10
Products
reviewed
429
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in account

Recent reviews by cooldog

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
22.8 hrs on record (20.2 hrs at review time)
I was banned from his forum and my saves stopped working on update 3 but the blobber is good enough that I keep coming back. I probably deserved the ban, anyway.
Posted 12 January. Last edited 12 January.
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No one has rated this review as helpful yet
14.6 hrs on record
postal 4

there are benefits to today's early access culture. one is the oppurtunity to revisit games over longer periods of time, seeing where and how developments happen, what changes are made, and watever was meant to be there the first time. we're asked to be not just passive consumers, but historians, bug-testers, 'ideas guys'. some of this extends to postal 4. hell, some of this extended to postal 2.

infamously broken and badly-reviewed at launch, postal 2 received three major, titled-updates throughout its nearly two-decade running periods - 'share the pain' (adding CO-OP), 'apocalypse weekend' (extending the week conceit of its gameplay by two rather story-based days), and 'paradise lost' (the modern one, releasing in 2015 and adding another week of postal fun with your favorite characters and their hilarious gags). like a box of chocolates, you never knew what you were going to get with these - I remember torrenting postal 2 complete (share the pain/apocalypse weekend/[MOD] A Week in Paradise[MOD]) on my linux/windows dual-boot pentium laptop and finding a broken sawwed off shotgun on day one, somewhere half between the al-quida base in the sewer and the dude's home. it killed nearly everything in one shot and, as far as i know, wasn't anywhere near that broken in the base game. that's not to mention half the broken ♥♥♥♥ that RWS included from A Week in Paradise including a ♥♥♥♥♥♥♥ nuke launcher. oh, but to balance everything, police officers' 7-8-9-heads now bonk on collision with your machete, instead of naturally being lopped off. i think this is one of the worst releases of postal 2, and it was my just desserts for illegally stealing from a small business owner. but the point is, you don't know what RWS will do with their games. they might just wreck them entirely as a weird joke. they might let a russian modding studio release their next numbered entry over the developer of Eternal Damnation. they might let you smoke weed in their game because theyre so ♥♥♥♥♥♥♥ crazy.

with this context, seeing what theyve done with postal 4 is a little less hair-raising. yes its ♥♥♥♥♥♥ it launched like it did, like postal 2, but time and effort have slowly brought it to some kind of playable state. to cut a long story short, i feel a little disappointed with postal 4. i expected some major way of pushing the immersive sim elements of postal forward, those moments where gary coleman is basically ♥♥♥♥♥♥♥ you with grenades until you accidentally fat-finger the kick button and realize that every projectile in the game has gravity, velocity, and acceleration and that your boot is an effective means of reversing all of that. from the upgrade to unreal engine, i expected something like, a bfg that fires poop that causes every enemy that has tracer-sight to the poop to start vomiting, the ability to fire any kind of liquid from your water-gun including vomit, idk, like a weather gun that causes random surface liquids everywhere to appear so you could light things on fire easier. what i got was basically an updated postal 2 without the mods, but with prettier graphics.

there are worse games postal 4 could be than postal 2. with the new conceit that each of your daily tasks should be like minigames unto themselves rather than basic activities that launch you into open-world chaos, it becomes some of those worse games from time to time. worst of all is the cleaning up poop task on day 3, where, without a radar or any means of differentiating these piles of dark brown from the light beige the rest of the town is, you have to find a bunch of piles of poop and clean them up. sometimes there will be a woke sjw that will attack you with an assault rifle for cleaning up the poop, but you can get their kalasnikovs and shoot them back, or like piss on their faces to get them to vomit and stop targetting you for a few minutes if youre playing pacifist (for some reason). but wait, there's fifty-eight challenges around the map that work like trevor's 'rampages' from gta 5 where you have to kill or maim a lot of guys with a specific weapon, for cash and drugs. theyve also got collectable krotchy dolls, which you can exchange for cash or drugs. civvie-11, your favorite youtuber, is in the game, and you can talk to him to exchange cash for drugs. postal 4 has a lot of stuff like that.

the basic gameplay loop of postal 4 is much the same as its predecessors. you spawn into violence and rampage throughout the map, checking in on little alleyways and houses for ammo, drugs, health, and armor. occasionally, you get close enough to an Activity that you decide to wander in and see what minigame RWS has set up for you. sometimes it's great - the capstone of day 3 has an amusment park where you have to disable a bunch of electrical boxes while taking fire from park-goers before fighting two bosses at once, losing all your ammo, catnip (slows time), and dual-wielding juice (dual wields your gun) in a climax. sometimes you shovel ♥♥♥♥ (or firehose ♥♥♥♥, or blow ♥♥♥♥ up) while woke sjws attack you. you might shoot border crossers out of a cannon to infiltrate mexico or run a bespoke prison map to reëstablish control over the rioting prisoners. these Activities were hit and miss, for me. while they extend a tendency the second game had, think of burning library map you have to run after you deliver your library book, there's nothing as evocative and fun in them as the secret exit from the bank in the second game. poking around the sewer map from day one, i found exactly one secret weed pipe and nothing else. this is ultimately the biggest problem with postal 4, the fact that you run new maps or new areas for every activity, and the fact the world is so large, means your hidden secrets are miserly placed and lame in rewards. they have a massive place for you to roam around in and absolutely nothing but the challenges takes any advantage of it whatsoever. its all just rampage space for you to find your activities between, like a selection menu with a little more dismemberment.

most of the updates have gone into these bespoke Activities, so there's not much to discuss there. there's a dropkick now, if you're running and you jump and press kick at the peak of your height. each of your missions is at one of the four corners of the map, basically, so there's lots of dead time either rampaging or scootering around. after you get a decent amount of catnip, dual-wielding juice, and health pipes there's basically no reason to explore OR rampage and risk wasting your precious supplies; there aren't that many weapons in the game and there's nothing like the al-quida base with its nuke launcher, neither will you find much ammo for your revolver, glock, assault rifles, grenades, (or any ammo for the four-barreled shotgun outside of vending machines; though they're a good addition since they're a moneysink you can upgrade your ammo capacity at).

ultimately, compared to two, i didn't find postal 4 all that compelling. maybe i shouldve modded it, maybe itll improve with updates, but i feel comfortable reaching for postal 2 instead. recommended if you're new to the series, or desperate for more postal (i was).
Posted 7 October, 2023. Last edited 7 October, 2023.
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4 people found this review helpful
4.3 hrs on record
reddit-based roguelite style non-game with vomit sprite showers and epic battleborn hero's
Posted 11 November, 2022.
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No one has rated this review as helpful yet
1.6 hrs on record
Cute. Quick. Brusque.

Forward. Headshot. Repeat.

Hypnotizing. Hyperventilating. Harsh.

Worth it and some.
Posted 30 October, 2020. Last edited 30 October, 2020.
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No one has rated this review as helpful yet
5.9 hrs on record
blunderfail
Posted 3 September, 2020.
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No one has rated this review as helpful yet
6.6 hrs on record
Anodyne 2 comforts me. As a point in Analgesic Production's releases, it managed to make a decent transition to 3d without sacrificing too much of the depth the original had. As cute as the waiting puzzle was, it dated the game; Braid beat it to the punch by a half decade. The comedy's calmed down, sly, half reflexive; you get the sense that the production was about as soothing to make as it was to play. Affects like that make it feel playful in a way the original wasn't. But, I was left feeling cold, the story's far lighter here than the in the original and the sense that something masterful reading is sitting behind the text, waiting to rewrite the way you see everything just isn't there.

For the price, it's difficult to recommend; wait for a deeper sale and try out the original in the meantime.
Posted 4 October, 2019. Last edited 29 November, 2023.
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A developer has responded on 28 Nov, 2023 @ 7:59pm (view response)
2 people found this review helpful
0.2 hrs on record
really, really bad. a character called reason walks in and has a conversation with your character and and a character called greed where he asks you to find hope. this happens because he evicts an old lady, who was nice to him, but died.
Posted 29 July, 2019.
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5 people found this review helpful
40.4 hrs on record (36.8 hrs at review time)
Early Access Review
It's a game to be watched and not played. While most people are reporting problems with performance, loading, crashes and bugs (none of these things getting better, but worse), Bethesda is trying to drum up hype for million dollar prize pool tournaments. If you're wondering why Quake Live ran beautifully for you and this struggles to get even 70 in some maps, it's because this game is not for you. Everything from the laughable monetization ($4 a crate) to the time it takes to get champions is designed filter and breed deep pocket streamers to have something to do when they want to switch it up for their audiences.

There's fun and depth here, sure, but it's an afterthought. The goal isn't to 'get good' or 'have fun', it's to grind a few thousand hours until you can take a stock off Rapha for an iBuyPower sponsership. It is soulless.
Posted 6 September, 2018. Last edited 6 September, 2018.
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43 people found this review helpful
1 person found this review funny
5.1 hrs on record (4.4 hrs at review time)
Incredible, intricate, cool and fun. Artifact Adventures plays like nothing else. I'd been a fan of the series since the first one, which had traditional JRPG framings hiding a pretty intricate series of decisions and consequences, where choices matter. That's all still here, but this one brings action combat, which plays like an elastic, frantic game of Joust. Extremely fun so far. From what I've seen, there's also a pretty heavy amount of choice there, too. You could easily design your character as a nimble assassin, jumping and flying away to position yourself for a flurry of blows, a crit-focused berserker, a distance lancer or more. Diversity's further increased with artifacts, passives, skills and armor; each of which, I've seen, have a pretty big ability to change the way you approach things. It's an deep game.

Though, that doesn't mean the game is without its flaws though. Difficulty is a little screwed up at the moment, normal mode is incredibly easy while hard mode, due to some peculiar mechanical choices, is filled with instant deaths. Builds that focus on armor are a necessity to prevent these, though it's arguable there's a tuning problem with monsters instantly appearing in your hitbox and destroying you. The quest log could also use some work, a lot of descriptions seem unfinished and, especially with companion quests, it's very possible to forget what you're meant to do and get stuck. Furthermore, the music is worth muting. There's nothing good in it, it's tinny and generic.

These things kept in mind, I don't think anyone else makes games lik Artifact Adventure. The insane plurality of things this game does right and does new more than outdoes its flaws imo. Buy this ♥♥♥♥.
Posted 9 January, 2018. Last edited 9 January, 2018.
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16 people found this review helpful
1 person found this review funny
14.8 hrs on record (2.2 hrs at review time)
Yes, the game looks like that. But, don't worry. The rough textures and muddy colors belie a kind of cool charm. Brigand feels like a bedroom coded Ultima Underworld with aesthetic direction from Fallout --the people are friendly and the jokes are funny but there's absolutely no doubt you're living in a kind of apocalypse. Gameplay really focuses on choice, serious character building across 14 skills with no real dumpstat -- everything has decent benefits immediately and nothing in the future or nothing immediately and something amazing in the future; all with a good amounts of choice and consequence thrown in to boot.

But what blew me away was its quiet moments of humanity. The bar patrons tell you jokes, your faction leaders treat you more like a son than a soldier, and hacked emails are more often about the day to day than a loot cache. Brigand feels emotionally nuanced in a way CRPGs rarely are, and it's this marriage of hardcore roleplaying sensibilities and clever writing that makes it feel like an instant classic.
Posted 26 July, 2017. Last edited 26 July, 2017.
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Showing 1-10 of 10 entries