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Recent reviews by Hostile Paradox

Showing 1-4 of 4 entries
1 person found this review helpful
160.8 hrs on record (41.8 hrs at review time)
It's been a long time since I felt this way about a multiplayer game. To say I love this would be an understatement. Everything about this game is fun, frenetic, gunplay feels great. And most folks generally have a sense of comraderie while playing together. If you're a fan of Starship Troopers, you owe it to yourself to play this.
Posted 4 April.
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6 people found this review helpful
30.7 hrs on record (30.3 hrs at review time)
The gameplay is good, more of the same. If you loved Human Revolution, you will love Mankind divided.

But...
Wait a couple of months while they work out the glitches before you buy this.
The graphic glitches and terrible PC optimization is making it impossible for me to enjoy the game.

On top of that, all the F2P crap crammed into the game is BS. Once you use your pre-order bonus stuff in the game, it's gone, it's tied to the save file you make, not to your game. Want to start a new game? Too bad, the bonus stuff is gone.

To cite an example, halfway though the game, while on a mission, half the map would disappear if I looked South. So I had to play the rest of the mission segment while only looking in a North-ish direction.

Another example is the camera clipping through my character during conversations. Makes me look like a floating eyes and teeth. Very immersion breaking.

I am running on core i5-4690, GTX 970, 16GB of RAM, I am barely able to keep a solid 60FPS lock at 1080p and this is with low settings.

I cannot even imagine how this game would be remotely playable with the minimum specs suggested.

Also, I hope you like minute plus long loading screens, because hopping between areas in the in-game metro system take about that long. Which gets really annoying when you have missions that constantly need you to jump back and forth. Hope you installed this on an SSD to save on loading times, because on my HDD it is intolerable.
Posted 29 August, 2016. Last edited 4 September, 2016.
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3 people found this review helpful
93.3 hrs on record (33.0 hrs at review time)
I was excited for this game. But I really wish they would have cut out Campaign if it meant they would have added more maps. This game is sorely lacking more maps. 6 Multiplayer maps over 3 game modes is not enough to sustain the game on. Especially when only about half of those maps get picked by players.

And while characters might be released for free, you have to pay an obscene amount of in-game credits to unlock them.
Basically to force you to buy the season pass.

Early problem with the game doomed it. Low number of maps and game modes. Taking forever to patch a map exploit used by snipers, and taking forever to balance characters like Galilea.

Maybe if they add more maps down the line it will be worth buying, but the online populations is around 1K and slowly decreasing, so save your money.
Posted 11 July, 2016. Last edited 11 July, 2016.
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11 people found this review helpful
433.8 hrs on record (49.6 hrs at review time)
If you like co-op gameplay with a team of four like in Left 4 Dead, you will like being a Hunter.
If you like being a lone wolf, proving you are better than 4 other human players combined, you will like being the Monster.

You have 12 Hunters to choose from, 3 for each class.
Medic: Heals / Revives the team.
Support: Gives the team buffs or strategic advantages.
Trapper: Hunts the Monster down using varying skills for each character, and uses the Dome to trap the Monster, forcing it to fight instead of constantly running away.
Assault: The damage dealer, he deals the most damage out of all the Hunters and should generally be in the Monster's face when under the Dome.

Currently there are 3 Monsters with a 4th being worked on as DLC.

Goliath: Ground based brawler, gets in the Hunter's faces.
Wraith: Ground based Assassin / Glass cannon. Sneaky, uses hit and run tactics.
Kraken: Aerial monster. Uses area of effect and ranged attacks.
Behemoth (DLC Monster): Ground based Tank Monster. Massive armor and Health, but slow moving.

Evolve has a team of four human controlled players against one human controlled Monster. The Hunters win by killing the Monster, the Monster wins by killing the Hunters or destroying the Power Relay in each map.

The Monster starts out at level 1, as he eats wildlife on the map, he gains energy to evolve to stage 2 and then to stage 3, when he can wreck the Power Relay. Each time he evolves, the Monster gets stronger, so it is in the Hunter's best interests to find and kill the Monster as quickly as possible. This is the basic game mode, Hunt.

There are other game modes as well.
Evacuation: Instead of a dedicated campaign, you have Evacuation. Where you play a series of game modes you vote on, and the outcome of each match affects the next. Comes with a narrative to guide the story along.

Rescue: Escort AI controlled soldiers to their evacuation point before the Monster kills them.

Defend: Defend generators and the ship refueling depot from non stop wave of level 1 Monster minions, and the enemy Monster at level 3. Win by holding out for enough time as the Hunters, or win by destroying the refueling depot as the Monster.

Nest: Egg hunt mode, find all the Monster eggs on the map and destroy them or kill the Monster to win as Hunters. Kill all the Hunters to win as Monster. The monster can hatch one of the eggs at a time for a Monster minion to help in killing the Hunters.

ALL FUTURE MAPS WILL BE FREE. ALL FUTURE GAME MODES WILL BE FREE.

There are more DLC Hunters and Monsters being worked on, which are not ready yet. If you buy them you can play as them, but if you do not buy them, you can still play with them as your allies in matches. Or setup solo matched where the Monster can be a DLC monster, and your allies are AI DLC characters. Not buying DLC will not separate the online community.

Turtle Rock Studios, the developers have said time and time again, the DLC characters will be balanced, this will not be pay to win. The studio aims for a 50/50 win/loss ratio for all Monsters and hunters. Meaning only skill sets you apart from the average Hunter to win.
Posted 11 February, 2015.
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Showing 1-4 of 4 entries