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0.0 ώρες σε 2 εβδομάδες / 2.1 ώρες συνολικά (1.2 ώρες όταν γράφτηκε)
Αναρτήθηκε: 23 Δεκ 2019, 22:46

It's ok... would be better if the actual bubble game was better. Kinda a cheap build... great example of how using boosts can actually damage game play. grid isn't complex enough to win consistently enough to actually gain items to make points better. should be extended, extend the story lines and increase the winning ratio to make it more grabbing, even after boosting stats it doesn't have a very high chance of winning dates. use some boosts and the boosts get in the way of making chains and you just sit there connecting the same three bubbles for 15 moves until it finally shuffles the board and you are screwed because you have no moves left to actually play. you won't entice micro-transactions if you have garbage gameplay that cheats you like that.

increase the regen time or the energy a little, little more to do a day would be nice. like the concept though.
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