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Recent reviews by ImpSassy | Artist

Showing 1-9 of 9 entries
1 person found this review helpful
68.0 hrs on record
I say this as somebody who has been through the wringer. This game is perfectly fine.

However, as has been said by many a video critic, there are effectively two games here: Casual Crash 4 and Completionist Crash 4. And the game's biggest flaw is the disparity between the two of them.

This game looks gorgeous, plays fantastically and has a pleasant, light-hearted story that feels like it matured with the audience that grew up playing the originals.

However, if you are playing the game casually, there's honestly not a lot here. It's a pretty bogstandard romp from level to level. And playing -TOO- casually can force you to backtrack for extra Gems to pass each level gate. This isn't to say casual play isn't fun, but the game is like three or four hours long on a casual playthrough. Not hateful for 40$.

Completionism of Crash 4 is a legitimate nightmare. An exercise in attrition. A pining example of PADDING. I won't go into the full detail, but there are 43 levels (38 standard and 5 Bosses), 21 bonus levels. Every standard level has 6 Gems, 1 Time Trial Relic and 1 Perfect Relic. All 43 levels need to be completed twice in a mirrored mode (N-Verted Mode), and all 6 gems must be collected in mirrored mode as well. You must achieve the second-best time in the Time Trial for it to count for completion. And the 21 bonus levels need to be unlocked by finding a VHS tape in a level without dying prior. You also need to break every crate in all 21 bonus levels for completion. And to top all that off, the 38 standard levels must be completed at least once (mirrored mode can be used, but isn't required) while breaking every box and without dying a single time.
Words cannot adequately illustrade just how mind-numbingly, soul-crushingly tedious and frustrating this experience was. But I did it. I did one further: I got everything in this game INCLUDING beating the Developer Times in the Time Trials. I have a shiny purple Dev Relic on ALL 38 LEVELS. I am a champion (not THE champion) of Crash Bandicoot 4.

So having experienced all that, can I still in good conscience recommend Crash Bandicoot 4: It's About Time? Yes, absolutely. It's fun, it's pretty, it's a wonderful continuation of the original trilogy. You just gotta go in with a "Collect what I can now, go back for more later" mindset, as trying to blast through or trying to hang back and get EVERYTHING in one go will both cause you to slam facefirst into walls.
Posted 6 March.
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31 people found this review helpful
2,826.6 hrs on record (2,764.2 hrs at review time)
I have been playing this game since 2011 or 2012. I love it, truly. There are so few games where I can consistently get my butt handed to me, and come away from the experience laughing. TF2 is one of those games, perhaps the most important one.

As it stands, we have not received any substantial new content in seven years. And in those seven years, the game's core gamemodes, the ones new players are directed to try, have become increasingly flooded with bots who insta-kill people, spam text and voice chat with audio offensive in both its volume and its themes. Valve continues to profit off of this, despite the game not being properly playable in the last five-ish years. It is unjust and a completely amoral stance for a company that, time and time again, has had such a fresh, consumer-first mentality when it comes to gaming.

We need our voices to be heard. And the best way to do that is by submitting valid, negative reviews (i.e. NOT review bombing), boycotting the in-game store, and posting EVERYWHERE WE CAN, footage of the current state of the game.

Yes, community servers offer a relatively bot-free experience, but most, if not all of them have caveats that deviate from the core TF2 formula. And the only other place than casual to find said formula is the Competitive gamemode, which is simply not for everyone. This needs to be addressed or the game will continue to fester in its current state until its inevitable mass exodus, and subsequent shutdown.
Posted 4 June, 2024.
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No one has rated this review as helpful yet
2.5 hrs on record
Let me be abundantly clear: Gateway and Gateway 2 are worth the $10 by themselves, to ME. I have an extremely strong nostalgia for them, so I personally feel they are worth the admission. Gateway 3 is a massive letdown.

Gateway is a simple, minimalist, atmospheric point-and-click adventure game with a number of equally simple logic puzzles, alongside a handful of basic movement puzzles. These are by no means mind-breaking, but a handful can be a bit obtuse (in a charming sorta way). The atmosphere itself carries a lot of the game. There's just this looming, overarching feeling of "otherness" to everything. Like you belong here...but also don't at the same time. Narrative elements are sparse, but what is there is enough to raise an eyebrow and keep the intrigue going. The ultimate goal seemingly to escape the bizarre dimension you exist in.

Gateway 2 is like the first game, but better in almost every conceivable way. The puzzles are more varied, the atmosphere is even more foreboding, and the narrative is downright chilling at points. The central plot following a traumatized girl who is haunted by her mother's watchful eye, that you end up enraptured by immediately following your escape from the previous game. Not high art, but for a 2000s flash-based point-and-click, it was extremely solid. Being old enough now to better understand the concepts present in the narrative made me appreciate it even more.

Gateway 3 feels like a joke. Gone are the decent point-and-click puzzles. Instead we have a tedious series of tile-based puzzles. Now the previous two games did have tile puzzles, and they were a notable weak point, but they never really overstayed their welcome. Here...it's almost entirely tile puzzles. Additionally, all of the text dialogue is written in braille for some reason. Least until the ending. Which, speaking of. The little bit of story we get at the end feels like it takes a massive dump on everything that came before it. And it sucks that they seem to want to show it off the third game as a highlight.\

Overall, I recommend this collection on the first two games alone. Even if it's just out of curiosity. Just don't waste time on the third game.

I read some other reviews discussing bugs and performance issues, they must have since been fixed, as the only issues I've had so far were the shoddy collision detection regarding the Clone towards the end of the third game, and some minor text misplacement in the second game. Outside of that all three games performed flawlessly.
Posted 23 July, 2023.
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No one has rated this review as helpful yet
7.6 hrs on record (6.0 hrs at review time)
Early Access Review
My last review was ill-informed, so I'll do this again and keep it as plain and simple as possible.

Ex-Zodiac is a love-letter to the SNES StarFox games, as well as SEGA's Space Harrier series. It utilizes a low-poly aesthetic similar to what the SuperFX chip was capable of, albeit with a number of marked improvements that make it feel considerably modernized. These include an unlimited colour palette, making the game vividly colourful, all without appearing oversaturated; more advanced texture work making the world feel more lively than StarFox's flat gray blocks everywhere; and a larger number of 3D objects, including the ground, which was always faked with Mode7 on the SNES.

As of the time of reviewing, the game is in Early Access and contains twelve playable levels, with at least six more on the way. The twelve playable levels include six StarFox-style main stages, and six "Cyberspace" Space Harrier-style bonus levels that can be accessed by finding a Data Card hidden in each main stage.

The difficulty can be best described as moderately challenging if you don't know what you're doing, and pathetically easy if you do. And at least in my own personal experience, there's not a lot of in-between. Enemies come in a decent number of varieties with different attack and movement patterns. Obstacles are plentiful as well, ensuring you're always on the move and avoiding damage. Though if you take some, there are a decent number of checkpoints, and the occasional Repair power-up to help buff out the scratches. You can fire lasers semi-auto style by tapping the West button on your controller, or hold it to lock-on and fire homing shots. You can tilt the ship to the side to increase horizontal movement speed in the direction of the tilt, and double-tap it to perform aileron rolls (or "Barrel Rolls") to deflect projectiles and quickly dash around the screen. You can also fire bombs that have massive blast zones and deal tons of damage. Additionally, you can brake with the South button and Boost with the North button, both of which consume a Thrust Meter that must be fully recharged before it can be used again.

All that being said, the levels themselves are relatively short. And though some can be a hassle to simply survive through, you'll be having a fairly comfortable ride from stage 1 to 6 just shooting down what ails you and dodging projectiles and obstacles where necessary. Though currently we only have half the game, that still doesn't bode well for the longevity of the full game at the casual level.

Where most of your time will be spent is in earning the coveted S-Ranks in every level, which is no small feat. Doing so requires you maximize you in-level score, while killing as many enemies as you can, taking as little damage as possible, and killing the boss in a short amount of time. While the latter three conditions can be met with relative practice, the first one requires intimate memorization of the level layout and enemy formations, which when combined with the other three conditions, can exponentially increase the difficulty of doing so.
The game has a combo system that awards bonus multipliers for killing multiple enemies in short succession. When killing an enemy, a HIT counter will appear beneath the Score marker on the top of the screen, the first one is always 1× however many points the enemy was worth, which can range from around 15 points to 1500, but is typically 100 points per enemy. Every enemy killed will increase the multiplier by 1 and add the appropriate number points to the banked score.
Example:
1 enemy = 1×100 = 100 Points
2 enemies = 2×200 = 400 Points
3 enemies = 3×300 = 900 Points
4 enemies = 4×400 = 1600 Points
5 enemies = 5×500 = 2500 Points
Caveat being that this window lasts just shy of a second, forcing you to use your boost and break to manipulate enemy spawns and positions to get as many of them on-screen and killed in as short amount of time as possible. If you do not do this at every opportunity, you will NOT be able to acquire those S-Ranks. As somebody who has only gotten a single S-Rank so far (not counting Bonus Levels, which operate on slightly more forgiving stipulations), I can certainly say it's a pain in the butt and what the majority of payers will be spending most of their time doing once the campaign is over.

Additionally, most of the game's story bites are lost on my because of the overall lack of cinematic flair that something like StarFox possessed. It's possible these nuances will likely be added in the future, but as it stands, I often ignore the dialogue because the game just drops you into stages without any sort of intro, and the quiet periods where dialogue is most appropriate don't last very long.

All that said, the game looks very promising, and I hope to get all those S-Ranks before the final release, that way I at least have a leg up when things inevitably get harder! Highly recommend if you're into the StarFox games, especially after the travesty that was StarFox Zero (that game freaking SUCKED), and bonus points if you like the weirdness of Space Harrier, Bonus Level 2 has a boss that's right up your alley.
Posted 24 July, 2022. Last edited 26 July, 2022.
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No one has rated this review as helpful yet
1.3 hrs on record (0.7 hrs at review time)
This game is a classic from the 7th gen (hard to believe those can be called classic now). And this version appears to be an almost direct port of the Xbox 360 version. It's playable in HD with minimal customization options, the only one I found being anti-aliasing.
As such, the game comes with all the good and all the bad of the original. Which is to say, lots of good and a fairly mild amount of bad. The visuals and character movement are loaded with jank that firmly cements this game as one of those oddballs from the late Naughties, and a Wii oddball at that. Furthermore, there are a couple issues that (I believe) are exclusive to this version. First, the characters have what appears to be vertex warping on their faces; tiny gaps in the polygons that resemble cracks in the skin. Second, the audio mixing is abysmal. No matter how low I set the volume, without outright muting it, the death screams are still incredibly intense, and the sword clashing from the first boss fight peaked the audio constantly.
Other than that? It's No More Heroes. One of the best experiments on the Wii, and one of Robin Atkin Downes's most memorable performances. The game has hilariously corny dialogue and an undeniably lovable sense of self-aware humor. While I personally prefer the second game, that's also available and seems to more or less be the same in terms of porting struggles. Or should I say Desperate Struggles..? No..? I'll get me coat...
Posted 16 June, 2021.
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41 people found this review helpful
5 people found this review funny
2
3
3
3.6 hrs on record
Early Access Review
I bought this because a bunch of friends in my Discord server were curious but too cautious to do so, so I bit the bullet in order to give them the rundown, help them decide if it's a game worth investing in.

Overall consensus? Sure! If you're enthusiastic, or even just okay with furry culture, this came can be oodles of fun. If you're someone who abhors anthropomorphic characters, then there's not much here for you.

The game has a very Souls-like energy to it, with a stamina bar and such, and the combat is surprisingly decent. You really get the feeling the devs want this to be bigger than just its sex scenes, and with so many sex scenes, it builds hype for the larger game to come. You can travel about from location to location. There are numerous small encampments filled with both hostiles and friendlies alike, several main quests and one side quest. Once you finish all of the main quests, there's nothing left to really do but mosey around.

The dialogue sections leave a bit to be desired. The dialogue as it is written feels bizarre. There's a lot of old-timey formalities to the way characters speak, but then they'll just utter words like "ass", "♥♥♥♥♥♥♥", "♥♥♥♥" and "♥♥♥♥♥". And, I get it's not exactly the hottest thing to hear somebody utter "Oh my dear lady, your labia feels utmost pleasurable against my phallus." But I feel like the usage of the more modern words could be spoken more soft and sensually.
For that matter, the voice acting is dodgy. A good majority of interactions lack voice acting, which is fine, it is early-access after all. Most, if not all of the sex scenes have proper voice acting. It's hit and miss as to the quality of a particular character, but the two "male" voices present (the centaur featured in the preview images, and the horse ♥♥♥♥ coming out of the golden statue) both sounded really bad and overly distorted, leading me to believe they were voiced by women as the rest of the cast was.

The sex scenes themselves are alright. Most of the futa scenes are perfectly fine, but I found a difficult time enjoying the lesbian scenes, as they relied too much on the characters' reactions. This wouldn't be an issue, ordinarily, but the fact that everyone is topless kind of desensitizes you to what you CAN see, and the expressiveness of the characters is not yet at a state where they look natural (speaking as a pansexual male).
And yeah, your character is female, with seemingly no options to make them male. They start off as what appears to be a human wearing a prison mask, and can be equipped with numerous animal heads, bodies, and pelts, as well as different styles of penis. In some interactions, certain cosmetics are required to engage in specific sexual activities.
Quite a few sex scenes are unfinished and simply end upon clicking the "Next" button to progress.

Enemies are infrequent and come in three varieties, those being Skeletons which attack slowly, go down quickly, and deal a lot of damage if they do connect a hit; Corrupted Voyeurs who hit faster and lighter than skeletons and are a bit more durable; and Hostile NPCs who come decked out with various weapons, armor and occasionally shields. They vary in damage and resilience depending on what gear they have.
These enemies can provide a fun break from the steamy stuff, but can become boring to deal with due to the fact that they respawn. There are very occasionally some quest-pertinent enemies that appear, one of which features a Quick-Time Event that leads to a sex scene when failed. And defeated enemies occasionally drop some loot for you to snatch up.

Lastly, the main map is quite small, with numerous unfinished areas visible off in the distance, blocked off by invisible walls. While I'm okay with being able to see future content, a more visible boundary marker would be more appreciated. In addition, various dialogue options, primarily ones that open up new quests and sex scenes, are redded out with the tag "Coming Soon" on them. Similarly, some menu options also have this tag, including the Quest Manager. So Here's hoping some of those more crucial additions get set up soon.

This game has a remarkable degree of potential. I can forgive a lot of its issues as it's early access and incredibly polished in spite of that fact. If you're cautious and need that itch scratched, I'd say give this one a follow. If you're okay with some of the Early Access shortcomings I mentioned, I'd say is worth paying for. I can only hope the devs actually come through and make this one a worthwhile investment in the long run.
Posted 2 March, 2021.
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No one has rated this review as helpful yet
3 people found this review funny
17.3 hrs on record (4.6 hrs at review time)
This is a game meant for Melee purists. I don't know what else I was expecting. For those looking for Smash on PC, turn away, this is Melee for PC. It focuses on using glitches present in the original as game mechanics and will kick your arse if you don't learn to master them right away.

I personally hate Melee and its following and am absurdly disappointed in this game for catering almost exclusively towards the competitive Melee market. As such, while I enjoy this game on the whole, it's multiplayer is simply not an anjoyable place to be for someone to get some friendly ring-out action. As such I can't recommend it to anyone. It's simply not a fun Smash clone, and that's saying a lot considering it's the most acurate one to the original. You're better off just buying a Wii U or 3DS and a copy of Smash on those systems. And if you really yearn for a casual experience, Get Brawl on the Nintendo Wii.
Posted 13 August, 2017.
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No one has rated this review as helpful yet
11.1 hrs on record (4.7 hrs at review time)
I haven't even finished it yet and I just...I feel so at home. I feel like, for a few minutes every now and then, I get to live as Mae. I get to be around people who care about me. With parents who don't act hurtful towards me, friends who I can actually interact with without an anxiety attack. I also find it heartwarming that Mae is pan instead of simply gay or bi. As a pan myself, it was quite a welcome change. I just...don't know how to put it into more words than that, as much as I'd love to. This is a great game, one of the best, it's up there with Undertale, Ori, and many more. It tells a solid story, with characters whom I care about and care about me in return. This is one for the ages. Thank you for making a game for me, and for everyone to enjoy.
Posted 20 June, 2017.
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No one has rated this review as helpful yet
57.9 hrs on record (4.5 hrs at review time)
Incredibly huge and full of fun, Brutal Legend delivers what it promises: A tricked out heavy metal experience with all-star artist like Jack Black and Ozzy Osbourne. A gigantic overworld with plenty of real-time strategy and Action-Adventure elements in it. An incredibly underrated game that is well-worth the $15.00.
Posted 28 June, 2014.
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Showing 1-9 of 9 entries