3
Products
reviewed
30
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Recent reviews by Huskywolfeh

Showing 1-3 of 3 entries
4 people found this review helpful
1 person found this review funny
3
5.8 hrs on record
Early Access Review
Do not waste your time. Ranking system is broken. Cheaters are in every match

While the concept and gameplay loop can be fun for the treasure hunt, the combat is incredibly clunky and the spell/ability mechanics are beyond frustrating. This free version severely punishes newer inexperienced players, expecting you to pay $30 for a pay-to-win gaming experience that feels more like a polished tech-demo than complete game.

I purchased this game expecting challenge and strive. I expected to die alot and fight my way though hardship. What I didn't expect was to be instantly outranked by paying players that no skill or practice could overcome.

Suggestions for developers:
- INVENTORY AS ARMOR RANKING and MORE ranks under 100 when match-making.
- Add a report feature for any recently matched player post-game, not just teammates
- Add at least 2 more character slots, or location to try out different classes and abilities
- Add an optional PVE mode.

Features that were fun:
- Removing the BattleRoyale circle of death in favor of a map-wide collapse made for a much more immersive experience
- Monster variety, although basic, each had telegraphed animations and some skill was involved to block attacks
- Loot was plentiful and rewarding to find

Frustrations encountered in the first couple hours of gameplay:
- Within first hours, my group was repeatedly decimated by high-ranked players using inventory exploits to cheat the matchmaking system. Fighting players with 10x the ranking and legendary gear means newer players have no chance even in a 3v1 scenario.
- Even in solo-ranked dungeons, abilities let you summon additional NPCs. This means you're out-ranked in a 2v1 combat encounter in addition to any monsters within the nearby area.
- Spells will misfire or even cast onto enemies (even non-moving killed npcs). Why would I ever want to heal anything but my allies?
- User interface in the lobby and merchant menus is not intuitive and, equipping them instead of selling to merchant. Feels like a rushed very rough prototype from some off-the shelf asset.
- Only one character slot meant I was not able to experiment with other classes or skills. No way to try without paying with premium currency

As of typing, I would not recommend this game until they fix the matchmaking/exploits and high-ranking player-hunters. From what I can find the developers have stated this PVP experience is "as intended"
Posted 12 June, 2024. Last edited 5 July, 2024.
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2 people found this review helpful
1 person found this review funny
4.4 hrs on record
Early Access Review
While it may be one of the best looking ghost games currently, it's not the best in overall gameplay and repeatability. Follows in the footsteps of other ghost-hunting clones with some interesting environmental jumpscares, spooky interactions and ability to exorcise the ghost.

Unfortunately, this quickly falls short to make the repeated grind to gather items neither fun or entertaining due to the..
- low rewards / end-session payout per ghost
- deaths without essential items (difficult to obtain for new players)
- spending 10+ minutes waiting for certain item interactions to trigger
- lack of instruction on items, abilities and how to use them

Additionally, it seems like all models and textures were thrown together mess of Unreal assets. From the wonky multiplayer characters to the (almost aggressive amount of) AI generated pictures littered throughout all of the game and it's advertisements; even achievements. This feels like less of a passion project inspired by the ghost-genre and more of a cash-grab catching the latest indie trend.

My recommendation for the developers:
- Give starting players a few more items and money to start with
- Add more defensive items, let the player come back after death once
- Add text or quick tutorial video that shows how to use any item




Posted 14 May, 2023.
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10 people found this review helpful
2 people found this review funny
89.9 hrs on record (21.7 hrs at review time)
Early Access Review
A fun game for groups of online friends, but frustratingly incomplete in guiding new players. Might be worth the purchase if you're willing to put in dozens of hours to research and studying guides for help.

Update 20+ hours post-review: Hey developers, LET ME RUN AT ALL TIMES. Watch Lockwood & Co. and add items from that series. Iron brick that prevents the door from being locked (for a few seconds during a hunt). Chains that prevent a ghost from attacking (with a visualization, not just a bite of an item), etc


The in-game journal is great for determining the right ghosts, except when it's not. The ghost steps in salt, what does that mean? When a footprint doesn't give you an interaction or money reward, what does that mean? The journal says fingerprints, do the glowing handprints on cursed items count? There's not an option in the journal for glowing footprints, which ghost is that for? The EMF detector only went up to a 3 or 4 when murdering half the group, so we uncheck the "EMF-Level 5" in the journal right? (We found reliable only half the time).

New players shouldn't have to google every 2 minutes during a ghost hunt or die multiple times starting out with zero money to find out how to play. If that's the intention, others will succeed in this game's place as this genre evolves.

Starting out, our group of players had to peruse hundreds of wiki articles and a shared collective google document. This can be easily solved. Skyrim has a "always show" or "hide" quest marker option for players that don't want to be guided or break immersion. Add in-world notifications, markers and let long-time players disable this sort of feature if they want
Posted 19 November, 2022. Last edited 28 February, 2023.
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Showing 1-3 of 3 entries