24
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843
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Recent reviews by Hedede

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Showing 1-10 of 24 entries
1 person found this review helpful
4.9 hrs on record (4.2 hrs at review time)
Sekiro is a souls-like game that is very different from other souls-likes made by From Software. So if you’re expecting the classic souls formula, that might turn you off.

Combat in sekiro revolves around posture and deflection rather than dodging attacks and chipping away at enemy’s health.

Personally I find Sekiro incredibly fun, even though I die a lot (definitely more than twice). Its unique mechanics with emphasis make it feel very rewarding in a way distinct from the Souls series.

So if you want a challenge but feel jaded from playing Dark Souls, this game might be a good fit for you.
Posted 11 January.
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1 person found this review helpful
4.8 hrs on record (1.3 hrs at review time)
This game copies tactical part of Heroes of Might & Magic without any of its strategic elements. This makes the game quite shallow, grindy and tedious.

There isn't much enemy variety and you often have to repeat exactly same battles over and over again. Just defeated a bunch of spiders? Here's more spiders, but now it's 3 stacks of green spiders and 2 stacks of brown instead of 2 stacks of green and 3 stacks of brown. There are also infinitely repeatable dungeons if you think you don't have enough grind in your life.

Adding to the tedium, animations are quite slow and unfortunately, the animation speed setting affects only how fast your units move but not other animations (such as attacking, waiting, etc).

Without strategic features like resource gathering, town building, or exploration, the game boils down to a series of repetitive battles. It's just mostly linear point-and-click type of adventure. You just go from battle to battle with not much to do in between. Overall, while the game has a certain charm in its simplicity, it's a monotonous and shallow experience.

Can't recommend. There are plenty of better HoMM-like games to play now.
Posted 28 December, 2024.
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No one has rated this review as helpful yet
0.2 hrs on record
I don't see any point playing this game even though it's free. It's basically an earlier, unfinished version of the tutorial from the full Stones Keeper game.
I recommend playing Stones Keeper: King Aurelius instead (which is also free), and if you like it, buy the full version of the game.
Posted 1 December, 2024.
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A developer has responded on 3 Dec, 2024 @ 11:06am (view response)
1 person found this review helpful
2.9 hrs on record
Yet another entry in Braveland series, a collection of cheap mobile games mimicking Heroes of Might & Magic. While this game offers several improvements over previous games, it's still pretty dull and full of grind.

Everything that I said about previous games applies here as well:
* This game is made for mobile devices so it lacks many quality-of-life features of PC-oriented games.
* While there’s an attempt to make the world design more open by adding optional islands, it's still a simple point-and-click game, and the main path is linear. It still lacks open exploration and strategic depth of HoMM games.
* Battles are repetitive and get tedious and dull very quickly. Majority of the enemies you'll encounter are reused from previous games, and you'll encounter the same enemies over and over again.
* Player hero now directly participates in combat, but the talent system still feels uninspired.
* The game is longer than its predecessors, but only because it relies on grind to pad out the limited content.

Ultimately, while Braveland Pirate adds some new features, it does very little to make the experience less tedious and shallow.
Posted 22 November, 2024.
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No one has rated this review as helpful yet
2.6 hrs on record
This is another shovelware mobile game that attempts to clone some of Heroes of Might & Magic mechanics. It feels like it should be a DLC for Braveland rather than be a standalone game.

Everything that I said about the previous game applies here as well:
* The battles quickly become repetitive, making the game feel more tedious than engaging.
* There's no explorable map like in HoMM. Instead, it's entirely linear and point-and-click, there's no exploration and strategic decision-making.
* You get 3 hours of gameplay at most.
* There's no way to adjust the speed of movement on the "map", making going back to hire more troops annoying.
* It forces you to repeat tutorial even if you've already played the first game. This problem would've been avoided if it was an additional campaign DLC for the first game.

While there are a few new features, mostly it feels like a new paint on the same game.
* Almost all assets are reused from the previous game. You get different units than in the previous game, but most of them you've already met. Higher tier units feel underwhelming and I finished the game with the first 5 units.
* The only real addition compared to the previous game is the talent system, which seems to be hastily designed and superfluous.
* There are also repeatable dungeons but they feel pointless and grindy.
* Even though the game is called Braveland Wizard, you learn spells at a slower pace than in the previous game.

Overall, there's some improvement over Braveland but in the end, it's just another cheap shovelware game.
Posted 22 November, 2024. Last edited 22 November, 2024.
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No one has rated this review as helpful yet
1.7 hrs on record
This game is rough around the edges, but considering that it's free, enjoyable, and visually appealing, I recommend it if you like turn-based tactical combat.

- The game looks nice, with a clean art style, but animations are rather minimalistic.
- Tactical battles are engaging with units that have different roles, and can use various abilities and consumable items. Though I wish there was more variety. You can only hire one of each unit type, I'd prefer if it was possible to mix and match your army. And the level-up system feels a bit uninspired.
- The interface and controls are clunky. For example, closing popup messages requires clicking on a tiny "x" instead of something like a big "OK" button. In combat, it’s not always clear which abilities are usable, you have to try to use them to find out (e.g. you don't have enough AP or it's disabled by other ability). And it took me almost the entire game to notice the small icons indicating which units I could target with different abilities.
- The game is very short, with only about 30-40 minutes of gameplay.
Posted 20 November, 2024. Last edited 20 November, 2024.
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4 people found this review helpful
2 people found this review funny
0.2 hrs on record
I find it boring even though I played Element TD a lot in WC3. It feels pointless to experiment with towers because everything feels samey.

On top of that, the performance is surprisingly poor. I played it on an RTX 3070 laptop and it struggled in the later waves even though the game doesn't look like it should be graphically demanding.
Posted 19 November, 2024.
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No one has rated this review as helpful yet
0.7 hrs on record
The game feels rather unpolished. For example, there are glaring localization issues, with UI text like 'uiRecruitButton_inactive_hint', and the UI itself feels pretty clunky and dated.

The difficulty curve is too punishing for new players, even on the easy setting. The game gives you limited time to complete objectives with a limited number of troops. There is a set amount of gold per mission, severely restricting the ability to recruit new troops.

While the game positions itself as a strategy, I'd rather call it turn-based tactics rather than a strategy game. There is no resource gathering or town management. At the same time the combat in this game isn't very exciting.
Posted 15 November, 2024. Last edited 15 November, 2024.
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1 person found this review helpful
0.9 hrs on record
If you are looking for a true Heroes of Might & Magic-like experience, look elsewhere. This game is yet another shovelware cash grab.

It’s painfully obvious that this game was designed for mobile devices, but it’s been awkwardly repackaged and offered to the PC audience. Forget the classic, open exploration of Heroes of Might & Magic. Here, you’re stuck on a mostly linear path reduced to simple point-and-click segments. You get boring, repetitive battles that make everything tedious rather than fun.

And don't get fooled by that "free" price tag. The game reminds you about the existence of in-game cash shop at every step. You get pop-ups in your face, various icons cluttering your screen.
Not enough mana to cast a spell? Not a problem! Buy our premium currency. Not enough cash to hire troops? Buy premium currency! Want better troops? Buy our premium currency and we'll let you play our gacha minigame.
And hiring troops gets progressively more expensive so eventually you'll have to either grind or pay with cash.
And of course there are timegates that you can skip using, you guessed it, premium currency.
Posted 15 November, 2024.
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2 people found this review helpful
2.0 hrs on record
First off, this game is clearly made for mobile devices, not for PCs with keyboard and mouse.

Gameplay-wise it's yet another shovelware Heroes of Might & Magic clone, but instead of detailed strategic map you have simply a linear path with a few little branches here and there. Combat mechanics are slightly different but I think poorly thought-out.

My main complaint about this game is the lack of the animation speed setting. Animations are quite slow, making everything 10x slower and more tedious than they need to be.
Posted 14 November, 2024. Last edited 15 November, 2024.
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Showing 1-10 of 24 entries