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Reseñas recientes de Jirost

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Mostrando 1-10 de 11 aportaciones
Nadie ha calificado este análisis como útil todavía
3.2 h registradas
Reseña de Acceso anticipado
A disappointment.

They kind of missed the mark on this early launch. Let them cook and come back to it in a few year, when it's out of EA.

As it is now, imho there are plenty of other RTS' coming out that are more fun to play.
Publicada el 31 de julio. Última edición: 23 de agosto.
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Nadie ha calificado este análisis como útil todavía
5.6 h registradas
I only have played the campaign.

Short and sweet, they really don't make them like this anymore. Will certainly replay in the future.

100% recommended.
Publicada el 20 de agosto de 2021.
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Nadie ha calificado este análisis como útil todavía
30.7 h registradas
The Stanley Parable is proof that video games are indeed, art.
Publicada el 5 de septiembre de 2019.
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A 2 personas les pareció útil esta reseña
1,255.1 h registradas (281.8 h cuando escribió la reseña)
Very good game game where the grind is actually fun! Best played with some buddies and Capcom is updating the game with new monsters and event quest constantly.

There are some performance hiccups with some attacks from some elder dragons, but runs pretty well overall. It had some issues with constant disconnect at launch but these are all fixed now.

A bit light on the number of monsters to hunt compared to the older games, but IMHO the easiest to get into in the series.
Publicada el 23 de noviembre de 2018.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
32.6 h registradas (30.0 h cuando escribió la reseña)
Reseña de Acceso anticipado
The premise of this game is very cool and I was really looking forward to play it. However, as of feb 2016, I cannot recommand this game in its current state.

First of all, what works:
+ Huge diversity of dinos and other prehistoric animals.
+ A lot of items to craft and play with.
+ The map is just large enough for the number of players. It's not overcrowded nor empty.
+ Variety in biomes and landscape make the map interesting to explore.

What im neutral about:
o The graphics are not bad, not amazing either.
o The game is extremely grindy. This did'nt bother me much.
o Performance. I have a GTX 970 and I had some frame drops but its managable.
o The general glitchyness of the game. Just anoying and nothing game breaking.

What don't works:
- Rubberbanding everywehere makes difficult to do anything, even with sub-60ms ping. You rubberband, the dinos rubberbands other player rubberbands, hitting anythings sometime feels like luck more than anything.
- The lighting need more work. Everything has way too much specular reflection, making it look like plastic. Looking in the general direction of the sun turns your screen all white, making it impossible to see.
- The taming system. There is absolutly no point in how long it takes. You are just sitting there and force-feeding narcotics from time to time, for a couple hours. Fun!
- Torpor is way overpowered in pvp. Enjoy 3-hko in full armor by newly spawned player, or a 1-hko from a high level player.
- Pathfinding for mobs is horrible.
- Alpha raptor can take 150 bolt before dying, okay they are boss mob so its fine. But an alpha carno took 450 bolts and was still alive. I gave up on him after an hour out of boredom. Stupid amount of health does not make a more difficult fight, it make a boring fight.
- Farming crops almost require you to be online every single day to keep up with the fertilizer production. This is tedious and unecessary. Only water should be a requirement to keep the plant alive, as you can automate it with irrigation. Make fertilizer only necessary to plant growth and fruit production.

Overral, this game has a lot of potential, but is not in a state that can be enjoyable. This game has definitly a lot of potnetial and I will certainly give it another go when it comes out of early acces, if it ever does.
Publicada el 14 de febrero de 2016.
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Nadie ha calificado este análisis como útil todavía
16.9 h registradas (16.6 h cuando escribió la reseña)
I just finished the true pacifist run and cannot bring myself to do the genocide run. The character are just so colorful and well written you just grow very attached to them.
The game aknowledge things gamers do like pacifist runs and reloading save files. It break the forth subtly and in a very well done way.
Its funny.
Its sad.
Its creepy.
I can recommend this game to anyone and for the love of god, avoid spoilers this game deserve to be experienced yourself.
Publicada el 30 de diciembre de 2015.
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Nadie ha calificado este análisis como útil todavía
2.5 h registradas (2.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
Stabin' bunnies for fun.
Even if its unfinished and development is slow, this game is a blast, especially if you get a frind to play with you in vs mode.
The game modding support is great and their is plently of different maps made by the community to try out.
Publicada el 30 de octubre de 2015.
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A 1 persona le pareció útil esta reseña
12.5 h registradas (1.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
If you build a Trackmania game but with the artstyle of Tron, you get Distance.
Game is fun and the music is awesome!
Map making community is very active so you never run out of new challenges.
Publicada el 14 de julio de 2015.
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Nadie ha calificado este análisis como útil todavía
271.4 h registradas (191.5 h cuando escribió la reseña)
The best educational game ever. Made me even more interested in physics and space than I aready was.
Also double as a fun rapid unplanned disassembly / explosions simulator.
Publicada el 14 de julio de 2015.
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A 1 persona le pareció útil esta reseña
6.9 h registradas
Spec Ops: The line is a generic third person shooter with an amazing story. Its start up as a very basic but fun game but the narrative ramp up in complexity very quickly. The game is linear, but in this case its not really a problem as it does it extremely well. It still have multiple endings.
Do yourself a favor and play this without spoiling it on youtube, it's worth it.
Publicada el 14 de julio de 2015.
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Mostrando 1-10 de 11 aportaciones