12
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143
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Recent reviews by husky3g

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
329.5 hrs on record (1.4 hrs at review time)
Absolutely incredible piece of software. Arma is my go-to and any Arma player knows, your FPS is limited by the FPS of the server, so you basically are stuck at <60fps constantly. With LSFG3.0 I was able to VSync 144fps CONSTANT and it wasn't perfect, but it was pretty dang close.

Pros:
Free frames at the cost of almost nothing.
Smoother gameplay and less eye fatigue.

Cons:
A bit of artifacting - the lower your base FPS, the more apparent artifacting becomes.
It's weird - it doesn't FEEL like you're getting the framerate it says - it appears smoother, but there's just something different about it over native framerate.

THE BIG CON:
NO LINUX VERSION - PLEASE MAKE A LINUX VERSION. I had to install Windows just to test this out because I can't even run it within a Proton container with another game so that it launches alongside the game and can do framegen. Maybe there's a workaround, but I cannot for the life of me get LSFG to launch at all on Linux, no matter what I do. A Linux version of this app is sorely needed, even if it can't be supported as well as the Windows version.
Posted 6 February.
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No one has rated this review as helpful yet
472.1 hrs on record (9.0 hrs at review time)
Early Access Review
I'm a big "classic" Battlefield guy. I prefer simpler big-scale combat games and I've dabbled in Mil-sim games like Arma. Don't let the graphics dissuade you, this game is incredible. I can't say enough good things about it. Thousands of potential hours of gameplay from a $15 game. The community is light hearted, the gameplay is challenging but actually fun. Solid buy, 1000% recommend. If you miss "old" Battlefield, this is the game for you.

EDIT: After a bit more time in the game, there are a few glaring flaws - No choppers/vehicles in the training area - Choppers are a commodity in live servers, they only respawn every few minutes and the amount of times you get pilots that either troll and crash them, don't know how to fly and crash them in the spawn and kill 3-12 players, or do not put down the "rope" which is required for you to exit the chopper without dying if it hasn't landed.

The rope feature is a cool thought, but a game of this scale with this type of gameplay relies on people having the knowledge to know they need to put down the rope for players to exit the chopper and also have the knowledge to know they need to fly low enough to allow players on the rope to dismount safely from the rope.

This leads me to my next gripe - no parachutes. Battlefield has them and they work well. It seems Battlebit tries very hard to stick to it's milsim roots by refusing to add features that benefit individual players over forcing them to rely on teamwork. Relying on your pilot for the rope and knowledge to both not put you down in the middle of the enemy team while you are danging on the rope or to just never put the rope down at all until you either jump out and die thinking the rope is down and not paying attention, jump out and die because you know the rope isn't down but have to respawn because the pilot is just flying you around aimlessly, or hitting the respawn button and wasting tickets on the pause menu because you can't play the game while flying around in a chopper passenger seat.

Parachutes change the dynamic and allow players to both save themselves from inept pilots and to stop relying on the terrible rope mechanic to be put down into the battlefield.

My main gripe is that they don't have choppers in the training area for players to mess around with and learn to fly properly. Players HAVE to join live servers with real players and engage in a trial by fire, that typically ends in a blackhawk full up at the beginning of the game crashing 100 meters outside of the spawn area, killing 12+ people because the person has no idea how to fly, the players can't leave the chopper because the rope isn't down because the pilot has no idea what the rope even is, then your team has no counter to the enemy team's choppers and cannot drop players onto objectives further out in the map or behind enemies because an inept pilot crashed your chopper and your team now has to wait 1/4 of the game for the chopper to respawn.

My last gripe, which is actually a big one as well is that some maps only have a single chopper or no transport choppers. Azaghor relies on your team to capture a specific objective in order for your team to get a helicopter, so one team has a chopper and the other has nothing which is a huge advantage with a skilled pilot. Azaghor already is relatively unbalanced, with the team on the East side of the map being severely disadvantaged due to the map's design. Once the Western team captures the point for the chopper and the Eastern team gets pushed back, it's a slow roll to a spawn camping hellscape that just makes you want to leave the server and find another that isn't playing that map - again, if the devs added a chopper on both teams, there would be a way for the players to leave their spawn and get to objectives that are further away to free up the spawn camping and get back into a more level playing field, but instead, the game just carries on into a spawncamp from the enemy team and everyone just spawns as a recon and snipers from inside the base.

Frugis has the same problem, where whichever team captures G, gets a transport chopper. It's all well and good, but it means one side has a MASSIVE advantage over the other. A 12-seat transport chopper with guns that will not respawn until it's brought down which is very difficult on Frugis because of the map design and RPG mechanics with most being too low of damage or too slow. On a map like Frugis, two 8 seat little birds would be far better than a single blackhawk that gives one team a massive advantage.

There are a few maps where some of the vehicle choices don't make sense. Rather than transport choppers on Salhan for Infantry Conquest, you get two armed little birds, one on each time, rather than two passenger little birds, which would make moving around the map and keeping the game interesting easier. Instead, you just get two choppers that fly around the map basically doing nothing, maybe transporting 1-2 players the entire game while they get a few kills until they're blown up and 3-4 minutes later, the chopper spawns again. Having a passenger little bird/8 seat little bird would be preferable on this map, because many times both sides push the enemies back to the spawn and start spawn camping. Salhan is much more balanced, with multiple ways to sneak across the map on the ground, but I think the experience would be better and the round would be more fun with the ability to drop squads on far objectives and capture behind the enemy while they spawn camp.

Again, there's a lot of small nitpicks with some of the design choices. Some maps, such as Basra were changed/updated for seemingly no reason. New Basra is terrible compared to the old version. It seems rather than make new maps for people to play on, the devs insist on changing/completely overhauling maps that people like and making the old versions impossible to play. I sincerely wish they'd leave certain maps in rotation and just add the "new versions" as different maps.

Another point is the voting - at the end of each game, you vote on what you want to play. Rather than it going with what is most selected, it gives each map a percentage chance to be chosen. This is both a blessing and a curse - in some cases, the most overplayed maps like Wakistan, Frugis, etc are skipped for other maps and in other cases, the entire server could vote for a certain map, and then a map like Lonovo night with 2 votes would win out and everyone leaves the server because of it. I and many others would prefer another system where the "most selected" maps are only available every other game or two and "least selected" maps, were available every other game or two to balance the choices.

My last point would be for the devs to please stop listening to streamers and reddit communities for changes, as these groups are very small minorities of the playerbase who's playstyle/meta is not what most people who play the game want. They need to have polling on the main title screen of the game that allows players to vote on what they do/do not like for future/current changes and the devs should take the input, but never act on changes solely because players "ask for it". Devs know the design better than most players and some choices they've rolled back such as chopper XP, adding glint to 4x scopes and under, are regressive and progressive.

The games population has been steadily decreasing and sadly this is one of the best shooters available right now. If the devs could listen to more than just a few minority groups on changes and map design by allowing other players a voice via in-game polling, it could drastically help improve the game and help by deterring them from making decisions the community will overwhelmingly dislike.
Posted 27 July, 2023. Last edited 16 February, 2024.
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No one has rated this review as helpful yet
1,555.3 hrs on record (1,179.1 hrs at review time)
One of the greatest shooters in existence. The base game itself is fantastic. With vanilla servers and lightly modded ones, the experience of the milsim aspects is incredible.

Once you move on to more nuanced mods, it becomes an absolute dream to play with so many different experiences to be had in such an already great game. #NeverForgetArma3BreakingPoint #BreakingPointStandalone #WherestheSADeathly?
Posted 30 March, 2023.
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No one has rated this review as helpful yet
49.7 hrs on record (34.2 hrs at review time)
I've had this game a few weeks, but I also work a full time job. This game was easy to pick up and play whenever and pick up right where you left off.

The mechanics are simple enough to play casually and in-depth enough to REALLY make a house look nice. The more detail and time you spend, the more you will get back out of the profit margins on a house you've flipped.

It's a great game without many bugs and it's a great time waster. The one complaint I have is the lack of "landscaping" or any sort of modification to the outside area of each house. The only thing you can do is change the type of siding or the doors on the outside of the house. However, I believe the devs have mention that those sort of features are coming down the pipeline.

Another addition that DOES NOT currently exist is the ability to expand houses outside of the size you bought the house in. If you want to build an addition to the home, there is no way to do so. You can knock the internal walls down to modify the layout, but you cannot add more outter walls to the structure to create more space.

Altogether the game plays great and is a lot of fun. I definitely reccommend if you like casual simulator-style games. It can get a bit dull seeing the same layout over and over agin in a few houses but it's still fun to redesign them into unique homes.

I've beaten this game after roughly 34 hours, so I definitely got my playtime worth my money out of it. It's a great game with a lot of potential. My main hope is that eventually, the developers will add workshop support for the game. The developers have done a fantastic job of creating what the game should be. I definitely recommend buying the game if you're having second thoughts.
Posted 16 August, 2018.
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3 people found this review helpful
1.0 hrs on record (0.7 hrs at review time)
Early Access Review
Wish I could refund this game. It's ♥♥♥♥ and a $60 price tag is ♥♥♥♥♥♥♥ crazy.
Posted 8 July, 2017.
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No one has rated this review as helpful yet
16.5 hrs on record (11.3 hrs at review time)
Early Access Review
Purchased this game a couple weeks before the Steam sale alongside Stranded Deep. Loaned my brother $30 for R6: Siege and he bought me Stranded Deep and The Forest for repayment as gifts. I'll be honest. I dabbled in a cracked copy when this game was first released and I wasn't very impressed initially. The concept was nice but to me the lack of a genuine narrative of the story alongside this game was a terrible missed opportunity and I still believe that it is.

AS FAR AS THE STORY; Monologue from a cast away actor whose wife recently died and was flying to get away from the harsh reality with his son is the basis of a great, slightly cliche, but great survival cast away story. Throw a plane crash and a few cave duelling super mutants in the mix on a deserted island and dozens of old caverns and camp sites dating as far back as 200+ years, and you've set up a narrative that needs to be told, which to this day the game does not do directly. Obviously, the game is not finished and you're supposed to investigate and get the story yourself from the clues, drawings and visual aspects of the game, which in my opinion again, is a missed opportunity for genuine first person story telling with first person narration. You are alone, the main character should feel that. You've now lost everything at this point, your son is lost on the island, possibly taken or dead and it's your job to find him and figure out a way back to civilization. The broken heart of a grieving husband and father needs to be spilled into the narrative and I don't believe the game does that well enough, albeit attempting to let the character have a sandbox experience. I believe the sandbox experience would not be sacrificed at the expense of a voiced character. Moving on.

GAMEPLAY; Some of the best animations for fishing, building, crafting and some of the most genuinely fun gameplay available from most indie survival games. This game is a golden needle in a haystack of the crap that is Early Access survival games. I generally hate single player games but this game is a genuine article of some of the best development I've seen from any survival game. Unique environment, unique ideas, aspect of marvel and wonder alongside fear, survival and constant vigilance as the mutans not only come out at night in full force but also try to surprise you in the day when you're least expecting it. I've probably almost ♥♥♥♥ my pants 10 times from cutting trees in the forest only to move over to another tree and have a mutant 10 feet behind the tree staring at me motionless without noticing until it starts to charge. The game delivers jump scares, constant fear and that feeling of isolation and loneliness that you can't get in survival games with massive multiplayer or PVP. It's an awesome and unique experience and I've had an absolute ♥♥♥♥♥♥♥ blast with this game. Albeit still being in Early Access, in it's current state it is worth the $15 price (coming from soneone who bought CS:GO for $5 and got 1,400~ hours of gameplay from it.) Well worth the investment.

In closing, the game is great. I can't reiterate enough, though, It's a missed opportunity by the devs, in my opinion, that they didn't voice the main character and tell a compelling story from the mind of a scared, isolated, grieving husband and father who's only occupation was acting and now he's in an environment of mystery, hostility and horror and the only way to find his son is to conquer his fear and charge headfirst into the unknown. The gameplay was pretty damn awesome. Crafting, combat, hunger and thirst systems were all very nicely done in a way that they are nagging but not distracting. I love the game and I would recommend it highly. Can't wait for it to be out of alpha.
Posted 29 June, 2016.
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No one has rated this review as helpful yet
88.0 hrs on record (20.3 hrs at review time)
In it's current state, it's great, apart from the fact that the hit registration is broken and people with 1000 ping still have good hit registration, which screws over people with good ping.

Posted 7 February, 2016.
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No one has rated this review as helpful yet
1.4 hrs on record
Early Access Review
I recommend this game, hesitently for now, and for the simple reason of the servers being completely dead. Maybe once every 1-2 hours, you will find a full server but most of the time when I searched, I found only servers with 1-2 people.

Great game, but the lack of content and the lack of players makes the game hard to endorse. Still, I recommend at least watching the game as the game itself is a freaking blast and is fun as hell to play. As the trailer says, there's no ♥♥♥♥♥♥♥♥. If the game had workshop support for more map and gamemode variety and the playerbase was larger, this game would consume so many hours of my life.
Posted 29 October, 2015.
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1 person found this review helpful
10.8 hrs on record (3.7 hrs at review time)
Early Access Review
UPDATED REVIEW!

This ♥♥♥♥♥♥♥ game is awesome. I love the controls, the game is ♥♥♥♥♥♥♥ beautiful and fun as hell. I've mostly only dabbled in basic looting and killed a few zombies. There is significanly less KoS among noobs in the game compared to other survival games. The gunplay is spot on, the looting is nice, the inventory system is great.

Only negatives are the sort of bad UI. It's really barebones and doesn't have many options. You pick a server, join. No filtering, no mod support yet, no way to find people's Steam ID in-game without asking them. VoIP is nice, but there's no directional queues for voice chat. If they talk, it's either loud or quiet depending on how far away people are. There is no, this person is to the left of me or this person is to the right of me. Also, the performance isn't that great. I'm on an 8350@4.3GHz & GTX 770 maxed out and I get 45fps average. Motion blur helps it look a bit smoother, but it still doesn't play at 60fps.


OLD REVIEW:

Ran absolutely horrid on my AMD card. Menus are very lacking and simplistic and seem bulky and clunky without hardly any options. Frame stuttering, clinky controls. A ♥♥♥♥♥♥♥♥ of potential and Cryengine is the ♥♥♥♥. If I had an Nvidia card and the menus were a bit more functional with better options, I would've have refunded it.

If the above wouldn't bother you, I'd buy it. Concept looks so ♥♥♥♥♥♥♥ fun and the game looks great.
Posted 21 July, 2015. Last edited 12 August, 2015.
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32 people found this review helpful
7 people found this review funny
1.9 hrs on record (1.4 hrs at review time)
Played for a very short amount of time. The elephant in the room is that the optimization for this game (currently Feb 8 2015) is terrible. I have an AMD 7970 3GB and hover around ~23 frames with everything disabled in 1080p and textures on high. The game looks gorgeous but the framerate is not consistent at all. One minute, you're soaring at 60 frames and the next it's a slideshow.

As a game, it's decent. Feels like a Dead Island/Mirror's Edge. There's a lot of verticality but not much else to wow you other than the gimmick of having parkour, which is done well. It seems like the combat is a bit lacking, though. After a couple (3-5) swings of a small metal pipe, your character is already worn out. It's a bit annoying and unrealistic, but it's acceptable, since the mechanic was probably made with balance in mind.
Posted 8 February, 2015.
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Showing 1-10 of 12 entries