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Recenzii recente de Amalia Kalio

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Se afișează 11-17 din 17 intrări
Nimeni nu a considerat această recenzie utilă încă
60.3 ore înregistrate (28.4 ore pâna la publicarea recenziei)
If I could give a "Maybe" instead of a "Yes" or "No", that's where it would currently lie. It only /just/ goes towards a Yes, but it could go so much further with some small tweaks from the devs.

For reference, if you buy the premium pass and rank it all the way up, you'll probably still not get everything in the main loot pool. That being said, it's all cosmetic and duplicates will grant you currency that you can spend to buy items you haven't yet rolled, but the chances of having enough of that currency after maxing out the pass to have enough just to buy a legendary skin or a cool portrait are still extremely slim. It feels like they should grant more of this currency per duplicate item, maybe at a 2-3x rate of where it is now. (This is taking into account that maxing out the pass gives you free tickets for the lootbox, as well as additional coins to spend on more rolls.)

There are some absolutely /amazing and comparatively overpowered/ units currently locked behind either the duplicate currency or a premium pack that you can purchase. While it /might/ be more acceptable to tie some of these units to a battle pass rank, it's made an incredibly imbalanced pay-to-win scheme in comparison to F2P players. This is not okay. The ideal thing to do would be to release all units for availability. This isn't to imply that they cannot be countered with a free unit if someone knows what they're doing, but they do make playing certain free units a little pointless.

All that being said. The game can be fun, but matchmaking still needs work. At time of writing this, matchmaking is actively being adjusted, which is fantastic, but it's not quite where it needs to be yet. Ranked matches are about as sweaty as one might expect them to be, but casual matches are typically chill.

It's clear the devs are actively working to fix the issues in this game, and I'll make an update after some of these changes come out down the line.

Pros:
-Graphics and sounds are great
-Some cute sprays/stamps
-Decent variety of pilot voices to pick from

Cons:
-The lootbox system, primarily with the rates
-Lack of balance between free units and paid units
-Units should ideally be free to everyone upon release
Postat 28 septembrie 2022.
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O persoană a considerat această recenzie utilă
48.4 ore înregistrate (46.4 ore pâna la publicarea recenziei)
Excellent gameplay, even if a bit repetetive towards the end.
Postat 24 noiembrie 2021.
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3 oameni au considerat această recenzie utilă
14.9 ore înregistrate (9.9 ore pâna la publicarea recenziei)
Brilliant sequel to Beneath a Steel Sky. If you've played the original, you'll enjoy all of the love put into this. If you haven't, you don't necessarily need to know the references to the original to have a great time with it.
Postat 23 noiembrie 2021.
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Nimeni nu a considerat această recenzie utilă încă
2.4 ore înregistrate (0.7 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
If you enjoy either of the recent Shadow Warrior games, you'll love this.

If you haven't, here's what you can expect:
-Skill trees
-Combo/style ratings
-Heavy rock battle music
-An emphasis on being mobile and knowing how to mix up your arsenal

Seriously, this game is good. Can't wait for the final release!
Postat 24 decembrie 2019.
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Nimeni nu a considerat această recenzie utilă încă
18.3 ore înregistrate (13.6 ore pâna la publicarea recenziei)
Great game, especially if you enjoy Dark Souls, or Souls-like titles. I've seen a lot of complaints about the difficulty to control, but that kind of comes with the genre.

Decent story, overall.

One of the most frustrating things is that there isn't a fast-travel system, which eventually doesn't matter as much as you obtain various upgrades/ability to allow for easier traversal. It's odd how it starts out feeling frustrating, then gradually becomes satisfying to know you've come so far.
Postat 26 noiembrie 2019.
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Nimeni nu a considerat această recenzie utilă încă
10.0 ore înregistrate
Great hectic sidescrolling platformer with a semi-retro feel to it. Lots of hack-and-slash, humor and plenty of "wtf" moments.
Postat 2 iulie 2019.
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6 oameni au considerat această recenzie utilă
0.4 ore înregistrate
Recenzie acordată în perioada accesului timpuriu
As an avid player of mecha titles... This had so much potential but executed it so, so very poorly.

Pros:
-The texture and model work are exceptional for an indie game. I was finding myself impressed with the ships, mostly.
-A variety of customization options, ranging from base mech types to research queues and categories for replacement parts at various joints. The customization aspect of the frame design reminded me of Armored Core, but a little more simplified (which is fine here.)

Cons:
-The camera is very jittery. The frames are smooth, it's not eating up resources, but it's as if the camera simply can't keep up with your mech (even at base speeds), which causes it to frequently (every .5s or so) skip forward to catch up. This problem also applies to camera rotation while stationary, which led to nothing but motion sickness and a nigh-impossible aiming system. To elaborate on the latter, camera jitters would cause your reticle to jump off the target. Oddly enough, it behaved just fine the first time I alt-tabbed, then became a permenant part of the game after that one mission was complete.
-The sound design is sub-par. I feel like I'm playing an early 90s title where they'd loop a small sound clip for weapons and not bother to produce pitch variance or smoothing. The end result produces clipping on your primary weapons, which just gives me a headache.
-The execution sequences are just awkward. They begin as a control prompt, which will only accept input while the target is within your reticle. (See above comment regarding usability for that.) Once triggered, the player teleports over a great distance for a cutscene in melee range. Though these are amusing to watch the first two or three times, it took me out of the game so much that I just didn't want to use it. If you play through the training sequence, there's one scene in particular that's just excessively long and leaving me wanting to get up for a drink in hopes it'll be done by the time I get back. I was not able to get far enough into the campaign to see if this shows up again. (Bailed due to nausea as a result of the camera. See point one of Cons.)
-The data gathering/hacking has the same awkwardness as the execution sequences, prompt, cutscene et all. Unlike hostile targets however, these do not seem to show up on your radar. I wandered around for at least three minutes in training before I figured out there were three vastly different data points right next to each other. The hacking sequence isn't terribly obvious as to how it works and definitely has an RNG-per-second mechanic applied to it, which is frustrating to someone who enjoys hacking/cracking/picking mechanics of other games.


I wanted to like this. I really did. But there's just so much wrong with it that I can't bring myself to start mission two.
Postat 23 noiembrie 2017.
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Se afișează 11-17 din 17 intrări