pants, shirt, cloak/robe, belt, and skirt all at once (a robe, cloak, or skirt would cover anything underneath it leaving only the helm exposed, but would still enable the armor to be effective), some coming in different variations, all of which could be enchanted with a massive toolbox of effects, including the ever useful mark and recall enchantments which allowed instant teleportation to a marked location, or to mark a new location for later revisiting via a recall teleport. Some features carried into oblivion are birthsigns and stats, including speed, personality, strength, luck, and endurance to name a few, mocking Skyrim's mere Health, Magicka, and Stamina. The game is not nearly as pretty as Skyrim, or Oblivion, but it has so much more substance. It's colorful, and the landscapes vary drasticaly. There are tons of spells and enchantments. You can't fast travel to any location like in Oblivion and Skyrim, which forces you to explore the world and to have an adventure, however you want, at your own pace, with your own specialized character. I have heard many people tear down the combat system, but if you stick with weapons you're skilled with you'll be fine, and if you want to get better with a new type of weapon, mudcrabs. Quests do not give direct markers, only directions and the occasional map mark that you can't fast travel to, because the game trusts the player to be intelligent enough to understand "a short way southeast of the fork in the road", and doesnt insult you with a gps you don't need. I can't write the "degree course lecture" of praise that I have for this game. It does have its issues, and it can be dated in some aspects, but it is an immersive, deep world with a fantastic storyline, and plenty of side adventure. If you haven't played it, I think you'd better had. With the help of the graphics and sounds overhaul to help people used to modern graphics, and Tamriel Rebuilt to expand the world for explorers, this is one of the best Rpg's to date, and truly is a masterpiece.
Publicada el 17 de septiembre de 2016.
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1 persona encontró divertida esta reseña
2,821.7 h registradas (405.4 h cuando escribió la reseña)
I have dumped more money into this game than I'd like to admit.
Publicada el 25 de febrero de 2016.
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0.8 h registradas
The music's pretty spooky.
Publicada el 6 de diciembre de 2015.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
0.9 h registradas (0.5 h cuando escribió la reseña)
I spent money on this
Publicada el 10 de agosto de 2015. Última edición: 17 de septiembre de 2016.
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A 1 persona le pareció útil esta reseña
106.6 h registradas (30.1 h cuando escribió la reseña)
better than that other game i didn't buy
Publicada el 23 de junio de 2015.
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Mostrando 1-7 de 7 aportaciones