16
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Recent reviews by Diode

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Showing 1-10 of 16 entries
8 people found this review helpful
1.8 hrs on record
Early Access Review
Presents itself as a Crash Bandicoot clone, even including direct knockoffs of several Crash levels, but this is not Crash.

This is Crash for absolute Masochists. The game demands extreme and rapid precision that you will have to hone through countless repeat attempts.

I played less than 2 hours and can't for the life of me figure out why I didn't refund.

If you want more Crash Bandicoot, just learn to speedrun Crash Bandicoot. It'll be more fun.
Posted 1 March.
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4 people found this review helpful
46.5 hrs on record (3.7 hrs at review time)
I first played this in its early days, when only the first two maps were complete. Since then, I've supported the developer via Patreon. Steam doesn't know it, but I've probably sunk nearly a hundred hours into this game.

It's good. The world-building is great, the overall aesthetic is great, the soundtrack is both varied and fitting, the weapon selection balanced and each one, each firing mode, has a purpose that means none of them are ever an obsolete dead weight in your inventory.

Well worth multiple playthroughs on different difficulties, and probably one of the best 90's style fps games released in what was already bumper year for the genre.

I will say that the game has a slow, tension building opening, which I predict will be the source of most of the negative reviews it will ever recieve.
Posted 19 May, 2019.
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2 people found this review helpful
181.3 hrs on record (50.7 hrs at review time)
An excellent and highly rewarding game that is horribly disfigured by, hands down, one of the most awful implementations of free to play business model I have ever encountered.

This game essentially demands a subscription fee to be fully enjoyed, but offers nothing that would explain the need for such a thing.

The developers have created the best hunting simulator I've experienced, but thoroughly bogged it down with unneccessary MMO-like payment models that I see no justification for me to spend on.

I sincerely hope they will come to their senses and fix their business model, as I would love to spend more time in this game, but the fees they demand for features that would be standard in any other game are frankly insulting.

Hats off to the dev team, a middle finger to the board room.
Posted 3 January, 2015.
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No one has rated this review as helpful yet
20.2 hrs on record (16.2 hrs at review time)
Steam version uses dosbox. some people have said this is glitchy, I havent had any problem with it other than it crashes when alt-tabbed.

The game itself is just as good as I remember it. Its dated presentation is charming, whilst other things, such as Lara's in-game character animations, hold up to today's standards. Very impressive for a 20 year old game indeed!

If you care to run the game at your maximum reslution, another user has posted this guide:

http://steamproxy.net/sharedfiles/filedetails/?id=127637434
Posted 30 December, 2014.
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1 person found this review helpful
8.2 hrs on record
A decade on, Postal 2 remains as fresh and fun as ever, unique and unchallenged. RWS may never top themselves. But that's ok. They don't need to.
Posted 19 October, 2014.
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No one has rated this review as helpful yet
35.6 hrs on record (19.4 hrs at review time)
On the one hand, Quake Live is a sad example of just how watered down the FPS genre has become since the Romero days, with respawn timers and weapon loadouts diluting the experience seemingly without care. Sure, these optional settings, but you will run into them whether you want to play with them or not.

...On the other hand, the game still remains every bit as fast, frantic and frenetic as Quake 3 was 15 years ago, and a tense game will have your adrenaline pumping in ways modern shooters can't even dream of.

Diluted? Yes. Still strong? Yes.

It must be homeopathic.
Posted 22 September, 2014.
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No one has rated this review as helpful yet
16.5 hrs on record (3.0 hrs at review time)
Contrived, lazy story.
Level design frequently devolves into linear corridors of scripted setpieces.
Too much presentational muck snagging the gears of gameplay.

Works well at times, fails terribly at others.
Posted 1 March, 2014. Last edited 20 November, 2014.
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38 people found this review helpful
1 person found this review funny
10.5 hrs on record (4.8 hrs at review time)
I want to love Unreal Tournament 3, I really do. I want to love every Unreal game, but I can't.

Epic dropped the ball when they made this smeary, bloom and brown, messy-looking sequel to one of the greatest deathmatch games of all time.

The game feels like a console port, and Epic rewrote its narrative and visual style to be more like Gears of War than previous Unreal titles, and as such, it no longer feels unreal. It feels like just another dark and murky shooter, all style and no substance, and style is not a good thing to rely on in game that's supposed to be a competitive arena.
Posted 29 November, 2013.
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No one has rated this review as helpful yet
23.3 hrs on record (22.9 hrs at review time)
It's old, it's ugly, and It's wonderful.

A classic cyberpunk romp with a well-delivered narrative and one of the most memorable villains in gaming. Full of tension and suspense, the game's story and atmosphere are presented so well that the cheesy intro sequence, godawful graphics, terrible animations, and downright lazy finale still do nothing to diminish this game.

Buy it, play it. You may want to rebind the default controls.
Posted 29 November, 2013.
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No one has rated this review as helpful yet
30.5 hrs on record (16.1 hrs at review time)
If you're too young to remember Duke 3D, or have simply forgotten most of it, now is the perfect time to remind yourself why anyone pays him any attention. Scrub the travesty of Duke Nukem Forever from your mind and play this game. Play all of it. See what a good shooter was before Half-Life gave us linear maps, before Halo gave us regenerating health, limited us to two weapons and before the WW2 and Modern Military Shooters turned everything into an iron-sights cover shooter.

Forget modern games where every gun is a slight variation of bullet spewing, Duke brings rocket launchers, pipe bombs, laser trip mines, freeze guns and even shrink rays, and for all his brainless 80's cinema inspiration, the weapons lend to a surprisingly cerebral shooter at its core, requiring cunning as well as reflexes to outwit fiendishly well designed maps and enemies.

Duke is a game that stands the test of time, and this is likely the best way to experience it.
Posted 12 July, 2013.
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Showing 1-10 of 16 entries