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最近兩週 9.5 小時 / 總時數 2,751.2 小時 (評論時已進行 2,627.1 小時)
張貼於:2022 年 9 月 6 日 下午 2:09
更新於:2024 年 11 月 29 日 上午 4:10

Developers are constantly adding features and listening more and more to the community, however it seems like their quest for balance is taking away from the old atmosphere this game once had. It's a game that constantly changes and transforms over time, that requires tons of additional finetuning after every update.

'24 steam awards edit: game has had some ups and downs this past year.
Killers added: Chucky 5/10, Unknown 7/10, Lich 7/10, Dracula 4/10, Dog mommy 7/10.
Survivors added: Alan Wake 6/10, Sable Ward 10/10, Aestri Yazar 7/10, Lara Croft 7/10, Trevor Belmont 6/10
Notable killer changes: Billy has become viable, fun and strong again. Blight rework. Onryo rework. Skull Merchant rework. 8/10.
Maps have been reduced in size and all feel tiny, even if they are more balanced. Often times you can see all edges of the map whereas back in the day with the fog you felt part of the realm; not locked up in a jail cell, 6/10 map changes.
We got an FOV slider, great change, 9/10.
The problem of last year's 3-genning has been all but erased this year. Introduction of a gen-kick limit has removed the troublesome strategy, although it was occasionally fun to play a war of attrition between survivors and killer. Great change overall, 9/10.
Store changes I don't care about and look kinda bad: 4/10.
Character info and customization UI is atrocious, 2/10.
2v8 modifier was great this year, but needs killer queue time fix, 7/10.
Fun but overpowered builds have been heavily nerfed. Good for balance, bad for fun. 4/10.
Lots of changes this year, I give this year a solid 6,5/10; above average (not in reference to previous years, just as an industry standard) changes that have substantially changed DBD compared to a year ago and most changes have been pretty good.
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