Certified lover boy
Aubrey Drake Graham
United States
Currently Offline
1 game ban on record | Info
1004 day(s) since last ban
Artwork Showcase
Loverboi
Donut math by(https://www.a1k0n.net/2011/07/20/donut-math.html)
const float theta_spacing = 0.07;
const float phi_spacing = 0.02;

const float R1 = 1;
const float R2 = 2;
const float K2 = 5;
// Calculate K1 based on screen size: the maximum x-distance occurs
// roughly at the edge of the torus, which is at x=R1+R2, z=0. we
// want that to be displaced 3/8ths of the width of the screen, which
// is 3/4th of the way from the center to the side of the screen.
// screen_width*3/8 = K1*(R1+R2)/(K2+0)
// screen_width*K2*3/(8*(R1+R2)) = K1
const float K1 = screen_width*K2*3/(8*(R1+R2));

render_frame(float A, float B) {
// precompute sines and cosines of A and B
float cosA = cos(A), sinA = sin(A);
float cosB = cos(B), sinB = sin(B);

char output[0..screen_width, 0..screen_height] = ' ';
float zbuffer[0..screen_width, 0..screen_height] = 0;

// theta goes around the cross-sectional circle of a torus
for (float theta=0; theta < 2*pi; theta += theta_spacing) {
// precompute sines and cosines of theta
float costheta = cos(theta), sintheta = sin(theta);

// phi goes around the center of revolution of a torus
for(float phi=0; phi < 2*pi; phi += phi_spacing) {
// precompute sines and cosines of phi
float cosphi = cos(phi), sinphi = sin(phi);

// the x,y coordinate of the circle, before revolving (factored
// out of the above equations)
float circlex = R2 + R1*costheta;
float circley = R1*sintheta;

// final 3D (x,y,z) coordinate after rotations, directly from
// our math above
float x = circlex*(cosB*cosphi + sinA*sinB*sinphi)
- circley*cosA*sinB;
float y = circlex*(sinB*cosphi - sinA*cosB*sinphi)
+ circley*cosA*cosB;
float z = K2 + cosA*circlex*sinphi + circley*sinA;
float ooz = 1/z; // "one over z"

// x and y projection. note that y is negated here, because y
// goes up in 3D space but down on 2D displays.
int xp = (int) (screen_width/2 + K1*ooz*x);
int yp = (int) (screen_height/2 - K1*ooz*y);

// calculate luminance. ugly, but correct.
float L = cosphi*costheta*sinB - cosA*costheta*sinphi -
sinA*sintheta + cosB*(cosA*sintheta - costheta*sinA*sinphi);
// L ranges from -sqrt(2) to +sqrt(2). If it's < 0, the surface
// is pointing away from us, so we won't bother trying to plot it.
if (L > 0) {
// test against the z-buffer. larger 1/z means the pixel is
// closer to the viewer than what's already plotted.
if(ooz > zbuffer[xp,yp]) {
zbuffer[xp, yp] = ooz;
int luminance_index = L*8;
// luminance_index is now in the range 0..11 (8*sqrt(2) = 11.3)
// now we lookup the character corresponding to the
// luminance and plot it in our output:
output[xp, yp] = ".,-~:;=!*#$@"[luminance_index];
}
}
}
}

// now, dump output[] to the screen.
// bring cursor to "home" location, in just about any currently-used
// terminal emulation mode
printf("\x1b[H");
for (int j = 0; j < screen_height; j++) {
for (int i = 0; i < screen_width; i++) {
putchar(output[i,j]);
}
putchar('\n');
}

}








Favorite Game
桃園真島吾朗 16 May @ 5:53am 
YO 桐生醬:praisesun:
Angers 11 Jun, 2024 @ 10:16pm 
奇異博士叫蜘蛛俠捉哂D 壞蛋入地牢
但個白卡仔(TOM)放哂D 人出黎 再用數學吊住奇異博士係個鏡像次元 唔俾佢出黎
原意想醫好佢地 再送返去
醫完八爪魚之後 綠魔帶頭叛變 再用DRONE殺左AUNT MAY
TOM 認衰仔想即刻按個箱(入面係唔記得蜘蛛俠身份嘅SPELL)
送佢地返去
之後MJ 同肥仔搵TOM係邊嘅時候 肥仔手上本來係DS 嘅RING 召左個傳送門
先送左ANDREW 再黎送埋TOBY 入黎
之後問兩個蜘蛛俠TOM會係邊 最後搵到TOM 一齊研究藥醫哂D 壞人再送走佢地
最後決戰係自由神像
TOM 想殺綠魔 郁手果下TOBY 擋住左佢 綠魔插傷左TOBY
最後個世界失控
TOM 話施咒全世界失憶 咁其他宇宙知蜘蛛俠身份嘅人就唔再入侵
彩蛋1. VENOM 消失前想搵TOM 留底左少量毒液
彩蛋2.DS2 半TRAILER 有黑化紅女巫 同黑化DS (應該係WHAT IF 果個)
Angers 11 Jun, 2024 @ 10:10pm 
I’m still the same😎🤙🤙都好像沒有變🙄🙄Nothing changed👏👏還是討厭下雨天🌧🌧還是不愛認錯😨😨脾氣是硬了點😱😱 我後悔高中花錢裝很吵的排氣管😔😔 想努力賺錢養妳 卻養成了壞習慣😒😤 我還想帶妳到處晃晃到處帶妳玩🥰😘 Cuz me without you it feels like😎😎
嘮皇鐫 26 May, 2021 @ 3:42am 
long may the sunshine 😂
Maki F. 7 May, 2021 @ 9:29am 
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⠀⠀⠀ ⠀     𝙃𝙖𝙫𝙚 𝘼 𝙒𝙤𝙣𝙙𝙚𝙧𝙛𝙪𝙡 𝘿𝙖𝙮
Gahyeonie 16 Jul, 2020 @ 11:23am 
晚上好 King Chan
我們注意到您已經近2週沒有登入PornHub了,
請允許我們問候一聲您是否一切如常。
從您上次訪問我們以後,我們已經更新了很多您喜歡的男同性戀電影。

希望能很快再見到你。 - ♥♥♥♥♥♥♥™ 管理員