No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 71.9 hrs on record (16.4 hrs at review time)
Posted: 31 Jan @ 2:42am
Updated: 1 Feb @ 5:45am

Early Access Review
I do recommend this game if you enjoy survival games with a lot of exploration.
There doesn't seem to be much of a goal to strive towards, but you can explore a very large area with stunning views, many little dungeons, meet many different Pals.
You mainly capture or kill pals to gain materials and XP to unlock more items to use or build. You are allocated limited points, and you have to choose between different unlockables. You build up your base where many of your pals can be let out of the storage to work on farming, crafting, logging and mining... That is something I appreciate - you don't just have to have a huge storage of caught creatures while you only use five favourites the entire game.
I also love that the Pals have their unique personality traits aside from the traits of their species.
I would, however, appreciate an option to release pals back into the wild. You gain XP by repeatedly capturing pals of the same species, which I am not really a fan of altogether, one is more than enough. You then have to either just drop them (but they stay there in the sphere, just tossed aside) or sell them or... uhm, smush them together to make a stronger pal. I dislike every single of those choices almost more than simply killing them. An option to release them would make me incredibly happy. (I know it's a game, but I can still have some moral compass if I want! Lemme have it!)

Now of course I have to address the Palworld vs. Pokemon discussions, so here it goes:
If there is any comparison to be made between those two games it should be that Palworld is like a parody of Pokemon. Where Pokemon is all rose-tinted glasses (while being kinda messed up upon close inspection), Palworld is just messed up and openly displaying it. It took some of the best mechanics from Pokemon and put them into a different video game genre. A very normal thing to do in game development - aren't most games nowadays just taking bits and pieces of existing games and merging them into something new?
Personally, the only blame I find in Palworld is that some of the pal artworks are just TOO similar to existing Pokemon, beyond what can reasonably be explained off as similar artstyle and the concept of animals + elements. That would work if it was meant as a parody, of course. Which it honestly probably is, but they can hardly say that openly, now, can they? Once they admit it is a parody, that can provide a better opportunity for copyright infringement lawsuit. A parody would either need permission or be free - but there is hardly a chance a project of this magnitude could be made for free or receive permission. Which would be a bit of a shame. This is the Pokemon parody we didn't know we need.
Still, for the sake of author laws if nothing else, I am a little torn about them leaving those too similar artworks in game. They feel both wrong (morally) and right (they drive the parody feel). I would understand if they decide to change them, but probably wouldn't mind too much if they kept them.
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