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1-10/15개 항목을 표시 중
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기록상 11.8시간 (평가 당시 3.7시간)
Its sure is something, a game alright, taking some obvious features from a certain game set in 2042. So much so its spot on from that franchise and that game in particular, with the returning quite unpopular specalists, lending out the death by sniper fire when spawning in the spawn and unbalanced gameplay performances related to class balance toppled with unrealistic movement.

Sure, it has its moments, the customization is alright, and the extraction mode is fine, but in the end all this is, is that particular Battlefield game with all the features it added later on, with this just releasing it on launch.

Whatever this is trying to be, its not the Delta Force from the 90's, that's for sure.
https://steamproxy.net/steamstore/app/32620/Delta_Force_1/
2024년 12월 15일에 게시되었습니다. 2024년 12월 15일에 마지막으로 수정했습니다.
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기록상 16.8시간
It's Psychonauts 2
2024년 11월 7일에 게시되었습니다.
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기록상 6.9시간
It's Psychonauts
2024년 11월 7일에 게시되었습니다.
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기록상 68.0시간 (평가 당시 55.6시간)
Isonzo, the third game in the line of many World War 1 games made by BlackMill Games, is the games World War 1 iteration of the Italian Front. Verdun and Tannenberg we're pretty great on they're display of the fronts, and Isonzo follows up with its latest grapichs and gunplay.

However the game has some issues and it has some upsides, some of them are unplayable and some of them are acceptable

Pros:
• Nice customization
• Excellent Hit detection
• Varied amounts of weapons to unlock
• Beautiful maps
• Balanced Classes
• Great Soundtrack

Cons:
• Steep learning curve
• A lot of high level Tryharding
• Unavoidable insta kill Artillery Explosions
• Overpowered Rifle Grenades
• Constant Grenade Spam
• Delay between melee weapons, comes far and wide with the bayonets of BlackMill's games
• No canceling on weapons, with much unavoidable deaths
• Animation abuse, certain actions can be canceled to look like players are doing something else
• A lot of open Sniper sight-lines into spawns, making it difficult to play the objectve
• Little to no spawn protection, which mostly ends in a quick way back to the Respawn menu

Summary:
The Community of Isonzo is varied between matches, so far i have experienced them as naturally contentment with friendly behavior and not toxic behavior with attacking players over for issues in the game. However making statements such as that its "WW1" to defend paralleled amount of Explosions hindering the gameplay of the game and saying that its a tryhard game becouse its "WW1" is not a statement to encourage players to play Isonzo rather to move away from it, this is a video game and not a historical mark that casual players has to follow. Its also very counter productive to attack players for complaining about camping in map design, using World War 1 as an excuse to bad spots is not a way to encourage players to play the game.

Isonzo had no right to die of so quickly as it did, it is frankly a great game but it has its issues. Isonzo needs to be revived and suggested to keep it so its playable in a state to remove tryharding and keep it casual for everyone to play it.
2024년 8월 25일에 게시되었습니다. 2024년 8월 27일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
기록상 259.1시간 (평가 당시 258.2시간)
The best World War 2 shooter there has ever been, if a FPS game should take an example, it should be Red Orchestra 2.

Its style, gameplay and atmosphere is unlike any other game there is. Textures has been intentionally made to look griddy so the game becomes much more dark.

The Game is extremely casual, its mostly join and pub and shooting people as they come. Skill are equal and rewarded on both sides.

Grindy but reward-full learning curve, with weapons gradually becoming better with unlocks tied to them depending on what they're level are. Levels are also tied to gameplay, reaching certain levels grants to different weapons, and at level 80 grants you the ability to play the opposition factions weapon. The soundtracks is also out of this world, it ties very well with the atmosphere and puts you in the shoes of those fighting on the Eastern Front.

The game is unfortunately dead as a fiddle, there are a active 64 player server, but rarely anything more than that. You will need to make space for servers or join one that has less that 64 players.

The game doesn't require much, however on newer systems, you may experience frequent crashes and freezes that may require you to completely use the power button making the game unplayable. Some of these are unexplained and may require you to lower your settings, however this a temporarily fix and you may want to search up the issue you got through your crash log.

There are no setting to set your frames per second to your monitors refresh rate, you will need to locate to your documents folder and find Red Orchestra 2 through there, and edit its Config files yourself.
2024년 8월 9일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 676.9시간 (평가 당시 651.2시간)
As much as i like War thunder for when it was back in 2015. It is not a particularly fun game.

You'd think the game would be casual enough so you'd have a experience where you could hop into a game and get atleast one kill upon capturing a objective, but the truth is that like most games, War thunder also has a steep learning curve due to the fact that new players are pitted against the highest leveled players in the game who are allowed to play the lowest tiers in the game. This causes an obvious friction we're players have to imminently learn a very competitive nature to the game when you see the top of players killing more than a quarter of the enemy team, which the new players don't get the chance to take a shot at.

The game uses a battle rating system, depending on the vehicle you are set between you will always and never be pitted against similar battle rating on the vehicle you have. You should not expect to be pitted against similar vehicles from the rating of 0.3 - 0.7 you have, but always a 1 tier up from your existing vehicle. A good way to train yourself to fight higher levels of players is to inspect the armor of tanks.
From the last tanks and aircraft at Rank two, you will really start to feel the effect of this, which is about the endpoint for the fun and start of the grind.

War thunder generally is a very grindy game, and it will take you up to months to even reach the higher levels of the vehicles in the game. Before you reach the Cold War Era of Vehicles, you will have realized that the fun really was for what the game originally was about, which was the Second World War.

War Thunder can have its moments, but what it is is not rewarding. You will feel a sense of accomplishment for destroying a aircraft and a tank, but it is very momentarily, for the rewards after the match finish, did not accomplish towards the overall grind. And this is how its going to be for the next months as you play the game, until you truly become some kind of god at the game, you will only get a kill and a objective capture for each match until you've truly mastered the game after months of playing.

Overall, i think War thunder has lost its magic, its not the same as it was back in 2015 that's not the say the game has improved massively, but its simply to competitive and the matchmaking is yet to be desired for new players trying to get into the game.
If you really want to feel like you are contributing to your Team and scoring massive amounts of kills but still feel that you're somewhat playing War Thunder, you should play Gaijin Entertainments Infantry game, which also has Tank Combat and Aircraft combat like War thunder, called Enlisted.
https://enlisted.net/en/#!/
2024년 7월 6일에 게시되었습니다. 2024년 7월 6일에 마지막으로 수정했습니다.
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2명이 이 평가가 유용하다고 함
기록상 59.5시간 (평가 당시 57.2시간)
Mordhau are made for those of Mordhau, and for no one else.
Very toxic matches, people don't like you mentioning Chivalry games.

Pros:
• Excellent customization
• Excellent Hit detection
• Weapons stops on objects
• No annoying fire effect like Chivalry 2
• I would rather have Mordhau’s swing system in the style with Chivalry 2 blocking, feints and counters
• Very satisfying when landing hits

Cons:
• Steep learning curve
• Bleed effect, there's no way to heal when you're bleeding out
• Tricky matchmaking, you’re put against level 200-1000
• Toxic attacking, opinions towards the game will result in attacking and kicking from the match
• Bit too silly, a lot of music playing and friendly behavior rather than full blown fighting matches, tho this can be argued if its negative
• Unrealistic movements, fighting someone swinging they’re whole body around while spinning isn’t particularly realistic

Summary:
I do not suggest Casual players start with Mordhau in the Chivalry timeline of games because of its unfriendliness and to steep learning curve towards Casual players. Attacking players for finding Chivalry 2 a more enjoyable game due to its combat but not because of its cosmetic customization is not a way of keeping the games population growing and is rather discouraging players from playing the game.

However I do suggest this game for people who have played Chivalry 2 and would like a challenge after doing much of the game, it is much easier to play the game after returning to it when you’ve played Chivalry and you will get a good feeling out of the swing system and block system of Mordhau.
2024년 6월 10일에 게시되었습니다. 2024년 6월 10일에 마지막으로 수정했습니다.
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기록상 348.6시간 (평가 당시 211.6시간)
Chivarly 2 is great medieval game, better than all its other previous Chivarly games.

Its excellent swing combat, tackling and blocking brings out a perfect balance between skill and casuality. The competitive nature of the game rarely its shown outside of its community browser which is a pinch of the game with its duel servers.

The Community of the game is decent, you will have to expect varied responses from players, this game after all has a varied learning curve. However the competitive dueling community is almost certain to give you toxic attacking if you denounce or call out players. Players can get frustrated if you teamkill or hurt them and even call out votekicks, these will succeeded as most players press the vote yes button without taking reason to the votekick.

Fantastic Tutorial, teaches you about everything you need to know and throws you ready to a bot battle. The learning curve is naturally come about as you play the game, you pick one of the 4 classes and choose one of its subclasses, learning as you discover the weapons they use.

There is Cheating, but on a miniscule scale i have never met a cheater but they have been a rampant problem in the games history. Be aware that higher players or duelists take advantage of weapon animations and abuse them to get an advantage over you, in these situations i'd suggest watching they're movements and patterns and determine how you can beat them or if they are not a legit player.

The maps are great and so are some of the modes. 64 Players mode is the mode to go, there you'll find the most enjoyable and the most casual of players.
However be aware that when modes such as Free for All and Team Deathmatch is enabled, you will have to expect that the small percentage of the community, the duelists will appear frequently throughout these matches, and making it into a competitive game. Do not expect any casual natures of the so called duel modes, use the Community Browser to find 64 player mode servers.

While Chivarly 2 is great, it lacks the things that made the Competive game Mordhau great in its small percentage of Casual gameplay which included its swing disruption on objects and its customization which Chivarly 2 falls far from. It the next installment, i'd like see most of these features implemented in the game, but retain its casual gameplay.
2024년 5월 20일에 게시되었습니다. 2024년 7월 30일에 마지막으로 수정했습니다.
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57명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 88.9시간 (평가 당시 4.1시간)
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This game has a lot of issues. The game is free and it was sold for 20$ on Steam.

First off the matchmaking, the game uses Gaijin's Battle rating from War thunder we're its split into 5 tiers, this results in we're battle rating 3 a middle ground in the game is fighting not only the lower battle ratings with bolt actions against semi automatic rifles, but the highest battle rating at 5 resulting in Rifle combat vs Assault rifle combat, which always results in the higher battle ratings scoring victory over the lower battle ratings.

The game also has a varied player-base resulting in a lot of matches we're your put with teammates that doesn't understand how to play the game. This is due to that the Tutorial don't really tell you how to play the game, you're not told how to mark areas so you can tell your team where the enemy is, and you're not told how to move your soldiers, both as Infantry and as Tankmen.

It is not fun to not be able to deal the same amount of damage to your opponent when the opponent has a weapon that deals 10x more damage than you can do, and it is not fun to not be able to destroy a opponents tank when your tank can not penetrate its armor when it is lower in Battle rating, expect if you have a aircraft.

The Combat is alright, gives some sense of joy when you plaff away the enemy opponent, it is not fun however when the AI the game uses can not react to enemy's and not going to cover and results in they're immediate death aka canon fodder. It is also not fun getting sniped from a bot who seemingly got sniper aim from across the map.

The game has also a few annoying items which is not fun to encounter, including the famous AP mines in the game, which can not be marked and is easily ran into because they're small sizes, they are used to control areas the map, but can also be placed on spawn points, which is not fun to spawn into resulting you going back to the respawn screen.

The game has microtransaction squads which are unique in the sense they have prototype weapons and that they give you 100% xp to grind faster, they're not really worth it, sure you get yourself a nice rush squad but in the end you could easily achieve this to with your normal squads you get. The game also is has a few minor issues making Premium squads not worth it, including as of speaking of 28/4 a bipod issue making so you instead of gaining accuracy you loose accuracy when placing your weapon on a edge, and hitreg issues not connecting shots to soldiers.

The Unique thing about Enlisted is its Squads which you control each individual soldiers in it, by that it means picking where they should stand not to get shot, and being extra lives for you to use getting kills. When playing the Squads disappear fast due to bombs in the game which realistically give out shrapnel which you can dodge by going prone and tanks which you can't dodge. Your squad also disappear fast due to the AI not being able to react fast enough to enemies, resulting in a quick change back to the respawn menu.

Overall i suggest playing this game because of its Combat, Squads and immersiveness.
I don't suggest this game because of its matchmaking, overall grind and bad Tutorialization. Make sure to think twice when buying something in this game, you can refund your Premium squads if you had a change of heart.
2024년 4월 28일에 게시되었습니다.
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기록상 13.6시간 (평가 당시 1.0시간)
They're all over!
2024년 3월 14일에 게시되었습니다.
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