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Recent reviews by Deranged Dodo

Showing 1-5 of 5 entries
28 people found this review helpful
15.5 hrs on record (15.3 hrs at review time)
Bought this game years ago in early access, it has a promising early access, it was a little concerning that I noticed some graphical assets where bought from various stores (an example will be provided in the end of the review), however considering that this game is being developed by a single developer that is to be expected.
The early access game was more of a demo than anything, waited years for updates to come with a very silent developer which started to give doubts to the reality of this game being expanded further than what felt like a demo of a game. Then finally the game is released from early access but the update to the game is kept behind a paywall as a DLC.
Can't feel but having being exploited.

TLDR: Buy the game, get a demo, buy the DLC get the rest of the demo.

https://3docean.net/item/low-poly-skeleton-swordsman/6358707?s_rank=47
Posted 24 August, 2019.
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No one has rated this review as helpful yet
206.7 hrs on record (127.9 hrs at review time)
Just keep away from this game, it shows alot of promise from the start, you feel as though they've made a real good D&D system game, but the game is filled with gamebreaking bugs, poor game design.
It's all been frustrations from start to finish. I might write more if I can be bothered but this game leaves you with a bad taste in your mouth.
Posted 7 November, 2018.
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25 people found this review helpful
2 people found this review funny
51.7 hrs on record
Review date 8. October 2018
Well let me pitch in as well, as if you wanna hear my opinion. This is from a person that has never played the bard's Tale series (erhm well the spinoff from 2004, but let's be honest, two very different types of games)

Overall feeling and conclusion TLDR
A very enjoyable package that sucks you into the world, and keeps you wanting to explore more, however you feel you can see the knitting and it starts to fall apart the further in you get. It feels as though it was rushed or perhaps the steam fell off? However the game is enjoyable throughout the whole game even with it's faults and it feels like this game could have been so much more if it had been given more time to develop certain areas, same feeling of polish like Skara Brae underground. But it feels as though it has been given alot of love this game, and it shines through, and I enjoyed my time and would recommend this game, but with a small caution.

Combat
I enjoyed the combat system and the choices of different abilities that effect the combat differently. However it got stale around before midgame and til the end of the game. At this point I had already figured out an optimal way of dealing with combat, and basically did the same thing over and over again against most encounters, especially since the enemy configuration was very much the same, it felt as the same encounter throughout most of the game.

PC advancement
I liked the way that you are forced to take decisions on what character needs to do what in the team, a certain class can have different roles, and only having a certain amount of skills you can take with you into combat forced me to think about the coming encounters and what I needed. However at a certain point as stated in the combat description, I just found a certain way to do things, that stopped my exploration of abilities alltogether, also was the bow only meant as a side weapon, cause it did not feel fleshed out at all, as I could count, only two abilities that was rather dull?

Exploration and world layout
Again i loved the world and the layout in the begning till mid game, it gave a great feeling of exploration when walking around the different locals, especially in Skara Brae underground, it felt most fleshed out. However when I got around midgame I got the feeling that maps where rushed and not as polished as Skara Brae underground, and the further I got the more I got that feeling.

Puzzles, secrets and loot
Lovely puzzles, a good variation of puzzles, not to hard and not to easy, however secrets did not really feel like secrets since they were very visible. When I found various secrets around the map I felt that I got some great stuff in the begning, but later on I already had so much gold and gear that I had fully equipped my team, and had gold & loot of the same kind coming out my ears. However I did very much enjoy when I finally got an item that was unique, with special properties or got an elven weapon as it could shake up the items that I was using and felt like it actually did something instead of just "boosting numbers".

Story and NPCs
I didn't much feel for it, it was there, it gave reason for the party to venture on, but I did not feel invested. But this is something that is very subjective and I won't say much about it. However the NPCs were wonderful, great writing, extremely good voice acting (kudos voice actors, you are some of my heroes!), the story may have not pulled me forward, but the NPCs very much did. I was always looking forward to see who I would meet next, what my companions would say to a certain situation, or just say to each other. Everybody felt alive and invested in the world, they did'nt as much as setpieces, but more as actual people living there with their own stories.

Music and sound
I find myself singing the songs at work, and humming the tunes to myself. The music is wonderful and never really got dull, even the ambiance music was fitting and wonderful, I especially enjoyed "Across the Seven realms" and the Charn ambiance was strangely soothing. Heck I could recommend this game alone just because of the music. The sound design was wonderful as well, whenever I cast I spell the sounds that they made gave me a feeling of impact, the various sounds was around the world was nice to listen to as well, the waterfalls, the charn power rays, the stone pushing. Sounds that never got annoying and sounds that was satisfying to hear.

Bugs
Oh so many bugs luckily I only encountered one potential game breaking bug, where I initiated combat, and after the combat I was stationed out of bounds of the map, and I could not walk back in, so I was behind the "invisible walls", however I was lucky to navigate to a door that I could interact with so I could load into another map and that way get back on track. It feels very unpolished, the game is very playable but it is noticeable.
Posted 8 October, 2018.
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No one has rated this review as helpful yet
537.3 hrs on record (463.9 hrs at review time)
Review
26. december 2017

Best VR titel of 2017

I've chosen to change my review to a recommendation.
With the removal of microtransaction, this game have become one of the most content rich games of all games. There are countless hours of game play in this game, both coop and singleplayer.
It is best enjoyed with friends, but you can also very quickly make friends of strangers that you will add on your friend list after completing a heist together.

About the VR part, while writing this review it is still in BETA, however the content that they have released in VR is rather polished, and the gameplay is smooth. They have converter the normal gameplay into a VR game that has perhaps one of the best gameplay in 2017. Featuring both locomotion and teleportation that works equally well, neither movement mode has a advantage over the other, making the movement choice to your own preference and not to which movement mode gives the best advantage.

:::Old review:::
Review date: 17. oktober 2015

*Warning* - MICROTRANSACTIONS - *Warning*
Posted 16 October, 2015. Last edited 26 December, 2017.
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1 person found this review helpful
2.5 hrs on record
Not worth the money.
Have tried all the various game modes and its all very repetitive with very few features. Have tried better flash games that was free to play with no microtransactions. Now I do understand that this is a casual game, but even so, there is so little Entertainment value.
I gained this game from a bundle, if I had a choice of not having this game on my steam list, I would take it, since this titel is only cluttering my game list.
Posted 13 December, 2013.
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Showing 1-5 of 5 entries