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Recensioni recenti di Izanami

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Visualizzazione di 31-40 elementi su 158
1 persona ha trovato utile questa recensione
3.8 ore in totale (0.7 ore al momento della recensione)
Played this a bunch off steam, really unique roguelike (actually a roguelike, not lite) which requires you to adjust the way you think to fit with the strange geometry of the world. There are a ton of features and special modes, the dev has clearly put a lot of time and passion into this.

One of the few games that really required me to change the way I think.
Pubblicata in data 20 dicembre 2021.
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Nessuno ha ancora trovato utile questa recensione
71.9 ore in totale (22.2 ore al momento della recensione)
My favorite program to accidentally forget to close and get massive hours in.
Pubblicata in data 4 dicembre 2021.
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1 persona ha trovato utile questa recensione
0.4 ore in totale
Really intense and fun thing, overwhelms me.
Pubblicata in data 24 novembre 2021.
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Nessuno ha ancora trovato utile questa recensione
60.1 ore in totale (50.8 ore al momento della recensione)
Great game but they axed some of the liveries I liked from FH4. Very buggy and crashy, especially on steam deck.

Update: the game has somehow lost my save and just gives me errors on launch. Extremely buggy game.
Pubblicata in data 9 novembre 2021. Ultima modifica in data 26 novembre 2022.
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1 persona ha trovato utile questa recensione
1.7 ore in totale (1.1 ore al momento della recensione)
Very fun hammer physics game, with a fair amount of variety in weapons. Quite satisfying to smack enemies and toss and recall your hammer. Demo hooked me and the full game is quite good.
Pubblicata in data 6 ottobre 2021.
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Nessuno ha ancora trovato utile questa recensione
1.4 ore in totale (1.1 ore al momento della recensione)
Great demo(?) for what looks to be a great rhythm game. No reason not to try it if you like games like this, pretty much the same idea as muse dash, so if you liked that you will probably like this.
Pubblicata in data 21 maggio 2021.
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3 persone hanno trovato utile questa recensione
40.1 ore in totale (12.1 ore al momento della recensione)
Amazing game, but getting multiplayer going is an absolute nightmare. Constant crashing in menus (game without multiplayer was completely stable for me at least), having to use Microsoft's garbage external app with no clear path to inviting others through steam. If I'm paying $70+ for a game I expect the multiplayer to just work. This needs to be patched before anyone should buy the game.
Pubblicata in data 11 aprile 2021.
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8 persone hanno trovato utile questa recensione
28.1 ore in totale (19.7 ore al momento della recensione)
Recensione della versione ad accesso anticipato
Very good daily run roguelite tower climber. The lack of a primary attack and reliance on a single slow-recharge bomb makes the entire thing feel a lot more like a danmaku game than a platformer. Characters are pretty diverse and have completely different styles of bomb attack which leads to needing to play them in completely different ways. Using the foxgirl you need to hold back and allow the missiles to home, while the maid boy (cute) needs to get very close and whack into enemies. Powerups being random and tied to player corpses makes each run feel just unique enough to make you change up your playstyle, but the powerups are weak enough that succeeding in a run still feels like a test of skill instead of luck.

A warning to people who care though, the game does require an online connection for full functionality, and is very much focused around competing for the leaderboard, so if you have a hard boycott against "live service" style games this might not be for you. I'm having a blast though, and would highly recommend it.
Pubblicata in data 5 marzo 2021.
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Nessuno ha ancora trovato utile questa recensione
13.7 ore in totale (11.6 ore al momento della recensione)
Fun roguelite without too much permanent progression (something I'm not a huge fan of in these kinds of games). Completing challenges unlocks new areas which tends to make the run harder than the initial set of stages. One issue I have is that ranged characters seem a fair bit weaker without power-up stacking, so I ended up gravitating towards melee types. Power-up stacking has a huge impact on gameplay, so there is a strong element of randomness in some runs if you happen to stumble upon a collection of shopkeepers and loot 5 shops in a single stage, but there is still skill required to take advantage of it.

Not up to the level of spelunky, but overall a very fun game.
Pubblicata in data 22 febbraio 2021.
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18 persone hanno trovato utile questa recensione
5 persone hanno trovato questa recensione divertente
6.7 ore in totale (3.1 ore al momento della recensione)
Cirno (With a Tan)
Pubblicata in data 10 settembre 2020.
Questa recensione ti è stata utile? No Divertente Premio
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Visualizzazione di 31-40 elementi su 158