10
Products
reviewed
105
Products
in account

Recent reviews by KooZ

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
743.1 hrs on record (297.3 hrs at review time)
For those who want a Hardcore SimCity / City Skilines experience and also love OpenTTD.
Posted 30 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
44.2 hrs on record
Early Access Review
Manor lords is a clear work of passion and drive.
Each aspect of the game is carefully though out, detailed, designed and animated.
No city-builder comes close to the cozyness level of Manor Lords, there is something special about seeing your town shift as the seasons change.
Besides that, it has great building and resource harvest mechanics.
As any city builder, the game has you handle population necessities, such as food clothing and amenities, but also security!
You are tasked to amass and arm your town's militia, or, alternatively, if your coffers are deep, hire mercenaries.
There is an achievement-based tech tree, which allows you to specialize your town according to your needs or what is available to you. The tech points are currently limited, which means that, for better or worse, you won't be able achieve total proficient in a single town.
You can then opt towards trade or expansion to fulfill your (population's) needs.

As it stand, it has its quirks:
- Unclear and inneficient resource logisitcs
- All or nothing farming, if you don't farm 100% before winter comes, the whole field dies
- Slightly unbalanced military
- Arbitrary population growth, only growing once per month when approval > 50%
- Awkward trading between the player's villages

But in recent patches, it's clear that the developer is quickly (and correctly) addressing them.

My hopes for future developments would be:
- more content, resources and production chains.
- in-depth diplomacy, world-map, and campaign - ability to interact with other town's lords, including trading, raiding, or aiding; factions and kingdom power struggles where you can opt to align yourself.
- more military units, for example, a small detachment of cavalry (level3) and the ability to improve them via training and/or better equipment.

Overall, the game as it stands it already great, but holds the potential to become a hallmark or city builders.
Posted 4 June, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
137.9 hrs on record (13.5 hrs at review time)
MoW II took a bit of a detour from its older siblings, causing the hardcore, milsim, ultra-realistic fans to have a meltdown. Their complaints are like a loud, annoying alarm clock—valid, but way too much noise for what it is. Just hit the snooze button on them.

If you ever played the CoH series and wished it had fewer cartoony explosions and more tactical depth, MoW II is your jam. In multiplayer, you won't be drowning in units like in Steel Division. It's more like a cozy squad meet-up than an army convention.

Sure, there's a healthy dose of jank, but the game dishes out enough cool mechanics to keep you hooked. Every match feels like a fresh adventure rather than the same old rerun.

One of the standout features is the direct control of (pretty much) any unit. This is a lifesaver since the AI's pathing skills are about as sharp as a marshmallow.

Infantry might seem squishy, but they can sneak up on tanks like a ninja at a sumo match. Once they dig in, good luck getting them out. Alone, they’re like popcorn—fun but not filling. But pair them with mechanized units, artillery, or air support, and they turn into a full-course meal.

Tanks are like goldfish in a bowl—beautiful but fragile. Get too close to infantry and they'll chuck AT grenades and bazookas at you faster than you can say "kaboom." Get spotted, and it’s raining hellfire. And if you're out-tiered, your shells will bounce off the enemy like rubber balls while they one-shot you back to the stone age. Each tank has its role: heavy tanks sit back and snipe, while the nimble ones dance with the infantry.

Artillery is a high-stakes game of cat and mouse. You've got to juggle hitting priority targets, dodging counter-battery fire, and launching your own counter-attacks. Fire too much and you'll light up the map like a Christmas tree; fire too little, and your teammates will be the ones getting pounded. Get it just right, and you’re the cat's pajamas.

Air units are simpler. Think small planes, big planes, small bombs, big bombs, rockets, and mean meat bags. The catch? Any AA around and you'll lose the gravity war real quick.

There are also special units like saboteurs, officers, artillery spotters, and more, but those mechanics are a bit of a mystery (aka I don't fully get them either).

So, if you want a game that mixes strategy with a bit of unpredictability and doesn’t take itself too seriously, MoW II is your go-to. Just watch out for those hardcore fans—they bite.
Posted 18 May, 2024.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
2 people found this review funny
0.0 hrs on record
You know what our military simulator needs ? You guessed right, karts!
Posted 18 February, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
The advanced flight model is often overlooked but most players due to it's difficulty. I throughly enjoy it (also a fan of TOH) but I would never use it in MP. Not having a properly dedicated joystick makes keyboard flying a 'little' risky.
The collective controls and not very responsive and controlling the rudder at low speed is woobly.
Again, as far as keyboard goes, I don't see how these issues could be solved. But with that said, I still love it.
Posted 18 February, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
Tanoa is amazing, beautifull and fresh. It's a tropical chernarus.
The small caliber guns introduced with this DLC are a godsend. But also the vehicles. And the gear.
There is nothing not to love!
Posted 18 February, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.0 hrs on record
Arma DLC's have highly elevated quality standards. The overhaul of the sensorial systems is a godbless for playing in jets and against jets. Some sensors now have a cone of view that can be controlled by the pilot. This system is much more reliable and pratical than the old 360º scan. A jet's radar can be used against itself, allowing other units to quickly detect it.
Overall, while not the most needed feature for Arma 3, it's always good to receive fresh quality content.
Posted 18 February, 2019.
Was this review helpful? Yes No Funny Award
18 people found this review helpful
0.0 hrs on record
Really in depth view on the consequences of war. A good paradigm shift from all the violence ridden gameplay. Laws of war DLC gives you a different insight and explores the morality and ethics of decisions in a warfare scenario.
Congratulations Bohemia!
Posted 18 February, 2019.
Was this review helpful? Yes No Funny Award
13 people found this review helpful
3 people found this review funny
0.0 hrs on record
While the best changes that this DLC brings are free platform updates, I recommend you to get the DLC anyway mostly to support the amazing developers that have proven listen to all the community feedback and are never cease to improve.

#Bipods
Posted 8 April, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-10 of 10 entries