kittmint
ᓚᘏᗢ • they/them   Tokyo, Japan
 
 
Beyond the terror in the nightfall.
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Expositor de material gráfico
香風 チノ, ご注文はうさぎですか?
2
Expositor de material gráfico
ヨルハ2号B型
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Expositor de capturas
ヴァイオレット・エヴァーガーデン
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Expositor de reseñas
STAR WARS Jedi: Fallen Order™, the mixture of two things I'm great at: platforming and parrying.

This is game was such an adventure from start to finish. It took me ~1 year to finish the game (y'know, juggling this, other games, and my personal life). I even had my laptop reformatted and lost all my progress worth ~30 hours of gameplay (halfway through the story). It's a good thing that save files were available to download online but that took me another ~10 more hours to go back and retrieve all of the chests and secrets I've collected in my first playthrough. And, believe me, it did not feel tedious at all because the game itself was such a fun experience that it didn't even feel like a redo.

Graphics and Animation
If I were to be honest, it did not have the perfect animation for a game made in 2019 but that doesn't mean it was not beautiful. Sometimes BD's animation for health stims would happen but the healing would not register—I'd think it's just part of the souls-like experience lol. Sometimes the cut scenes would bug out and the voice audio would be delayed for 1~2 seconds. It was funny to watch. However, what I did love were Cal's poncho/outfit getting wet after getting out of the water and the way light would reflect against the wet clothes, and the cut scenes before and after boss fights. It got me hooked into learning more about the story, but more on that later.

Level and Area Designs
As I've said in the title (sarcastically), I'm soooo amazing in platforming that it's what killed me more than the combats, and the majority of the areas are focused on that. I'd have to blame the scenery for distracting me and causing me to fall to my demise. Kidding aside, each planet triggered my desire to explore for *in an excited voice* SECRETS. Zeffo was both a dream and a nightmare for completionists because: 1) it was such a huge map; and 2) well, it was such a huge map. It was like going to four different places on one map and no, I have no complaints. The transition from the aesthetics of what I assume to be the Stormtrooper's base to actual tombs, which were two in Zeffo, did not clash at all. Everything, from landscaping to scenery felt perfectly placed and I'm here for all of it! The other maps were just as pleasing to look at. There's a total of six planets (in order of appearance): Bogano, Dathomir, Zeffo, Kashyyyk, Ilum, and Nur (not explorable after the final boss), and me, being the completionist that I am, I looked into every nook and cranny of what I can explore on each map before actually progressing the story, hence me getting all the upgrades and stim canisters before fighting Malicos.

Characters
Yeah, Cal may be handsome with all his scars and slipped back hair but we all know who's the real star of this game: BD-1. All the emotions can be seen on its two WALL-E-like eyes and beeping sounds. Dare tell me straight to my face that BD-1 is not adorable, I would curse you with all of Merrin's witchcraft. BD-1's lore made me feel more emotional damage than Cal and Cere's backstory and I don't even know if that's a good thing or a bad thing. Regardless, the dynamics/personalities of the characters did not feel forced. But what felt forced was Merrin suddenly, or well slowly, becoming Cal's romantic interest, but then again, who am I to complain? I'm definitely shipping it hard.

Story
I can't really say much about the story because my playthrough of this was not continuous. Sometimes I would play every other weekend or once a month and I would have to recall of where I left off. I still have some bits of pieces of lore scattered all over the maps (the echo things that give you expi/skill points) and I'll try to go back to get them all. But, on my playthrough alone, with the backstories of Cere, Trilla, and Cal, I'd say it was okay. Not that great but not sh*t as well. I did like the progression of each act/chapter though, the going back and forth to each planet, making it more satisfying when you explore with better abilities and skills.

Soundtrack and Sound Design
There's not much to expect. It's the typical STAR WARS vibe. But I kid you not that sometimes the BGM for fights would creep me out whenever it would cue in but not a single enemy was in sight and it happened while I was at Dathomir with all the undead b*tches.

Overall
I'm just so happy that I decided to buy this game a year ago. Even got the Deluxe Edition and I did not regret it a single bit despite it just being additional cosmetics that I never really used lol (oh and the bonus content/artbook that I only looked at once, I think). Sometimes the boss and mini-boss fights would end up being funny because it was so easy to cheese it and some could even be just tossed over to the ledge but nonetheless, I had so much fun, to the point that this game/franchise is making it into my favorite games list. I just hope that the next installment, STAR WARS Jedi: Survivor™, is just as good, if not better.
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dt 5 ENE 2023 a las 1:21 
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⣿⣿⣦⠙⣿⣿⣿⣿⣿⣿⣷⣏⡧⠙⠁⣀⢾⣧    ⠈⣿⡟  ⠙⣫⣵⣶⠇⣋
⣿⣿⣿⢀⣿⣿⣿⣿⣿⣿⣿⠟⠃⢀⣀⢻⣎⢻⣷⣤⣴⠟  ⣠⣾⣿⢟⣵⡆⢿
⣿⣯⣄⢘⢻⣿⣿⣿⣿⡟⠁⢀⣤⡙⢿⣴⣿⣷⡉⠉⢀  ⣴⣿⡿⣡⣿⣿⡿⢆
⠿⣿⣧⣤⡘⢿⣿⣿⠏  ⡔⠉⠉⢻⣦⠻⣿⣿⣶⣾⡟⣼⣿⣿⣱⣿⡿⢫⣾⣿
⣷⣮⣝⣛⣃⡉⣿⡏  ⣾⣧⡀    ⣿⡇⢘⣿⠋    ⠻⣿⣿⣿⢟⣵⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣌⢧⣴⣘⢿⣿⣶⣾⡿⠁⢠⠿⠁⠜    ⣿⣿⣿⣿⡿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣦⡙⣿⣷⣉⡛⠋    ⣰⣾⣦⣤⣤⣤⣿⢿⠟⢋⣴⣿⣿⣿
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つづく 12 JUL 2021 a las 1:50 
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大侦探航仔 30 JUN 2021 a las 2:41 
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金米 27 JUN 2021 a las 6:05 
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⢰⣿⠄⣿⡇⡜⠛⠛⠿⢤⢹⣿⣼⢀⣿⡏⠿⠄⣿⠟⣰⣦⢧⢱⣿⣿⠳⣿⠃⣿
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⠄⠄⠄⠘⣿⢸⢰⣆⠄⠄⠙⠻⣿⡿⠟⠛⠉⠄⠄⠄⠄⠄⣿⡟⣼⣿⢏⣿⢧⣷