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Recent reviews by Tom

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8 people found this review helpful
53.4 hrs on record (48.8 hrs at review time)
I wasn't sure about this game when I started: coming from games like Factorio, the price scaling meant that I could never actually manage to finish a build, because I'd always run up against one shortage or another.

However, somewhere in the discussions, I read that the developer wanted the game to focus on small, efficient builds. For whatever reason, knowing this made this game ten times more enjoyable; once I understood that the price scaling was a deliberate design choice, and a deliberate constraint on my builds, I started to optimise for it.

The key to enjoying Sixty Four, for me, was to stop treating it like other idle or factory sim games. You can't just press a button and come back a day later to find that you've moved onto the next plot point. Especially earlier on (no spoilers!), it pays to re-evaluate your builds regularly. What gives me X resource most quickly? What can I scale without spending Y resource? How can I design Z so I don't have to check back every thirty seconds?

If you're looking for something very different to other factory sim / idle games, both in its mechanics and story, I can't recommend this game enough. It wasn't love at first sight, but I've grown to enjoy this game tremendously.
Posted 13 March, 2024.
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No one has rated this review as helpful yet
7.3 hrs on record (5.9 hrs at review time)
Gorgeous visuals, a compelling story, and plenty of suspense. Playing the game 'linearly' won't take you more than a few hours, but you'd be missing what really makes this game great: the scenery, the exploration, the little side-stories and sub-plots, and the constant book recommendations. I loved this game.
Posted 9 April, 2016.
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