5
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reviewed
197
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Recent reviews by isays

Showing 1-5 of 5 entries
2 people found this review helpful
4.6 hrs on record (3.7 hrs at review time)
I wish there was more than just a yes/no rating for reviews - this game is... OK. It has a lot of potential, but I'm rating it "not recommended" because I think it doesn't (currently) deserve the rating it has.

the games are cute and kinda fun.
load times are short.
but the games are also pretty short - meaning that you spend about as much time waiting for a match as you spend playing matches.
there is a LOT of RNG in some of the maps, and winning/losing can feel pretty arbitrary.
I've seen a little bit of cheating, but its not as bad as some of the other reviewers have reported. Maybe more problematic if you consistently make it to the later rounds.
I haven't tried playing with friends, but I imagine that it'd be pretty annoying to wait around if you get out early - this is a pretty casual game so it'd be nice if there were other modes besides single-death-elimination, which is pretty unforgiving for a such a casual game.

with a little bit of tweaking, more maps, more game modes, and coach-coop, this game could be absolutely brilliant.
Posted 5 September, 2020. Last edited 5 September, 2020.
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No one has rated this review as helpful yet
0.3 hrs on record
Early Access Review
I played this game on a Windows Mixed Reality (Samsung Odyssey) headset.

I found the bow mechanics to be pretty difficult. This is likely in part due to the WMR headset not tracking well near your head. Perhaps there is something they could do to handle WMR when it loses tracking? The Lab does a decent job, somehow, but its the only game I've played that does... so I think its possible?

Same with the quick dodge mechanic, it pretty much never works because you do the gesture without looking at your hands, and the game doesn't handle that well.

This game seems like it'd be pretty fun for other headsets, but I don't recommend it for WMR at the current time.
Posted 13 July, 2018.
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3 people found this review helpful
1.7 hrs on record
Got this game because it was on sale and I recently got a VR headset... I was looking for a flight-combat game to play in VR and the sci-fi style of the game appealed to me.

If you plan to get this game for VR... don't.

The controls are so deep and detailed, that you NEED a keyboard and/or a cheatsheet. This means that you're going to be constantly taking off your VR headset... which totally defeats the purpose.

To me, a controller support is required for a VR game. This game only has partial controller support, and it shows. For example, at one point I (somehow) focused on a text box. I wasn't ever able to move out of the text box again using the controller. The controls are so detailed that doing anything requires pressing multiple buttons, and since you have a headset on, you can't make notes. Just learning the basic controls to do the tutorials is overwhelming on a controller, and not at all intuitive.

If they used motion controllers, it'd probably be fine. I'd be able to reach out and switch displays or tabs... but its not supported.

However the game is beautiful, so if they ever simplify the controls for VR, this would probably be a fantastic game.
Posted 26 January, 2018.
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3 people found this review helpful
0.8 hrs on record
Early Access Review
Climbing works well.
Jumping, which is a very important part of the game, is totally broken - there is zero consistency or predictability. Sometimes you get launched into the stratosphere, sometimes barely get off the ground, sometimes you go sideways or backwards...
Just to make sure it wasn't me, I sat there on an open space just practicing jumping back and forth, and I couldn't replicate the same jump twice in a row. Doing the same hand motions (as close as I was able) produced wildly different jumps every time.

I have a Windows Mixed Reality headset, which is supposed to be supported... I decided maybe it was just losing tracking of the controllers at the bottom of the jump arm-motion, so I made sure to look down at the controllers while jumping, and it made almost no difference.

Levels are impossible without consistent jumping. The concept for jumping is really cool, but they need to find another way to calculate jump trajectory based on the gesture.
Posted 19 December, 2017.
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No one has rated this review as helpful yet
1.0 hrs on record (0.9 hrs at review time)
Crashes almost every time I complete a level. What is this garbage?
Posted 25 November, 2016.
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Showing 1-5 of 5 entries