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Not Recommended
0.0 hrs last two weeks / 4,975.1 hrs on record (2,743.7 hrs at review time)
Posted: 21 Jun, 2013 @ 4:57pm
Updated: 17 Jun @ 6:45am

CS2 Sub-Tick New Features:
  • pre-lag
  • pre-tagging
  • tag-warping
  • aim-stunning
  • sliding
  • bullet-curving
  • death prediction
  • induced collisions
  • audio negation
  • fake packet loss

With the absence of lag compensation, the sub-tick system is a "hinting" system.

Clients send hints to the server hinting that an action was performed, without actually having performed the action. The server then predicts whether the action could have been performed, and then executes it without giving the user back control. The server discards any and all information that it predicts could have been overridden by new data, even if the event did in fact occur.

When an enemy target is moving in front of the player, the player's keyboard and mouse controls will be completely disabled, preventing the player's character from moving. This is intentional by design to ensure the player's inputs are processed precisely by the server.

What you see is what you get!
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2 Comments
Shiva 12 May, 2018 @ 5:27am 
Agreed !!!!!!!!!!!!!
PotatoFade 9 Jun, 2014 @ 8:37am 
well said.... more reviews! hahahaha