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Recent reviews by iosq

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No one has rated this review as helpful yet
40.3 hrs on record
Very good game, particularly after a few hours in.
Only big criticism is the length fights tend to draw out to.
Bosses can turn in to health sponges that just drag on forever depending on luck.
Time waiting for enemies to spawn in, particularly in the third stage when you might have a single sprite left to kill can also be grating.
Otherwise the game feels and plays very well. Movement is fluid, attacks feel nice, and enemy design is pretty good outside of perhaps the butterfly balls (generally ♥♥♥♥) and the crystal beam enemies (uninspired, hard to figure out the danger zone on first look etc).
Story is very well written from what I've paid attention to.
I'd give it a 80+/100. It's an extremely good game, but there are a few things that add friction to pure gameplay.
Posted 12 December, 2020.
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5 people found this review helpful
1 person found this review funny
12.5 hrs on record (3.6 hrs at review time)
Yeah it's a Vanillaware clone. Made by just two guys as far as I can tell.
Pros:
+ Good combat, feels more precise than actual vanillaware titles
+ Art is up to snuff - it looks really nice if you're in to that aesthetic
+ Music is also good - was mixed until the lead up to the throne room
Cons:
- Bugs: No gamebreaking bugs yet but have run in to one major one where I couldn't interact with levers in the catacombs. Going back to a save point and reloading the game fixed.
- Bugs: Enemies would occasionally appear as silhouettes after being hit where not intended.
- Bugs: Enemies would rarely freeze and do nothing.
- Gameplay: Hitboxes could be more generous (from behind the direction of attack)
- Translation: The English translation is mixed. "The door is locked" "x - yes o - no"
From what I understand the studio behind this game is Chinese, however the limited character voicing is in Japanese. The voice work is all very solid, but some of the menu text can be strange and the text dialouge cab be stilted.
The combat feels like it's own thing once you've unlocked enough, and flows nicely.
With the current sales price of 2.4AUD (probably around 1.50 freedombux) it's well worth it.
Around 2 hours in at time of reviewing and was impressed enough bought a couple of copies for my friends.
Full price would still be impressed.
Combat _could_ be more precise - there is no parry despite the animation work being good enough to allow that without artifice like light flashes etc. Hitboxes for some enemies can be a bit too wide - red skeletons wind attack can feel a bit cheap.
The style is derivative for sure, but ultimately why complain about people copying something your like.
Particularly if they won't release on PC
On a true 1-10 scale I'd give it a light 7. On the IGN scale maybe an 8.5.
Well worth your time, priced very well, and an extremely impressive first game from O.T.K.
Posted 30 January, 2020.
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2 people found this review helpful
1 person found this review funny
0.4 hrs on record (0.1 hrs at review time)
Shonky controller support, crashes from regular gameplay and settings changes.
Frontloaded unskippable cutscenes in awful prerendered resolution. Avoid.
Posted 25 June, 2016.
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Showing 1-3 of 3 entries